Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization
We propose a fully automatic method for specifying influence weights for closed-form skinning methods, such as linear blend or dual quaternion skinning. Our method is designed to work with production meshes that may contain non-manifold geometry, be non-watertight, have intersecting triangles, or be...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2014-10, Vol.20 (10), p.1367-1378 |
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