Watermarking three-dimensional polygonal models through geometric and topological modifications

This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordina...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEEE journal on selected areas in communications 1998-05, Vol.16 (4), p.551-560
Hauptverfasser: Ohbuchi, R., Masuda, H., Aono, M.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 560
container_issue 4
container_start_page 551
container_title IEEE journal on selected areas in communications
container_volume 16
creator Ohbuchi, R.
Masuda, H.
Aono, M.
description This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.
doi_str_mv 10.1109/49.668977
format Article
fullrecord <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_ieee_primary_668977</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>668977</ieee_id><sourcerecordid>28751933</sourcerecordid><originalsourceid>FETCH-LOGICAL-c343t-814af7381bfb611d3c092730bd2df4e23c03ddc0cfa83b2db483c0e107f3fc123</originalsourceid><addsrcrecordid>eNo90DtPwzAQAGALgUQpDKxMmZAYUuzYjZ0RVbykSiwgRsuxz6khiYvtDv33uKRiutenk-4QuiZ4QQhu7lmzqGvRcH6CZmS5FCXGWJyiGeaUloKT-hxdxPiFMWFMVDMkP1WCMKjw7cauSJsAUBo3wBidH1VfbH2_7_6ywRvo44H4XbcpOvADpOB0oUZTJJ-h75yeoLM5S3lDvERnVvURro5xjj6eHt9XL-X67fl19bAuNWU0lYIwZTkVpLVtTYihGjcVp7g1lbEMqlxTYzTWVgnaVqZlIreAYG6p1aSic3Q77d0G_7ODmOTgooa-VyP4XZSV4EvSUJrh3QR18DEGsHIbXL5_LwmWhxdK1sjphdneTNYBwL87Dn8BiFVumw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>28751933</pqid></control><display><type>article</type><title>Watermarking three-dimensional polygonal models through geometric and topological modifications</title><source>IEEE Electronic Library (IEL)</source><creator>Ohbuchi, R. ; Masuda, H. ; Aono, M.</creator><creatorcontrib>Ohbuchi, R. ; Masuda, H. ; Aono, M.</creatorcontrib><description>This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.</description><identifier>ISSN: 0733-8716</identifier><identifier>EISSN: 1558-0008</identifier><identifier>DOI: 10.1109/49.668977</identifier><identifier>CODEN: ISACEM</identifier><language>eng</language><publisher>IEEE</publisher><subject>Copyright protection ; Data encapsulation ; Data mining ; Dinosaurs ; Fingerprint recognition ; Geometry ; Licenses ; Solid modeling ; Steganography ; Watermarking</subject><ispartof>IEEE journal on selected areas in communications, 1998-05, Vol.16 (4), p.551-560</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c343t-814af7381bfb611d3c092730bd2df4e23c03ddc0cfa83b2db483c0e107f3fc123</citedby><cites>FETCH-LOGICAL-c343t-814af7381bfb611d3c092730bd2df4e23c03ddc0cfa83b2db483c0e107f3fc123</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/668977$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/668977$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Ohbuchi, R.</creatorcontrib><creatorcontrib>Masuda, H.</creatorcontrib><creatorcontrib>Aono, M.</creatorcontrib><title>Watermarking three-dimensional polygonal models through geometric and topological modifications</title><title>IEEE journal on selected areas in communications</title><addtitle>J-SAC</addtitle><description>This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.</description><subject>Copyright protection</subject><subject>Data encapsulation</subject><subject>Data mining</subject><subject>Dinosaurs</subject><subject>Fingerprint recognition</subject><subject>Geometry</subject><subject>Licenses</subject><subject>Solid modeling</subject><subject>Steganography</subject><subject>Watermarking</subject><issn>0733-8716</issn><issn>1558-0008</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1998</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNo90DtPwzAQAGALgUQpDKxMmZAYUuzYjZ0RVbykSiwgRsuxz6khiYvtDv33uKRiutenk-4QuiZ4QQhu7lmzqGvRcH6CZmS5FCXGWJyiGeaUloKT-hxdxPiFMWFMVDMkP1WCMKjw7cauSJsAUBo3wBidH1VfbH2_7_6ywRvo44H4XbcpOvADpOB0oUZTJJ-h75yeoLM5S3lDvERnVvURro5xjj6eHt9XL-X67fl19bAuNWU0lYIwZTkVpLVtTYihGjcVp7g1lbEMqlxTYzTWVgnaVqZlIreAYG6p1aSic3Q77d0G_7ODmOTgooa-VyP4XZSV4EvSUJrh3QR18DEGsHIbXL5_LwmWhxdK1sjphdneTNYBwL87Dn8BiFVumw</recordid><startdate>199805</startdate><enddate>199805</enddate><creator>Ohbuchi, R.</creator><creator>Masuda, H.</creator><creator>Aono, M.</creator><general>IEEE</general><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope></search><sort><creationdate>199805</creationdate><title>Watermarking three-dimensional polygonal models through geometric and topological modifications</title><author>Ohbuchi, R. ; Masuda, H. ; Aono, M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c343t-814af7381bfb611d3c092730bd2df4e23c03ddc0cfa83b2db483c0e107f3fc123</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Copyright protection</topic><topic>Data encapsulation</topic><topic>Data mining</topic><topic>Dinosaurs</topic><topic>Fingerprint recognition</topic><topic>Geometry</topic><topic>Licenses</topic><topic>Solid modeling</topic><topic>Steganography</topic><topic>Watermarking</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ohbuchi, R.</creatorcontrib><creatorcontrib>Masuda, H.</creatorcontrib><creatorcontrib>Aono, M.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics &amp; Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEE journal on selected areas in communications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ohbuchi, R.</au><au>Masuda, H.</au><au>Aono, M.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Watermarking three-dimensional polygonal models through geometric and topological modifications</atitle><jtitle>IEEE journal on selected areas in communications</jtitle><stitle>J-SAC</stitle><date>1998-05</date><risdate>1998</risdate><volume>16</volume><issue>4</issue><spage>551</spage><epage>560</epage><pages>551-560</pages><issn>0733-8716</issn><eissn>1558-0008</eissn><coden>ISACEM</coden><abstract>This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.</abstract><pub>IEEE</pub><doi>10.1109/49.668977</doi><tpages>10</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 0733-8716
ispartof IEEE journal on selected areas in communications, 1998-05, Vol.16 (4), p.551-560
issn 0733-8716
1558-0008
language eng
recordid cdi_ieee_primary_668977
source IEEE Electronic Library (IEL)
subjects Copyright protection
Data encapsulation
Data mining
Dinosaurs
Fingerprint recognition
Geometry
Licenses
Solid modeling
Steganography
Watermarking
title Watermarking three-dimensional polygonal models through geometric and topological modifications
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-08T21%3A32%3A38IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Watermarking%20three-dimensional%20polygonal%20models%20through%20geometric%20and%20topological%20modifications&rft.jtitle=IEEE%20journal%20on%20selected%20areas%20in%20communications&rft.au=Ohbuchi,%20R.&rft.date=1998-05&rft.volume=16&rft.issue=4&rft.spage=551&rft.epage=560&rft.pages=551-560&rft.issn=0733-8716&rft.eissn=1558-0008&rft.coden=ISACEM&rft_id=info:doi/10.1109/49.668977&rft_dat=%3Cproquest_RIE%3E28751933%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=28751933&rft_id=info:pmid/&rft_ieee_id=668977&rfr_iscdi=true