Watermarking three-dimensional polygonal models through geometric and topological modifications
This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordina...
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Veröffentlicht in: | IEEE journal on selected areas in communications 1998-05, Vol.16 (4), p.551-560 |
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container_title | IEEE journal on selected areas in communications |
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creator | Ohbuchi, R. Masuda, H. Aono, M. |
description | This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique. |
doi_str_mv | 10.1109/49.668977 |
format | Article |
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Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. 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Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.</description><subject>Copyright protection</subject><subject>Data encapsulation</subject><subject>Data mining</subject><subject>Dinosaurs</subject><subject>Fingerprint recognition</subject><subject>Geometry</subject><subject>Licenses</subject><subject>Solid modeling</subject><subject>Steganography</subject><subject>Watermarking</subject><issn>0733-8716</issn><issn>1558-0008</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1998</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNo90DtPwzAQAGALgUQpDKxMmZAYUuzYjZ0RVbykSiwgRsuxz6khiYvtDv33uKRiutenk-4QuiZ4QQhu7lmzqGvRcH6CZmS5FCXGWJyiGeaUloKT-hxdxPiFMWFMVDMkP1WCMKjw7cauSJsAUBo3wBidH1VfbH2_7_6ywRvo44H4XbcpOvADpOB0oUZTJJ-h75yeoLM5S3lDvERnVvURro5xjj6eHt9XL-X67fl19bAuNWU0lYIwZTkVpLVtTYihGjcVp7g1lbEMqlxTYzTWVgnaVqZlIreAYG6p1aSic3Q77d0G_7ODmOTgooa-VyP4XZSV4EvSUJrh3QR18DEGsHIbXL5_LwmWhxdK1sjphdneTNYBwL87Dn8BiFVumw</recordid><startdate>199805</startdate><enddate>199805</enddate><creator>Ohbuchi, R.</creator><creator>Masuda, H.</creator><creator>Aono, M.</creator><general>IEEE</general><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope></search><sort><creationdate>199805</creationdate><title>Watermarking three-dimensional polygonal models through geometric and topological modifications</title><author>Ohbuchi, R. ; Masuda, H. ; Aono, M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c343t-814af7381bfb611d3c092730bd2df4e23c03ddc0cfa83b2db483c0e107f3fc123</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Copyright protection</topic><topic>Data encapsulation</topic><topic>Data mining</topic><topic>Dinosaurs</topic><topic>Fingerprint recognition</topic><topic>Geometry</topic><topic>Licenses</topic><topic>Solid modeling</topic><topic>Steganography</topic><topic>Watermarking</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ohbuchi, R.</creatorcontrib><creatorcontrib>Masuda, H.</creatorcontrib><creatorcontrib>Aono, M.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEE journal on selected areas in communications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ohbuchi, R.</au><au>Masuda, H.</au><au>Aono, M.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Watermarking three-dimensional polygonal models through geometric and topological modifications</atitle><jtitle>IEEE journal on selected areas in communications</jtitle><stitle>J-SAC</stitle><date>1998-05</date><risdate>1998</risdate><volume>16</volume><issue>4</issue><spage>551</spage><epage>560</epage><pages>551-560</pages><issn>0733-8716</issn><eissn>1558-0008</eissn><coden>ISACEM</coden><abstract>This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.</abstract><pub>IEEE</pub><doi>10.1109/49.668977</doi><tpages>10</tpages></addata></record> |
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subjects | Copyright protection Data encapsulation Data mining Dinosaurs Fingerprint recognition Geometry Licenses Solid modeling Steganography Watermarking |
title | Watermarking three-dimensional polygonal models through geometric and topological modifications |
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