Grip Force Control during Virtual Object Interaction: Effect of Force Feedback, Accuracy Demands, and Training
When grasping and manipulating objects, people are able to efficiently modulate their grip force according to the experienced load force. Effective grip force control involves providing enough grip force to prevent the object from slipping, while avoiding excessive force to avoid damage and fatigue....
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Veröffentlicht in: | IEEE transactions on haptics 2014-01, Vol.7 (1), p.37-47 |
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description | When grasping and manipulating objects, people are able to efficiently modulate their grip force according to the experienced load force. Effective grip force control involves providing enough grip force to prevent the object from slipping, while avoiding excessive force to avoid damage and fatigue. During indirect object manipulation via teleoperation systems or in virtual environments, users often receive limited somatosensory feedback about objects with which they interact. This study examines the effects of force feedback, accuracy demands, and training on grip force control during object interaction in a virtual environment. The task required subjects to grasp and move a virtual object while tracking a target. When force feedback was not provided, subjects failed to couple grip and load force, a capability fundamental to direct object interaction. Subjects also exerted larger grip force without force feedback and when accuracy demands of the tracking task were high. In addition, the presence or absence of force feedback during training affected subsequent performance, even when the feedback condition was switched. Subjects' grip force control remained reminiscent of their employed grip during the initial training. These results motivate the use of force feedback during telemanipulation and highlight the effect of force feedback during training. |
doi_str_mv | 10.1109/TOH.2013.60 |
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Effective grip force control involves providing enough grip force to prevent the object from slipping, while avoiding excessive force to avoid damage and fatigue. During indirect object manipulation via teleoperation systems or in virtual environments, users often receive limited somatosensory feedback about objects with which they interact. This study examines the effects of force feedback, accuracy demands, and training on grip force control during object interaction in a virtual environment. The task required subjects to grasp and move a virtual object while tracking a target. When force feedback was not provided, subjects failed to couple grip and load force, a capability fundamental to direct object interaction. Subjects also exerted larger grip force without force feedback and when accuracy demands of the tracking task were high. In addition, the presence or absence of force feedback during training affected subsequent performance, even when the feedback condition was switched. Subjects' grip force control remained reminiscent of their employed grip during the initial training. 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Effective grip force control involves providing enough grip force to prevent the object from slipping, while avoiding excessive force to avoid damage and fatigue. During indirect object manipulation via teleoperation systems or in virtual environments, users often receive limited somatosensory feedback about objects with which they interact. This study examines the effects of force feedback, accuracy demands, and training on grip force control during object interaction in a virtual environment. The task required subjects to grasp and move a virtual object while tracking a target. When force feedback was not provided, subjects failed to couple grip and load force, a capability fundamental to direct object interaction. Subjects also exerted larger grip force without force feedback and when accuracy demands of the tracking task were high. In addition, the presence or absence of force feedback during training affected subsequent performance, even when the feedback condition was switched. Subjects' grip force control remained reminiscent of their employed grip during the initial training. These results motivate the use of force feedback during telemanipulation and highlight the effect of force feedback during training.</description><subject>Adult</subject><subject>Feedback, Sensory - physiology</subject><subject>Female</subject><subject>Force</subject><subject>Force feedback</subject><subject>Force measurement</subject><subject>Grip force modulation</subject><subject>Hand Strength - physiology</subject><subject>Humans</subject><subject>Male</subject><subject>Psychomotor Performance - physiology</subject><subject>Springs</subject><subject>teleoperation</subject><subject>Touch Perception - physiology</subject><subject>Transducers</subject><subject>User-Computer Interface</subject><subject>virtual environment</subject><subject>Virtual environments</subject><subject>Young Adult</subject><issn>1939-1412</issn><issn>2329-4051</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNo9kD1PwzAQhi0EoqUwMSIhj0g0xV9xYraq9Euq1KWwRo59RilpUuxk6L8nVUuXO-ne597hQeiRkhGlRL1t1osRI5SPJLlCfcaZigSJ6TXqU8VVRAVlPXQXwpYQyRIlblGPiVTEiRB9VM19scez2hvAk7pqfF1i2_qi-sZfhW9aXeJ1vgXT4GXVgNemKerqHU-dO95qd36dAdhcm58hHhvTdtgBf8BOVzYMcTfxxuui6krv0Y3TZYCH8x6gz9l0M1lEq_V8ORmvIsNJ3EQSjJVOCJfHxEAiJSXUUZcKIDQ1eQKWKxWLxBhrVJJaEEIJlRIBjLCYxXyAXk69e1__thCabFcEA2WpK6jbkNGYJZxTnqYd-npCja9D8OCyvS922h8ySrKj4KwTnB0FZ5J09PO5uM13YC_sv9EOeDoBBQBcYikTwRTnf_OTfbo</recordid><startdate>20140101</startdate><enddate>20140101</enddate><creator>Gibo, Tricia L.</creator><creator>Bastian, Amy J.</creator><creator>Okamura, Allison M.</creator><general>IEEE</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20140101</creationdate><title>Grip Force Control during Virtual Object Interaction: Effect of Force Feedback, Accuracy Demands, and Training</title><author>Gibo, Tricia L. ; Bastian, Amy J. ; Okamura, Allison M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c305t-6ecd6f44fb50ce766101f1f84e018cb7ed399547ccdc978de44949804e2025253</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Adult</topic><topic>Feedback, Sensory - physiology</topic><topic>Female</topic><topic>Force</topic><topic>Force feedback</topic><topic>Force measurement</topic><topic>Grip force modulation</topic><topic>Hand Strength - physiology</topic><topic>Humans</topic><topic>Male</topic><topic>Psychomotor Performance - physiology</topic><topic>Springs</topic><topic>teleoperation</topic><topic>Touch Perception - physiology</topic><topic>Transducers</topic><topic>User-Computer Interface</topic><topic>virtual environment</topic><topic>Virtual environments</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Gibo, Tricia L.</creatorcontrib><creatorcontrib>Bastian, Amy J.</creatorcontrib><creatorcontrib>Okamura, Allison M.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on haptics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Gibo, Tricia L.</au><au>Bastian, Amy J.</au><au>Okamura, Allison M.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Grip Force Control during Virtual Object Interaction: Effect of Force Feedback, Accuracy Demands, and Training</atitle><jtitle>IEEE transactions on haptics</jtitle><stitle>TOH</stitle><addtitle>IEEE Trans Haptics</addtitle><date>2014-01-01</date><risdate>2014</risdate><volume>7</volume><issue>1</issue><spage>37</spage><epage>47</epage><pages>37-47</pages><issn>1939-1412</issn><eissn>2329-4051</eissn><coden>ITHEBX</coden><abstract>When grasping and manipulating objects, people are able to efficiently modulate their grip force according to the experienced load force. Effective grip force control involves providing enough grip force to prevent the object from slipping, while avoiding excessive force to avoid damage and fatigue. During indirect object manipulation via teleoperation systems or in virtual environments, users often receive limited somatosensory feedback about objects with which they interact. This study examines the effects of force feedback, accuracy demands, and training on grip force control during object interaction in a virtual environment. The task required subjects to grasp and move a virtual object while tracking a target. When force feedback was not provided, subjects failed to couple grip and load force, a capability fundamental to direct object interaction. Subjects also exerted larger grip force without force feedback and when accuracy demands of the tracking task were high. In addition, the presence or absence of force feedback during training affected subsequent performance, even when the feedback condition was switched. Subjects' grip force control remained reminiscent of their employed grip during the initial training. These results motivate the use of force feedback during telemanipulation and highlight the effect of force feedback during training.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>24845744</pmid><doi>10.1109/TOH.2013.60</doi><tpages>11</tpages></addata></record> |
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subjects | Adult Feedback, Sensory - physiology Female Force Force feedback Force measurement Grip force modulation Hand Strength - physiology Humans Male Psychomotor Performance - physiology Springs teleoperation Touch Perception - physiology Transducers User-Computer Interface virtual environment Virtual environments Young Adult |
title | Grip Force Control during Virtual Object Interaction: Effect of Force Feedback, Accuracy Demands, and Training |
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