DAN: distributed code caching for active networks
Active networking allows the network infrastructure to be programmable. Previous research focused on two commonly separated approaches: "capsules" and "programmable switches". Capsules are typically small programs in packets which flow through the network and are executed in-band...
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creator | Decasper, D. Plattner, B. |
description | Active networking allows the network infrastructure to be programmable. Previous research focused on two commonly separated approaches: "capsules" and "programmable switches". Capsules are typically small programs in packets which flow through the network and are executed in-band on nodes receiving them. Programmable switches are network devices which offer a back-door to inject code by a network administrator out-of-band in order to enhance the device's capabilities. By combining these two approaches, this paper proposes a novel system architecture which allows both application specific data processing in network nodes as well as rapid deployment of new network protocol implementations. Instead of carrying code, data packets carry pointers to digitally signed active modules initially loaded on-the-fly, inband from trusted code servers on the network. Packet processing runs at high speed, may access and modify the whole network subsystem and no potentially slow virtual machines are needed. |
doi_str_mv | 10.1109/INFCOM.1998.665081 |
format | Conference Proceeding |
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Packet processing runs at high speed, may access and modify the whole network subsystem and no potentially slow virtual machines are needed.</description><subject>Acceleration</subject><subject>Access protocols</subject><subject>Application software</subject><subject>Cryptography</subject><subject>Electric breakdown</subject><subject>Laboratories</subject><subject>Network servers</subject><subject>Stability</subject><subject>Switches</subject><subject>Virtual machining</subject><issn>0743-166X</issn><issn>2641-9874</issn><isbn>0780343832</isbn><isbn>9780780343832</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1998</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotkL1OwzAYRS1-JELpC3TKxJbiz_9mqwqFSqVdQGKL4vgzGNKkxCmIt6dSOctdju5wCJkAnQJQe7NcL-abpylYa6ZKSWrghGRMCSis0eKUXFJtKBfccHZGMqoFL0Cp1wsyTumDHhCSKjAZgbvZ-jb3MQ19dPsBfV53HvO6qt9j-5aHrs-reojfmLc4_HT9Z7oi56FqEo7_d0ReFvfP88ditXlYzmerIgKYoVBBMad08AjGWOoDcCdD7VAyiYx7rZmS0gYpJXNWWxmcYM6jEkKBE8BH5Pr4u-u7rz2modzGVGPTVC12-1QyLazmwhzEyVGMiFju-rit-t_yWIX_ASAdUr8</recordid><startdate>1998</startdate><enddate>1998</enddate><creator>Decasper, D.</creator><creator>Plattner, B.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>1998</creationdate><title>DAN: distributed code caching for active networks</title><author>Decasper, D. ; Plattner, B.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i118t-6f62b67fde18890df13b5fcbe525e23d7726559f5552b9795fb42bde64461b413</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Acceleration</topic><topic>Access protocols</topic><topic>Application software</topic><topic>Cryptography</topic><topic>Electric breakdown</topic><topic>Laboratories</topic><topic>Network servers</topic><topic>Stability</topic><topic>Switches</topic><topic>Virtual machining</topic><toplevel>online_resources</toplevel><creatorcontrib>Decasper, D.</creatorcontrib><creatorcontrib>Plattner, B.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Decasper, D.</au><au>Plattner, B.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>DAN: distributed code caching for active networks</atitle><btitle>Annual Joint Conference of the IEEE Computer and Communications Societies</btitle><stitle>INFCOM</stitle><date>1998</date><risdate>1998</risdate><volume>2</volume><spage>609</spage><epage>616 vol.2</epage><pages>609-616 vol.2</pages><issn>0743-166X</issn><eissn>2641-9874</eissn><isbn>0780343832</isbn><isbn>9780780343832</isbn><abstract>Active networking allows the network infrastructure to be programmable. Previous research focused on two commonly separated approaches: "capsules" and "programmable switches". Capsules are typically small programs in packets which flow through the network and are executed in-band on nodes receiving them. Programmable switches are network devices which offer a back-door to inject code by a network administrator out-of-band in order to enhance the device's capabilities. By combining these two approaches, this paper proposes a novel system architecture which allows both application specific data processing in network nodes as well as rapid deployment of new network protocol implementations. Instead of carrying code, data packets carry pointers to digitally signed active modules initially loaded on-the-fly, inband from trusted code servers on the network. Packet processing runs at high speed, may access and modify the whole network subsystem and no potentially slow virtual machines are needed.</abstract><pub>IEEE</pub><doi>10.1109/INFCOM.1998.665081</doi><tpages>8</tpages></addata></record> |
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identifier | ISSN: 0743-166X |
ispartof | Annual Joint Conference of the IEEE Computer and Communications Societies, 1998, Vol.2, p.609-616 vol.2 |
issn | 0743-166X 2641-9874 |
language | eng |
recordid | cdi_ieee_primary_665081 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Acceleration Access protocols Application software Cryptography Electric breakdown Laboratories Network servers Stability Switches Virtual machining |
title | DAN: distributed code caching for active networks |
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