The motion map: efficient computation of steady flow animations
The paper presents a new approach for animating 2D steady flow fields. It is based on an original data structure called the motion map. The motion map contains not only a dense representation of the flow field but also all the motion information required to animate the flow. An important feature of...
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creator | Jobard, B. Lefer, W. |
description | The paper presents a new approach for animating 2D steady flow fields. It is based on an original data structure called the motion map. The motion map contains not only a dense representation of the flow field but also all the motion information required to animate the flow. An important feature of this method is that it allows, in a natural way, cyclical variable-speed animations. As far as efficiency is concerned, the advantage of this method is that computing the motion map does not take more time than computing a single still image of the flow and the motion map has to be computed only once. Another advantage is that the memory requirements for a cyclical animation of an arbitrary number of frames amounts to the memory cost of a single still image. |
doi_str_mv | 10.1109/VISUAL.1997.663899 |
format | Conference Proceeding |
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It is based on an original data structure called the motion map. The motion map contains not only a dense representation of the flow field but also all the motion information required to animate the flow. An important feature of this method is that it allows, in a natural way, cyclical variable-speed animations. As far as efficiency is concerned, the advantage of this method is that computing the motion map does not take more time than computing a single still image of the flow and the motion map has to be computed only once. Another advantage is that the memory requirements for a cyclical animation of an arbitrary number of frames amounts to the memory cost of a single still image.</description><identifier>ISBN: 0818682620</identifier><identifier>ISBN: 9780818682629</identifier><identifier>DOI: 10.1109/VISUAL.1997.663899</identifier><language>eng</language><publisher>IEEE</publisher><subject>Animation ; Computational efficiency ; Costs ; Data structures ; Fading ; Filters ; Kernel ; Rendering (computer graphics) ; Topology ; Visualization</subject><ispartof>Proceedings. Visualization '97 (Cat. 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The motion map contains not only a dense representation of the flow field but also all the motion information required to animate the flow. An important feature of this method is that it allows, in a natural way, cyclical variable-speed animations. As far as efficiency is concerned, the advantage of this method is that computing the motion map does not take more time than computing a single still image of the flow and the motion map has to be computed only once. Another advantage is that the memory requirements for a cyclical animation of an arbitrary number of frames amounts to the memory cost of a single still image.</description><subject>Animation</subject><subject>Computational efficiency</subject><subject>Costs</subject><subject>Data structures</subject><subject>Fading</subject><subject>Filters</subject><subject>Kernel</subject><subject>Rendering (computer graphics)</subject><subject>Topology</subject><subject>Visualization</subject><isbn>0818682620</isbn><isbn>9780818682629</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1997</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj8tqwzAURAWl0DbND2SlH7CrK1mP200JoY-AoYsm3QbZvqIqsWUil5K_b0g6m1kcOMMwtgBRAgh8-Fx_bJd1CYi2NEY5xCt2Jxw446SR4obNc_4Wp1iL1rpb9rT5It6nKaaB93585BRCbCMNE29TP_5M_oxS4Hki3x152Kdf7ofYn0G-Z9fB7zPN_3vGti_Pm9VbUb-_rlfLuohQuamoBGmtDHgFSAIxkCYNXkuJVFGDjkIn2gaMCh1RqKTvQJMhLVTjKhnUjC0u3khEu_Fw2j8cd5eL6g_8AkhM</recordid><startdate>1997</startdate><enddate>1997</enddate><creator>Jobard, B.</creator><creator>Lefer, W.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>1997</creationdate><title>The motion map: efficient computation of steady flow animations</title><author>Jobard, B. ; Lefer, W.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i148t-40e55361a319e099fe5e51a5229e4eb98efd0cb163fdeef42ad15e6e503b842f3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1997</creationdate><topic>Animation</topic><topic>Computational efficiency</topic><topic>Costs</topic><topic>Data structures</topic><topic>Fading</topic><topic>Filters</topic><topic>Kernel</topic><topic>Rendering (computer graphics)</topic><topic>Topology</topic><topic>Visualization</topic><toplevel>online_resources</toplevel><creatorcontrib>Jobard, B.</creatorcontrib><creatorcontrib>Lefer, W.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Jobard, B.</au><au>Lefer, W.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>The motion map: efficient computation of steady flow animations</atitle><btitle>Proceedings. Visualization '97 (Cat. No. 97CB36155)</btitle><stitle>VISUAL</stitle><date>1997</date><risdate>1997</risdate><spage>323</spage><epage>328</epage><pages>323-328</pages><isbn>0818682620</isbn><isbn>9780818682629</isbn><abstract>The paper presents a new approach for animating 2D steady flow fields. It is based on an original data structure called the motion map. The motion map contains not only a dense representation of the flow field but also all the motion information required to animate the flow. An important feature of this method is that it allows, in a natural way, cyclical variable-speed animations. As far as efficiency is concerned, the advantage of this method is that computing the motion map does not take more time than computing a single still image of the flow and the motion map has to be computed only once. Another advantage is that the memory requirements for a cyclical animation of an arbitrary number of frames amounts to the memory cost of a single still image.</abstract><pub>IEEE</pub><doi>10.1109/VISUAL.1997.663899</doi><tpages>6</tpages><oa>free_for_read</oa></addata></record> |
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identifier | ISBN: 0818682620 |
ispartof | Proceedings. Visualization '97 (Cat. No. 97CB36155), 1997, p.323-328 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Computational efficiency Costs Data structures Fading Filters Kernel Rendering (computer graphics) Topology Visualization |
title | The motion map: efficient computation of steady flow animations |
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