Distance computation using axis aligned bounding box (AABB) parallel distribution of dynamic origin point

Performing accurate and precise collision detection method between objects in virtual environment application such as computer games and medical simulation is important in computer graphics research and development. Given pair of objects that near colliding, numerous mechanic has been developed by r...

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Hauptverfasser: Sulaiman, Hamzah Asyrani, Othman, Mohd Azlishah, Ismail, Mohd Muzafar, Meor Said, Maizatul Alice, Ramlee, Azri, Misran, Mohamad Harris, Bade, Abdullah, Abdullah, Mohd Harun
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creator Sulaiman, Hamzah Asyrani
Othman, Mohd Azlishah
Ismail, Mohd Muzafar
Meor Said, Maizatul Alice
Ramlee, Azri
Misran, Mohamad Harris
Bade, Abdullah
Abdullah, Mohd Harun
description Performing accurate and precise collision detection method between objects in virtual environment application such as computer games and medical simulation is important in computer graphics research and development. Given pair of objects that near colliding, numerous mechanic has been developed by researchers in order to minimize computation time and increase accuracy of the detection. However, most of these techniques required a lot of computational cost, extra processing power and complex algebraic equations just to solve distance between near colliding objects. In this paper, we described an alternate technique, which is a theoretical framework of novel technique in order to find the optimum closest distance between two or more convex polyhedral in virtual environment application. Given pair of near colliding objects, we proposed an easy to implement mechanism using dynamic origin point by creating inner and middle Axis Aligned Bounding-Box just to find closest distance between objects. We believed that the technique is suitable to be used in any game engine tools for computer games and medical simulation.
doi_str_mv 10.1109/AICERA-ICMiCR.2013.6575955
format Conference Proceeding
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Algorithm design and analysis
collision detection
Computational modeling
computer graphics
Computer science
Conferences
distance computation
Games
Solid modeling
virtual environment
Virtual environments
title Distance computation using axis aligned bounding box (AABB) parallel distribution of dynamic origin point
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