Applicability of GPGPU Computing to Real-Time AI Solutions in Games
This paper reviews developments in general purpose computing on graphics processor units (GPGPU computing) from the perspective of video-game-related artificial intelligence (AI). We present an overview of the field, beginning with early shader language solutions and continuing to discuss three acce...
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Veröffentlicht in: | IEEE transactions on computational intelligence and AI in games. 2013-09, Vol.5 (3), p.265-275 |
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