Reference frame selection for loss-resilient texture & depth map coding in multiview video conferencing
In a free-viewpoint video conferencing system, the viewer can choose any desired viewpoint of the 3D scene for observation. Rendering of images for arbitrarily chosen viewpoint can be achieved through depth-image-based rendering (DIBR), which typically employs "texture-plus-depth" video fo...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 1656 |
---|---|
container_issue | |
container_start_page | 1653 |
container_title | |
container_volume | |
creator | Macchiavello, B. Dorea, C. Hung, E. M. Gene Cheung Wai-tian Tan |
description | In a free-viewpoint video conferencing system, the viewer can choose any desired viewpoint of the 3D scene for observation. Rendering of images for arbitrarily chosen viewpoint can be achieved through depth-image-based rendering (DIBR), which typically employs "texture-plus-depth" video format for 3D data exchange. Robust and timely transmission of multiple texture and depth maps over bandwidth-constrained and loss-prone networks is a challenging problem. In this paper, we optimize transmission of multiview video in texture-plus-depth format over a lossy channel for free viewpoint synthesis at decoder. In particular, we construct a recursive model to estimate the distortion in synthesized view due to errors in both texture and depth maps, and formulate a rate-distortion optimization problem to select reference pictures for macroblock encoding in H.264 in a computation-efficient way, in order to provide unequal protection to different macroblocks. Results show that the proposed scheme can outperform random insertion of intra refresh blocks by up to 0.73 dB at 5% loss. |
doi_str_mv | 10.1109/ICIP.2012.6467194 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_6467194</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6467194</ieee_id><sourcerecordid>6467194</sourcerecordid><originalsourceid>FETCH-LOGICAL-i175t-15863ee85976f816a9989c9efd8971af37ebb5b63382829b092e30f05346f3483</originalsourceid><addsrcrecordid>eNo1kEtLAzEUheMLnNb-AHGTlbsZc5NJJllK8TFQUETXZR43NTKPkqRV_70DravD4YMPziHkGlgGwMxduSxfM86AZypXBZj8hCxMoWEqgksh-ClJuNCQapmbMzL7BzmckwQk52muNbsksxC-GJtEAhKyeUOLHocGqfVVjzRgh01040Dt6Gk3hpB6DK5zOEQa8SfuPNJb2uI2ftK-2tJmbN2woW6g_a6Lbu_wm-5di-NEhoN74lfkwlZdwMUx5-Tj8eF9-ZyuXp7K5f0qdVDImILUSiBqaQplNajKGG0ag7bVpoDKigLrWtZKCM01NzUzHAWzbFqprMi1mJObg9ch4nrrXV_53_XxMPEHTJ5bXw</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Reference frame selection for loss-resilient texture & depth map coding in multiview video conferencing</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Macchiavello, B. ; Dorea, C. ; Hung, E. M. ; Gene Cheung ; Wai-tian Tan</creator><creatorcontrib>Macchiavello, B. ; Dorea, C. ; Hung, E. M. ; Gene Cheung ; Wai-tian Tan</creatorcontrib><description>In a free-viewpoint video conferencing system, the viewer can choose any desired viewpoint of the 3D scene for observation. Rendering of images for arbitrarily chosen viewpoint can be achieved through depth-image-based rendering (DIBR), which typically employs "texture-plus-depth" video format for 3D data exchange. Robust and timely transmission of multiple texture and depth maps over bandwidth-constrained and loss-prone networks is a challenging problem. In this paper, we optimize transmission of multiview video in texture-plus-depth format over a lossy channel for free viewpoint synthesis at decoder. In particular, we construct a recursive model to estimate the distortion in synthesized view due to errors in both texture and depth maps, and formulate a rate-distortion optimization problem to select reference pictures for macroblock encoding in H.264 in a computation-efficient way, in order to provide unequal protection to different macroblocks. Results show that the proposed scheme can outperform random insertion of intra refresh blocks by up to 0.73 dB at 5% loss.</description><identifier>ISSN: 1522-4880</identifier><identifier>ISBN: 1467325341</identifier><identifier>ISBN: 9781467325349</identifier><identifier>EISSN: 2381-8549</identifier><identifier>EISBN: 9781467325332</identifier><identifier>EISBN: 1467325325</identifier><identifier>EISBN: 9781467325325</identifier><identifier>EISBN: 1467325333</identifier><identifier>DOI: 10.1109/ICIP.2012.6467194</identifier><language>eng</language><publisher>IEEE</publisher><subject>Depth-image-based rendering ; Encoding ; Optimization ; Packet loss ; PSNR ; Rendering (computer graphics) ; Streaming media ; video streaming</subject><ispartof>2012 19th IEEE International Conference on Image Processing, 2012, p.1653-1656</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6467194$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2057,27924,54919</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6467194$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Macchiavello, B.</creatorcontrib><creatorcontrib>Dorea, C.</creatorcontrib><creatorcontrib>Hung, E. M.</creatorcontrib><creatorcontrib>Gene Cheung</creatorcontrib><creatorcontrib>Wai-tian Tan</creatorcontrib><title>Reference frame selection for loss-resilient texture & depth map coding in multiview video conferencing</title><title>2012 19th IEEE International Conference on Image Processing</title><addtitle>ICIP</addtitle><description>In a free-viewpoint video conferencing system, the viewer can choose any desired viewpoint of the 3D scene for observation. Rendering of images for arbitrarily chosen viewpoint can be achieved through depth-image-based rendering (DIBR), which typically employs "texture-plus-depth" video format for 3D data exchange. Robust and timely transmission of multiple texture and depth maps over bandwidth-constrained and loss-prone networks is a challenging problem. In this paper, we optimize transmission of multiview video in texture-plus-depth format over a lossy channel for free viewpoint synthesis at decoder. In particular, we construct a recursive model to estimate the distortion in synthesized view due to errors in both texture and depth maps, and formulate a rate-distortion optimization problem to select reference pictures for macroblock encoding in H.264 in a computation-efficient way, in order to provide unequal protection to different macroblocks. Results show that the proposed scheme can outperform random insertion of intra refresh blocks by up to 0.73 dB at 5% loss.</description><subject>Depth-image-based rendering</subject><subject>Encoding</subject><subject>Optimization</subject><subject>Packet loss</subject><subject>PSNR</subject><subject>Rendering (computer graphics)</subject><subject>Streaming media</subject><subject>video streaming</subject><issn>1522-4880</issn><issn>2381-8549</issn><isbn>1467325341</isbn><isbn>9781467325349</isbn><isbn>9781467325332</isbn><isbn>1467325325</isbn><isbn>9781467325325</isbn><isbn>1467325333</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1kEtLAzEUheMLnNb-AHGTlbsZc5NJJllK8TFQUETXZR43NTKPkqRV_70DravD4YMPziHkGlgGwMxduSxfM86AZypXBZj8hCxMoWEqgksh-ClJuNCQapmbMzL7BzmckwQk52muNbsksxC-GJtEAhKyeUOLHocGqfVVjzRgh01040Dt6Gk3hpB6DK5zOEQa8SfuPNJb2uI2ftK-2tJmbN2woW6g_a6Lbu_wm-5di-NEhoN74lfkwlZdwMUx5-Tj8eF9-ZyuXp7K5f0qdVDImILUSiBqaQplNajKGG0ag7bVpoDKigLrWtZKCM01NzUzHAWzbFqprMi1mJObg9ch4nrrXV_53_XxMPEHTJ5bXw</recordid><startdate>201209</startdate><enddate>201209</enddate><creator>Macchiavello, B.</creator><creator>Dorea, C.</creator><creator>Hung, E. M.</creator><creator>Gene Cheung</creator><creator>Wai-tian Tan</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>201209</creationdate><title>Reference frame selection for loss-resilient texture & depth map coding in multiview video conferencing</title><author>Macchiavello, B. ; Dorea, C. ; Hung, E. M. ; Gene Cheung ; Wai-tian Tan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-15863ee85976f816a9989c9efd8971af37ebb5b63382829b092e30f05346f3483</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Depth-image-based rendering</topic><topic>Encoding</topic><topic>Optimization</topic><topic>Packet loss</topic><topic>PSNR</topic><topic>Rendering (computer graphics)</topic><topic>Streaming media</topic><topic>video streaming</topic><toplevel>online_resources</toplevel><creatorcontrib>Macchiavello, B.</creatorcontrib><creatorcontrib>Dorea, C.</creatorcontrib><creatorcontrib>Hung, E. M.</creatorcontrib><creatorcontrib>Gene Cheung</creatorcontrib><creatorcontrib>Wai-tian Tan</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Macchiavello, B.</au><au>Dorea, C.</au><au>Hung, E. M.</au><au>Gene Cheung</au><au>Wai-tian Tan</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Reference frame selection for loss-resilient texture & depth map coding in multiview video conferencing</atitle><btitle>2012 19th IEEE International Conference on Image Processing</btitle><stitle>ICIP</stitle><date>2012-09</date><risdate>2012</risdate><spage>1653</spage><epage>1656</epage><pages>1653-1656</pages><issn>1522-4880</issn><eissn>2381-8549</eissn><isbn>1467325341</isbn><isbn>9781467325349</isbn><eisbn>9781467325332</eisbn><eisbn>1467325325</eisbn><eisbn>9781467325325</eisbn><eisbn>1467325333</eisbn><abstract>In a free-viewpoint video conferencing system, the viewer can choose any desired viewpoint of the 3D scene for observation. Rendering of images for arbitrarily chosen viewpoint can be achieved through depth-image-based rendering (DIBR), which typically employs "texture-plus-depth" video format for 3D data exchange. Robust and timely transmission of multiple texture and depth maps over bandwidth-constrained and loss-prone networks is a challenging problem. In this paper, we optimize transmission of multiview video in texture-plus-depth format over a lossy channel for free viewpoint synthesis at decoder. In particular, we construct a recursive model to estimate the distortion in synthesized view due to errors in both texture and depth maps, and formulate a rate-distortion optimization problem to select reference pictures for macroblock encoding in H.264 in a computation-efficient way, in order to provide unequal protection to different macroblocks. Results show that the proposed scheme can outperform random insertion of intra refresh blocks by up to 0.73 dB at 5% loss.</abstract><pub>IEEE</pub><doi>10.1109/ICIP.2012.6467194</doi><tpages>4</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 1522-4880 |
ispartof | 2012 19th IEEE International Conference on Image Processing, 2012, p.1653-1656 |
issn | 1522-4880 2381-8549 |
language | eng |
recordid | cdi_ieee_primary_6467194 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Depth-image-based rendering Encoding Optimization Packet loss PSNR Rendering (computer graphics) Streaming media video streaming |
title | Reference frame selection for loss-resilient texture & depth map coding in multiview video conferencing |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-08T14%3A19%3A33IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Reference%20frame%20selection%20for%20loss-resilient%20texture%20&%20depth%20map%20coding%20in%20multiview%20video%20conferencing&rft.btitle=2012%2019th%20IEEE%20International%20Conference%20on%20Image%20Processing&rft.au=Macchiavello,%20B.&rft.date=2012-09&rft.spage=1653&rft.epage=1656&rft.pages=1653-1656&rft.issn=1522-4880&rft.eissn=2381-8549&rft.isbn=1467325341&rft.isbn_list=9781467325349&rft_id=info:doi/10.1109/ICIP.2012.6467194&rft_dat=%3Cieee_6IE%3E6467194%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=9781467325332&rft.eisbn_list=1467325325&rft.eisbn_list=9781467325325&rft.eisbn_list=1467325333&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=6467194&rfr_iscdi=true |