Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability"

We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creati...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Tano, S., Yamamoto, S., Dzulkhiflee, M., Ichino, J., Hashiyama, T., Iwata, M.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 887
container_issue
container_start_page 880
container_title
container_volume
creator Tano, S.
Yamamoto, S.
Dzulkhiflee, M.
Ichino, J.
Hashiyama, T.
Iwata, M.
description We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, "Memory Capacity", "Cognitive Mode", and "Life-size and Operability", which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.
doi_str_mv 10.1109/ICSMC.2012.6377839
format Conference Proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_6377839</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6377839</ieee_id><sourcerecordid>6377839</sourcerecordid><originalsourceid>FETCH-LOGICAL-i175t-ef804a1c56539cedaf5274d822db7a4a5f6c256d74b6152c73b7606728354f4b3</originalsourceid><addsrcrecordid>eNo1UMlOwzAUNJtEW_oDcLFyJsW7E24obJVa9UCRuFVO8pIa0iSyQ6XwIXwvYTuN5s0ivUHonJIZpSS-midPy2TGCGUzxbWOeHyAxlQozammQhyiEZNah1RJeYSmsY7-NR4foxElioUxYy-naOz9KyGMCBqN0Od66wBwDt6WNW6drTPbVuBxBcbVkONu65r3cjs49lA1ra1LbLAHZwdPU2B-i_0bdNkW-953sPPXOFjCrnE9TkxrMtv1wSUOkqasbWf3gJdNDsPF1DkOFraA0NsP-KGrFpxJbfUdOUMnhak8TP9wgp7v79bJY7hYPcyTm0VoqZZdCEVEhKGZVJLHGeSmkEyLPGIsT7URRhYqY1LlWqSKSpZpnmpFlGYRl6IQKZ-gi99eCwCb4f2dcf3mb1_-BWf3a0Q</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability"</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Tano, S. ; Yamamoto, S. ; Dzulkhiflee, M. ; Ichino, J. ; Hashiyama, T. ; Iwata, M.</creator><creatorcontrib>Tano, S. ; Yamamoto, S. ; Dzulkhiflee, M. ; Ichino, J. ; Hashiyama, T. ; Iwata, M.</creatorcontrib><description>We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, "Memory Capacity", "Cognitive Mode", and "Life-size and Operability", which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.</description><identifier>ISSN: 1062-922X</identifier><identifier>ISBN: 9781467317139</identifier><identifier>ISBN: 1467317136</identifier><identifier>EISSN: 2577-1655</identifier><identifier>EISBN: 1467317144</identifier><identifier>EISBN: 9781467317122</identifier><identifier>EISBN: 9781467317146</identifier><identifier>EISBN: 1467317128</identifier><identifier>DOI: 10.1109/ICSMC.2012.6377839</identifier><language>eng</language><publisher>IEEE</publisher><subject>3D sketch ; Cognition ; Design automation ; design principle ; Humans ; Keyboards ; Media ; Software ; Three dimensional displays</subject><ispartof>2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2012, p.880-887</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6377839$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2056,27924,54919</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6377839$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Tano, S.</creatorcontrib><creatorcontrib>Yamamoto, S.</creatorcontrib><creatorcontrib>Dzulkhiflee, M.</creatorcontrib><creatorcontrib>Ichino, J.</creatorcontrib><creatorcontrib>Hashiyama, T.</creatorcontrib><creatorcontrib>Iwata, M.</creatorcontrib><title>Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability"</title><title>2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)</title><addtitle>ICSMC</addtitle><description>We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, "Memory Capacity", "Cognitive Mode", and "Life-size and Operability", which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.</description><subject>3D sketch</subject><subject>Cognition</subject><subject>Design automation</subject><subject>design principle</subject><subject>Humans</subject><subject>Keyboards</subject><subject>Media</subject><subject>Software</subject><subject>Three dimensional displays</subject><issn>1062-922X</issn><issn>2577-1655</issn><isbn>9781467317139</isbn><isbn>1467317136</isbn><isbn>1467317144</isbn><isbn>9781467317122</isbn><isbn>9781467317146</isbn><isbn>1467317128</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1UMlOwzAUNJtEW_oDcLFyJsW7E24obJVa9UCRuFVO8pIa0iSyQ6XwIXwvYTuN5s0ivUHonJIZpSS-midPy2TGCGUzxbWOeHyAxlQozammQhyiEZNah1RJeYSmsY7-NR4foxElioUxYy-naOz9KyGMCBqN0Od66wBwDt6WNW6drTPbVuBxBcbVkONu65r3cjs49lA1ra1LbLAHZwdPU2B-i_0bdNkW-953sPPXOFjCrnE9TkxrMtv1wSUOkqasbWf3gJdNDsPF1DkOFraA0NsP-KGrFpxJbfUdOUMnhak8TP9wgp7v79bJY7hYPcyTm0VoqZZdCEVEhKGZVJLHGeSmkEyLPGIsT7URRhYqY1LlWqSKSpZpnmpFlGYRl6IQKZ-gi99eCwCb4f2dcf3mb1_-BWf3a0Q</recordid><startdate>201210</startdate><enddate>201210</enddate><creator>Tano, S.</creator><creator>Yamamoto, S.</creator><creator>Dzulkhiflee, M.</creator><creator>Ichino, J.</creator><creator>Hashiyama, T.</creator><creator>Iwata, M.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>201210</creationdate><title>Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability"</title><author>Tano, S. ; Yamamoto, S. ; Dzulkhiflee, M. ; Ichino, J. ; Hashiyama, T. ; Iwata, M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-ef804a1c56539cedaf5274d822db7a4a5f6c256d74b6152c73b7606728354f4b3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2012</creationdate><topic>3D sketch</topic><topic>Cognition</topic><topic>Design automation</topic><topic>design principle</topic><topic>Humans</topic><topic>Keyboards</topic><topic>Media</topic><topic>Software</topic><topic>Three dimensional displays</topic><toplevel>online_resources</toplevel><creatorcontrib>Tano, S.</creatorcontrib><creatorcontrib>Yamamoto, S.</creatorcontrib><creatorcontrib>Dzulkhiflee, M.</creatorcontrib><creatorcontrib>Ichino, J.</creatorcontrib><creatorcontrib>Hashiyama, T.</creatorcontrib><creatorcontrib>Iwata, M.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Tano, S.</au><au>Yamamoto, S.</au><au>Dzulkhiflee, M.</au><au>Ichino, J.</au><au>Hashiyama, T.</au><au>Iwata, M.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability"</atitle><btitle>2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)</btitle><stitle>ICSMC</stitle><date>2012-10</date><risdate>2012</risdate><spage>880</spage><epage>887</epage><pages>880-887</pages><issn>1062-922X</issn><eissn>2577-1655</eissn><isbn>9781467317139</isbn><isbn>1467317136</isbn><eisbn>1467317144</eisbn><eisbn>9781467317122</eisbn><eisbn>9781467317146</eisbn><eisbn>1467317128</eisbn><abstract>We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, "Memory Capacity", "Cognitive Mode", and "Life-size and Operability", which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.</abstract><pub>IEEE</pub><doi>10.1109/ICSMC.2012.6377839</doi><tpages>8</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1062-922X
ispartof 2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2012, p.880-887
issn 1062-922X
2577-1655
language eng
recordid cdi_ieee_primary_6377839
source IEEE Electronic Library (IEL) Conference Proceedings
subjects 3D sketch
Cognition
Design automation
design principle
Humans
Keyboards
Media
Software
Three dimensional displays
title Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability"
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T11%3A40%3A22IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Three%20design%20principles%20learned%20through%20developing%20a%20series%20of%203D%20sketch%20systems:%20%22Memory%20Capacity%22,%20%22Cognitive%20Mode%22,%20and%20%22Life-size%20and%20Operability%22&rft.btitle=2012%20IEEE%20International%20Conference%20on%20Systems,%20Man,%20and%20Cybernetics%20(SMC)&rft.au=Tano,%20S.&rft.date=2012-10&rft.spage=880&rft.epage=887&rft.pages=880-887&rft.issn=1062-922X&rft.eissn=2577-1655&rft.isbn=9781467317139&rft.isbn_list=1467317136&rft_id=info:doi/10.1109/ICSMC.2012.6377839&rft_dat=%3Cieee_6IE%3E6377839%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=1467317144&rft.eisbn_list=9781467317122&rft.eisbn_list=9781467317146&rft.eisbn_list=1467317128&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=6377839&rfr_iscdi=true