Innovations in Art and Production: Sound, Modeling and Animation
Video games, from the very beginning, were made as cartoon images that represented the type of fantasy people wished to be in. Whether the genre was a First Person Shooter or a Role Playing Game, gamers around the world could use their minds to become involved in the situation. With the ever-growing...
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creator | Janarthanan, V. |
description | Video games, from the very beginning, were made as cartoon images that represented the type of fantasy people wished to be in. Whether the genre was a First Person Shooter or a Role Playing Game, gamers around the world could use their minds to become involved in the situation. With the ever-growing trend in technology, people are able to communicate with fellow gamers from around the world. The reality is that video games and computer gaming of the future would literally blow us all away. They would be so real and so robust that one would be hooked up to them all day. A game in the future would set us up as a perpetual winner, conquer all our fears, challenge us to go beyond anything we've ever dreamed of. That is the future of video games. But in order to achieve these innovations in video games, gaming technology should advance rapidly in the next few years to cache on gamers' interests. In this paper, I have discussed few of those futuristic ideas that would help advance the gaming world. |
doi_str_mv | 10.1109/ITNG.2012.80 |
format | Conference Proceeding |
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In this paper, I have discussed few of those futuristic ideas that would help advance the gaming world.</description><subject>Animation</subject><subject>Computers</subject><subject>Games</subject><subject>Production</subject><subject>Sensors</subject><subject>Software</subject><subject>Three dimensional displays</subject><isbn>9781467307987</isbn><isbn>146730798X</isbn><isbn>9780769546544</isbn><isbn>0769546544</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjU1Lw0AYhFdEUGpu3rzsDzDx3a_33fVkKLYG6gfae9lutrJQN5Kkgv9ejZ6GmYeZYexCQCUEuOtm_bisJAhZWThihSMLhM5oNFofT15oJAXkLJ2yYhjSFiQSoiVxxm6bnLtPP6YuDzxlXvcj97nlz33XHsJvfMNfu0Nur_hD18Z9ym8Tr3N6n1rn7GTn90Ms_nXGXhZ36_l9uXpaNvN6VSYHYxllICQTSXkXgvUavEChLDnjCL3wwZpohHCkEUzrIwUTgtpGKf1Oqxm7_BtNMcbNR__z3X9tUIID69Q3TANIsw</recordid><startdate>201204</startdate><enddate>201204</enddate><creator>Janarthanan, V.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201204</creationdate><title>Innovations in Art and Production: Sound, Modeling and Animation</title><author>Janarthanan, V.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-e2c7675e73a9cc8a40a16138795976a1ac85e511974605dae7c5cc3be22af43</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Animation</topic><topic>Computers</topic><topic>Games</topic><topic>Production</topic><topic>Sensors</topic><topic>Software</topic><topic>Three dimensional displays</topic><toplevel>online_resources</toplevel><creatorcontrib>Janarthanan, V.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Janarthanan, V.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Innovations in Art and Production: Sound, Modeling and Animation</atitle><btitle>2012 Ninth International Conference on Information Technology - New Generations</btitle><stitle>itng</stitle><date>2012-04</date><risdate>2012</risdate><spage>879</spage><epage>882</epage><pages>879-882</pages><isbn>9781467307987</isbn><isbn>146730798X</isbn><eisbn>9780769546544</eisbn><eisbn>0769546544</eisbn><abstract>Video games, from the very beginning, were made as cartoon images that represented the type of fantasy people wished to be in. Whether the genre was a First Person Shooter or a Role Playing Game, gamers around the world could use their minds to become involved in the situation. With the ever-growing trend in technology, people are able to communicate with fellow gamers from around the world. The reality is that video games and computer gaming of the future would literally blow us all away. They would be so real and so robust that one would be hooked up to them all day. A game in the future would set us up as a perpetual winner, conquer all our fears, challenge us to go beyond anything we've ever dreamed of. That is the future of video games. But in order to achieve these innovations in video games, gaming technology should advance rapidly in the next few years to cache on gamers' interests. In this paper, I have discussed few of those futuristic ideas that would help advance the gaming world.</abstract><pub>IEEE</pub><doi>10.1109/ITNG.2012.80</doi><tpages>4</tpages></addata></record> |
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identifier | ISBN: 9781467307987 |
ispartof | 2012 Ninth International Conference on Information Technology - New Generations, 2012, p.879-882 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Computers Games Production Sensors Software Three dimensional displays |
title | Innovations in Art and Production: Sound, Modeling and Animation |
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