Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect

Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, w...

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Hauptverfasser: Krum, D. M., Suma, E. A., Bolas, M.
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description Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.
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identifier ISBN: 1467312045
ispartof 2012 IEEE Symposium on 3D User Interfaces (3DUI), 2012, p.147-148
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subjects and virtual realities
augmented
B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Voice
Electronic mail
H.5.1 [Information Systems]: Multimedia Information Systems - Artificial
Humans
Loudspeakers
Mouth
Three dimensional displays
Virtual reality
Visualization
title Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect
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