Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect
Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, w...
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creator | Krum, D. M. Suma, E. A. Bolas, M. |
description | Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems. |
doi_str_mv | 10.1109/3DUI.2012.6184204 |
format | Conference Proceeding |
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Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.</description><subject>and virtual realities</subject><subject>augmented</subject><subject>B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Voice</subject><subject>Electronic mail</subject><subject>H.5.1 [Information Systems]: Multimedia Information Systems - Artificial</subject><subject>Humans</subject><subject>Loudspeakers</subject><subject>Mouth</subject><subject>Three dimensional displays</subject><subject>Virtual reality</subject><subject>Visualization</subject><isbn>1467312045</isbn><isbn>9781467312042</isbn><isbn>9781467312059</isbn><isbn>1467312053</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1kNtKAzEYhCMiqLUPIN7kBbr-Oewm6Z3U00JBoXopJcn-ayPdA0kq-PZWrXMzDPMxF0PIJYOCMTDX4va1LjgwXlRMSw7yiEyN0kxWSjAOpTkm5_9BlqdkmtIH7KWAK8HPyNvzkDLGOV2NNge7pV1IEd9DynGfh54OLf0MMe_21WbX2Z7aXROGOa27cRv8L5N-oLxBOkb02GDvkWLbos8X5KS124TTg0_I6v7uZfE4Wz491Iub5SwYyDOH2pVatp6jYEproUEbbkpfMc60UxqBeQ0tl86AA4VgXaVRcmd4U1ViQq7-VgMirscYOhu_1oc_xDeRRVPw</recordid><startdate>201203</startdate><enddate>201203</enddate><creator>Krum, D. 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A.</creatorcontrib><creatorcontrib>Bolas, M.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Krum, D. M.</au><au>Suma, E. A.</au><au>Bolas, M.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect</atitle><btitle>2012 IEEE Symposium on 3D User Interfaces (3DUI)</btitle><stitle>3DUI</stitle><date>2012-03</date><risdate>2012</risdate><spage>147</spage><epage>148</epage><pages>147-148</pages><isbn>1467312045</isbn><isbn>9781467312042</isbn><eisbn>9781467312059</eisbn><eisbn>1467312053</eisbn><abstract>Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.</abstract><pub>IEEE</pub><doi>10.1109/3DUI.2012.6184204</doi><tpages>2</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | and virtual realities augmented B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Voice Electronic mail H.5.1 [Information Systems]: Multimedia Information Systems - Artificial Humans Loudspeakers Mouth Three dimensional displays Virtual reality Visualization |
title | Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect |
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