Lighting System for Visual Perception Enhancement in Volume Rendering
We introduce a lighting system that enhances the visual cues in a rendered image for the perception of 3D volumetric objects. We divide the lighting effects into global and local effects, and deploy three types of directional lights: the key light and accessory lights (fill and detail lights). The k...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2013-01, Vol.19 (1), p.67-80 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 80 |
---|---|
container_issue | 1 |
container_start_page | 67 |
container_title | IEEE transactions on visualization and computer graphics |
container_volume | 19 |
creator | Lei Wang Kaufman, A. E. |
description | We introduce a lighting system that enhances the visual cues in a rendered image for the perception of 3D volumetric objects. We divide the lighting effects into global and local effects, and deploy three types of directional lights: the key light and accessory lights (fill and detail lights). The key light provides both lighting effects and carries the visual cues for the perception of local and global shapes and depth. The cues for local shapes are conveyed by gradient; those for global shapes are carried by shadows; and those for depth are provided by shadows and translucent objects. Fill lights produce global effects to increase the perceptibility. Detail lights generate local effects to improve the cues for local shapes. Our method quantifies the perception and uses an exhaustive search to set the lights. It configures accessory lights with the consideration of preserving the global impression conveyed by the key light. It ensures the feeling of smooth light movements in animations. With simplification, it achieves interactive frame rates and produces results that are visually indistinguishable from results using the nonsimplified algorithm. The major contributions of this paper are our lighting system, perception measurement and lighting design algorithm with our indistinguishable simplification. |
doi_str_mv | 10.1109/TVCG.2012.91 |
format | Article |
fullrecord | <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_ieee_primary_6175015</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6175015</ieee_id><sourcerecordid>2828997491</sourcerecordid><originalsourceid>FETCH-LOGICAL-c372t-44e10f04f0e4c4c9188230897b6272a097b944405c73e375df5004694c6a59e73</originalsourceid><addsrcrecordid>eNqF0TtPwzAUBWALgXhvbEgoEgsDKfc6fsQjqspDqgSC0jUK7g0EJU6xk4F_j6sWBhYmX8mfj2wfxk4QRohgrmbz8e2IA_KRwS22j0ZgChLUdpxB65QrrvbYQQgfAChEbnbZHuciQylhn02m9dt7X7u35Pkr9NQmVeeTeR2GskkeyVta9nXnkol7L52lllyf1C6Zd83QUvJEbkE-Hj5iO1XZBDrerIfs5WYyG9-l04fb-_H1NLWZ5n0qBCFUICogYYU1mOc8g9zoV8U1LyEORggB0uqMMi0XlQQQygirSmlIZ4fsYp279N3nQKEv2jpYaprSUTeEAjWiFDkg_E-5UhplxjHS8z_0oxu8iw-JioNR0nAV1eVaWd-F4Kkqlr5uS_9VIBSrJopVE8WqicKsQs82ocNrS4tf_PP1EZyuQU1Ev9sKtYR4rW_iBIiq</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1220965926</pqid></control><display><type>article</type><title>Lighting System for Visual Perception Enhancement in Volume Rendering</title><source>IEEE Electronic Library (IEL)</source><creator>Lei Wang ; Kaufman, A. E.</creator><creatorcontrib>Lei Wang ; Kaufman, A. E.</creatorcontrib><description>We introduce a lighting system that enhances the visual cues in a rendered image for the perception of 3D volumetric objects. We divide the lighting effects into global and local effects, and deploy three types of directional lights: the key light and accessory lights (fill and detail lights). The key light provides both lighting effects and carries the visual cues for the perception of local and global shapes and depth. The cues for local shapes are conveyed by gradient; those for global shapes are carried by shadows; and those for depth are provided by shadows and translucent objects. Fill lights produce global effects to increase the perceptibility. Detail lights generate local effects to improve the cues for local shapes. Our method quantifies the perception and uses an exhaustive search to set the lights. It configures accessory lights with the consideration of preserving the global impression conveyed by the key light. It ensures the feeling of smooth light movements in animations. With simplification, it achieves interactive frame rates and produces results that are visually indistinguishable from results using the nonsimplified algorithm. The major contributions of this paper are our lighting system, perception measurement and lighting design algorithm with our indistinguishable simplification.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2012.91</identifier><identifier>PMID: 22431550</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>3D volumetric objects ; accessory lights ; Algorithms ; Casting ; Computer Graphics ; Conveying ; Cues ; fill lights ; Humans ; Illumination ; Image Enhancement - methods ; Imaging, Three-Dimensional - methods ; interactive frame rates ; key light ; light placement ; Lighting ; Lighting - methods ; Lighting design ; lighting system ; Perception ; rendered image ; Rendering (computer graphics) ; Shape ; Simplification ; spherical coordinate system ; Three dimensional displays ; translucent objects ; User-Computer Interface ; Visual Perception - physiology ; visual perception enhancement ; Visual systems ; Visualization ; volume rendering ; Whole Body Imaging - methods</subject><ispartof>IEEE transactions on visualization and computer graphics, 2013-01, Vol.19 (1), p.67-80</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Jan 2013</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c372t-44e10f04f0e4c4c9188230897b6272a097b944405c73e375df5004694c6a59e73</citedby><cites>FETCH-LOGICAL-c372t-44e10f04f0e4c4c9188230897b6272a097b944405c73e375df5004694c6a59e73</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6175015$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6175015$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/22431550$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Lei Wang</creatorcontrib><creatorcontrib>Kaufman, A. E.</creatorcontrib><title>Lighting System for Visual Perception Enhancement in Volume Rendering</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>We introduce a lighting system that enhances the visual cues in a rendered image for the perception of 3D volumetric objects. We divide the lighting effects into global and local effects, and deploy three types of directional lights: the key light and accessory lights (fill and detail lights). The key light provides both lighting effects and carries the visual cues for the perception of local and global shapes and depth. The cues for local shapes are conveyed by gradient; those for global shapes are carried by shadows; and those for depth are provided by shadows and translucent objects. Fill lights produce global effects to increase the perceptibility. Detail lights generate local effects to improve the cues for local shapes. Our method quantifies the perception and uses an exhaustive search to set the lights. It configures accessory lights with the consideration of preserving the global impression conveyed by the key light. It ensures the feeling of smooth light movements in animations. With simplification, it achieves interactive frame rates and produces results that are visually indistinguishable from results using the nonsimplified algorithm. The major contributions of this paper are our lighting system, perception measurement and lighting design algorithm with our indistinguishable simplification.</description><subject>3D volumetric objects</subject><subject>accessory lights</subject><subject>Algorithms</subject><subject>Casting</subject><subject>Computer Graphics</subject><subject>Conveying</subject><subject>Cues</subject><subject>fill lights</subject><subject>Humans</subject><subject>Illumination</subject><subject>Image Enhancement - methods</subject><subject>Imaging, Three-Dimensional - methods</subject><subject>interactive frame rates</subject><subject>key light</subject><subject>light placement</subject><subject>Lighting</subject><subject>Lighting - methods</subject><subject>Lighting design</subject><subject>lighting system</subject><subject>Perception</subject><subject>rendered image</subject><subject>Rendering (computer graphics)</subject><subject>Shape</subject><subject>Simplification</subject><subject>spherical coordinate system</subject><subject>Three dimensional displays</subject><subject>translucent objects</subject><subject>User-Computer Interface</subject><subject>Visual Perception - physiology</subject><subject>visual perception enhancement</subject><subject>Visual systems</subject><subject>Visualization</subject><subject>volume rendering</subject><subject>Whole Body Imaging - methods</subject><issn>1077-2626</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNqF0TtPwzAUBWALgXhvbEgoEgsDKfc6fsQjqspDqgSC0jUK7g0EJU6xk4F_j6sWBhYmX8mfj2wfxk4QRohgrmbz8e2IA_KRwS22j0ZgChLUdpxB65QrrvbYQQgfAChEbnbZHuciQylhn02m9dt7X7u35Pkr9NQmVeeTeR2GskkeyVta9nXnkol7L52lllyf1C6Zd83QUvJEbkE-Hj5iO1XZBDrerIfs5WYyG9-l04fb-_H1NLWZ5n0qBCFUICogYYU1mOc8g9zoV8U1LyEORggB0uqMMi0XlQQQygirSmlIZ4fsYp279N3nQKEv2jpYaprSUTeEAjWiFDkg_E-5UhplxjHS8z_0oxu8iw-JioNR0nAV1eVaWd-F4Kkqlr5uS_9VIBSrJopVE8WqicKsQs82ocNrS4tf_PP1EZyuQU1Ev9sKtYR4rW_iBIiq</recordid><startdate>201301</startdate><enddate>201301</enddate><creator>Lei Wang</creator><creator>Kaufman, A. E.</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>F28</scope><scope>FR3</scope><scope>7X8</scope></search><sort><creationdate>201301</creationdate><title>Lighting System for Visual Perception Enhancement in Volume Rendering</title><author>Lei Wang ; Kaufman, A. E.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c372t-44e10f04f0e4c4c9188230897b6272a097b944405c73e375df5004694c6a59e73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>3D volumetric objects</topic><topic>accessory lights</topic><topic>Algorithms</topic><topic>Casting</topic><topic>Computer Graphics</topic><topic>Conveying</topic><topic>Cues</topic><topic>fill lights</topic><topic>Humans</topic><topic>Illumination</topic><topic>Image Enhancement - methods</topic><topic>Imaging, Three-Dimensional - methods</topic><topic>interactive frame rates</topic><topic>key light</topic><topic>light placement</topic><topic>Lighting</topic><topic>Lighting - methods</topic><topic>Lighting design</topic><topic>lighting system</topic><topic>Perception</topic><topic>rendered image</topic><topic>Rendering (computer graphics)</topic><topic>Shape</topic><topic>Simplification</topic><topic>spherical coordinate system</topic><topic>Three dimensional displays</topic><topic>translucent objects</topic><topic>User-Computer Interface</topic><topic>Visual Perception - physiology</topic><topic>visual perception enhancement</topic><topic>Visual systems</topic><topic>Visualization</topic><topic>volume rendering</topic><topic>Whole Body Imaging - methods</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lei Wang</creatorcontrib><creatorcontrib>Kaufman, A. E.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Lei Wang</au><au>Kaufman, A. E.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Lighting System for Visual Perception Enhancement in Volume Rendering</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><date>2013-01</date><risdate>2013</risdate><volume>19</volume><issue>1</issue><spage>67</spage><epage>80</epage><pages>67-80</pages><issn>1077-2626</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>We introduce a lighting system that enhances the visual cues in a rendered image for the perception of 3D volumetric objects. We divide the lighting effects into global and local effects, and deploy three types of directional lights: the key light and accessory lights (fill and detail lights). The key light provides both lighting effects and carries the visual cues for the perception of local and global shapes and depth. The cues for local shapes are conveyed by gradient; those for global shapes are carried by shadows; and those for depth are provided by shadows and translucent objects. Fill lights produce global effects to increase the perceptibility. Detail lights generate local effects to improve the cues for local shapes. Our method quantifies the perception and uses an exhaustive search to set the lights. It configures accessory lights with the consideration of preserving the global impression conveyed by the key light. It ensures the feeling of smooth light movements in animations. With simplification, it achieves interactive frame rates and produces results that are visually indistinguishable from results using the nonsimplified algorithm. The major contributions of this paper are our lighting system, perception measurement and lighting design algorithm with our indistinguishable simplification.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>22431550</pmid><doi>10.1109/TVCG.2012.91</doi><tpages>14</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 1077-2626 |
ispartof | IEEE transactions on visualization and computer graphics, 2013-01, Vol.19 (1), p.67-80 |
issn | 1077-2626 1941-0506 |
language | eng |
recordid | cdi_ieee_primary_6175015 |
source | IEEE Electronic Library (IEL) |
subjects | 3D volumetric objects accessory lights Algorithms Casting Computer Graphics Conveying Cues fill lights Humans Illumination Image Enhancement - methods Imaging, Three-Dimensional - methods interactive frame rates key light light placement Lighting Lighting - methods Lighting design lighting system Perception rendered image Rendering (computer graphics) Shape Simplification spherical coordinate system Three dimensional displays translucent objects User-Computer Interface Visual Perception - physiology visual perception enhancement Visual systems Visualization volume rendering Whole Body Imaging - methods |
title | Lighting System for Visual Perception Enhancement in Volume Rendering |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-10T10%3A18%3A18IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Lighting%20System%20for%20Visual%20Perception%20Enhancement%20in%20Volume%20Rendering&rft.jtitle=IEEE%20transactions%20on%20visualization%20and%20computer%20graphics&rft.au=Lei%20Wang&rft.date=2013-01&rft.volume=19&rft.issue=1&rft.spage=67&rft.epage=80&rft.pages=67-80&rft.issn=1077-2626&rft.eissn=1941-0506&rft.coden=ITVGEA&rft_id=info:doi/10.1109/TVCG.2012.91&rft_dat=%3Cproquest_RIE%3E2828997491%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1220965926&rft_id=info:pmid/22431550&rft_ieee_id=6175015&rfr_iscdi=true |