Virtual frog dissection for anatomical learning

Frog dissection practice used to be a student's laboratory work in Japanese elementary schools. It was an effective approach for learning animal's anatomy. However this practice has been stopped due to animal protection issues and implemental cost. In this study, we aimed to simulate inter...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Yamada, T., Tsagaan, B., Nakatani, H.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 138
container_issue
container_start_page 135
container_title
container_volume
creator Yamada, T.
Tsagaan, B.
Nakatani, H.
description Frog dissection practice used to be a student's laboratory work in Japanese elementary schools. It was an effective approach for learning animal's anatomy. However this practice has been stopped due to animal protection issues and implemental cost. In this study, we aimed to simulate interactive dissecting practice in the virtual space. The presented virtual frog dissection system consists of virtual reality software in conjunction with head-mounted stereoscopic crystal glasses and a haptic device that allows users to touch and manipulate virtual objects. The developed system was evaluated by examining learning ability of students. Participants were divided in four groups of different learning styles, took a written test on the same questions and their resultant scores were compared. Two findings were obtained from this evaluation exam. First, students who have experienced virtual frog dissection were more correct on the appearance related questions, while students who have used paper materials were more concrete on the function-related questions in general. This general tendency may be conducted in accordance with their habitual learning style. Second, in the aspect of convenience and preparing time of each learning style, students who have used conventional paper materials demonstrated more balanced learning than did students of virtual paper materials. These findings suggest that our virtual frog dissection system can show potential benefits in the structural anatomical learning of students; and in contrast, a habitual learning style is likely to produce better outcomes if the new technique provides only the same amount of information.
doi_str_mv 10.1109/ACPR.2011.6166690
format Conference Proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_6166690</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6166690</ieee_id><sourcerecordid>6166690</sourcerecordid><originalsourceid>FETCH-LOGICAL-i175t-afd13ab9ec5d87bf0b247e71ada454e1052d85e028f73ae212c02e56abbe02e83</originalsourceid><addsrcrecordid>eNo1T8FKw0AUXFHBWvMB4iU_kPS9ze6-5FiKVqGgiHotL8nbspImsokH_96AdS7DzDADo9QtQo4I1Wq9eXnNNSDmDp1zFZyppKISjSUC1GjO1fW_0HShFkAFZM6ivlLJOH7CjLlmyC7U6iPE6Zu71MfhkLZhHKWZwtCnfogp9zwNx9DMcScc-9AfbtSl526U5MRL9f5w_7Z5zHbP26fNepcFJDtl7FssuK6ksW1JtYdaGxJCbtlYIwhWt6UV0KWngkWjbkCLdVzXsyllsVR3f7tBRPZfMRw5_uxPf4tfb8tGxg</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Virtual frog dissection for anatomical learning</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Yamada, T. ; Tsagaan, B. ; Nakatani, H.</creator><creatorcontrib>Yamada, T. ; Tsagaan, B. ; Nakatani, H.</creatorcontrib><description>Frog dissection practice used to be a student's laboratory work in Japanese elementary schools. It was an effective approach for learning animal's anatomy. However this practice has been stopped due to animal protection issues and implemental cost. In this study, we aimed to simulate interactive dissecting practice in the virtual space. The presented virtual frog dissection system consists of virtual reality software in conjunction with head-mounted stereoscopic crystal glasses and a haptic device that allows users to touch and manipulate virtual objects. The developed system was evaluated by examining learning ability of students. Participants were divided in four groups of different learning styles, took a written test on the same questions and their resultant scores were compared. Two findings were obtained from this evaluation exam. First, students who have experienced virtual frog dissection were more correct on the appearance related questions, while students who have used paper materials were more concrete on the function-related questions in general. This general tendency may be conducted in accordance with their habitual learning style. Second, in the aspect of convenience and preparing time of each learning style, students who have used conventional paper materials demonstrated more balanced learning than did students of virtual paper materials. These findings suggest that our virtual frog dissection system can show potential benefits in the structural anatomical learning of students; and in contrast, a habitual learning style is likely to produce better outcomes if the new technique provides only the same amount of information.</description><identifier>ISSN: 0730-6512</identifier><identifier>ISBN: 1457701227</identifier><identifier>ISBN: 9781457701221</identifier><identifier>EISBN: 9781457701214</identifier><identifier>EISBN: 9781457701207</identifier><identifier>EISBN: 1457701219</identifier><identifier>EISBN: 1457701200</identifier><identifier>DOI: 10.1109/ACPR.2011.6166690</identifier><language>eng</language><publisher>IEEE</publisher><subject>3D vision ; Biological systems ; Educational institutions ; haptic device ; Haptic interfaces ; Materials ; multi-modal interaction ; Solid modeling ; Three dimensional displays ; virtual frog dissection ; Virtual reality</subject><ispartof>The First Asian Conference on Pattern Recognition, 2011, p.135-138</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6166690$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6166690$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Yamada, T.</creatorcontrib><creatorcontrib>Tsagaan, B.</creatorcontrib><creatorcontrib>Nakatani, H.</creatorcontrib><title>Virtual frog dissection for anatomical learning</title><title>The First Asian Conference on Pattern Recognition</title><addtitle>ACPR</addtitle><description>Frog dissection practice used to be a student's laboratory work in Japanese elementary schools. It was an effective approach for learning animal's anatomy. However this practice has been stopped due to animal protection issues and implemental cost. In this study, we aimed to simulate interactive dissecting practice in the virtual space. The presented virtual frog dissection system consists of virtual reality software in conjunction with head-mounted stereoscopic crystal glasses and a haptic device that allows users to touch and manipulate virtual objects. The developed system was evaluated by examining learning ability of students. Participants were divided in four groups of different learning styles, took a written test on the same questions and their resultant scores were compared. Two findings were obtained from this evaluation exam. First, students who have experienced virtual frog dissection were more correct on the appearance related questions, while students who have used paper materials were more concrete on the function-related questions in general. This general tendency may be conducted in accordance with their habitual learning style. Second, in the aspect of convenience and preparing time of each learning style, students who have used conventional paper materials demonstrated more balanced learning than did students of virtual paper materials. These findings suggest that our virtual frog dissection system can show potential benefits in the structural anatomical learning of students; and in contrast, a habitual learning style is likely to produce better outcomes if the new technique provides only the same amount of information.</description><subject>3D vision</subject><subject>Biological systems</subject><subject>Educational institutions</subject><subject>haptic device</subject><subject>Haptic interfaces</subject><subject>Materials</subject><subject>multi-modal interaction</subject><subject>Solid modeling</subject><subject>Three dimensional displays</subject><subject>virtual frog dissection</subject><subject>Virtual reality</subject><issn>0730-6512</issn><isbn>1457701227</isbn><isbn>9781457701221</isbn><isbn>9781457701214</isbn><isbn>9781457701207</isbn><isbn>1457701219</isbn><isbn>1457701200</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2011</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1T8FKw0AUXFHBWvMB4iU_kPS9ze6-5FiKVqGgiHotL8nbspImsokH_96AdS7DzDADo9QtQo4I1Wq9eXnNNSDmDp1zFZyppKISjSUC1GjO1fW_0HShFkAFZM6ivlLJOH7CjLlmyC7U6iPE6Zu71MfhkLZhHKWZwtCnfogp9zwNx9DMcScc-9AfbtSl526U5MRL9f5w_7Z5zHbP26fNepcFJDtl7FssuK6ksW1JtYdaGxJCbtlYIwhWt6UV0KWngkWjbkCLdVzXsyllsVR3f7tBRPZfMRw5_uxPf4tfb8tGxg</recordid><startdate>201111</startdate><enddate>201111</enddate><creator>Yamada, T.</creator><creator>Tsagaan, B.</creator><creator>Nakatani, H.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201111</creationdate><title>Virtual frog dissection for anatomical learning</title><author>Yamada, T. ; Tsagaan, B. ; Nakatani, H.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-afd13ab9ec5d87bf0b247e71ada454e1052d85e028f73ae212c02e56abbe02e83</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2011</creationdate><topic>3D vision</topic><topic>Biological systems</topic><topic>Educational institutions</topic><topic>haptic device</topic><topic>Haptic interfaces</topic><topic>Materials</topic><topic>multi-modal interaction</topic><topic>Solid modeling</topic><topic>Three dimensional displays</topic><topic>virtual frog dissection</topic><topic>Virtual reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Yamada, T.</creatorcontrib><creatorcontrib>Tsagaan, B.</creatorcontrib><creatorcontrib>Nakatani, H.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Yamada, T.</au><au>Tsagaan, B.</au><au>Nakatani, H.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Virtual frog dissection for anatomical learning</atitle><btitle>The First Asian Conference on Pattern Recognition</btitle><stitle>ACPR</stitle><date>2011-11</date><risdate>2011</risdate><spage>135</spage><epage>138</epage><pages>135-138</pages><issn>0730-6512</issn><isbn>1457701227</isbn><isbn>9781457701221</isbn><eisbn>9781457701214</eisbn><eisbn>9781457701207</eisbn><eisbn>1457701219</eisbn><eisbn>1457701200</eisbn><abstract>Frog dissection practice used to be a student's laboratory work in Japanese elementary schools. It was an effective approach for learning animal's anatomy. However this practice has been stopped due to animal protection issues and implemental cost. In this study, we aimed to simulate interactive dissecting practice in the virtual space. The presented virtual frog dissection system consists of virtual reality software in conjunction with head-mounted stereoscopic crystal glasses and a haptic device that allows users to touch and manipulate virtual objects. The developed system was evaluated by examining learning ability of students. Participants were divided in four groups of different learning styles, took a written test on the same questions and their resultant scores were compared. Two findings were obtained from this evaluation exam. First, students who have experienced virtual frog dissection were more correct on the appearance related questions, while students who have used paper materials were more concrete on the function-related questions in general. This general tendency may be conducted in accordance with their habitual learning style. Second, in the aspect of convenience and preparing time of each learning style, students who have used conventional paper materials demonstrated more balanced learning than did students of virtual paper materials. These findings suggest that our virtual frog dissection system can show potential benefits in the structural anatomical learning of students; and in contrast, a habitual learning style is likely to produce better outcomes if the new technique provides only the same amount of information.</abstract><pub>IEEE</pub><doi>10.1109/ACPR.2011.6166690</doi><tpages>4</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 0730-6512
ispartof The First Asian Conference on Pattern Recognition, 2011, p.135-138
issn 0730-6512
language eng
recordid cdi_ieee_primary_6166690
source IEEE Electronic Library (IEL) Conference Proceedings
subjects 3D vision
Biological systems
Educational institutions
haptic device
Haptic interfaces
Materials
multi-modal interaction
Solid modeling
Three dimensional displays
virtual frog dissection
Virtual reality
title Virtual frog dissection for anatomical learning
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T03%3A26%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Virtual%20frog%20dissection%20for%20anatomical%20learning&rft.btitle=The%20First%20Asian%20Conference%20on%20Pattern%20Recognition&rft.au=Yamada,%20T.&rft.date=2011-11&rft.spage=135&rft.epage=138&rft.pages=135-138&rft.issn=0730-6512&rft.isbn=1457701227&rft.isbn_list=9781457701221&rft_id=info:doi/10.1109/ACPR.2011.6166690&rft_dat=%3Cieee_6IE%3E6166690%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=9781457701214&rft.eisbn_list=9781457701207&rft.eisbn_list=1457701219&rft.eisbn_list=1457701200&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=6166690&rfr_iscdi=true