Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. We have identified two shortcomings of modern VEs: First, nonverbal communication channels are essential for teamwork but are not supported well. Second, view contro...
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creator | Marks, S. Windsor, J. A. Wunsche, B. |
description | Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. We have identified two shortcomings of modern VEs: First, nonverbal communication channels are essential for teamwork but are not supported well. Second, view control in VEs is usually done manually, requiring the user to learn the controls before being able to effectively use them. We address those two shortcomings by using an inexpensive webcam to track the user's head. The rotational movement is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. The translational movement is used to control the view of the VE in an intuitive way. Our paper presents the results of a user study designed to investigate how well users were able to use our system's advantages. |
doi_str_mv | 10.1109/IVCNZ.2010.6148801 |
format | Conference Proceeding |
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Our paper presents the results of a user study designed to investigate how well users were able to use our system's advantages.</description><subject>Correlation</subject><subject>Diseases</subject><subject>Face Tracking</subject><subject>Head</subject><subject>Nonverbal Communication</subject><subject>Tracking</subject><subject>Virtual Environments</subject><issn>2151-2191</issn><issn>2151-2205</issn><isbn>9781424496297</isbn><isbn>1424496292</isbn><isbn>1424496314</isbn><isbn>9781424496310</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1kM1OwzAQhM2fRCl9Abj4BVK8tuPER1S1UKmCC3DgUm3jNTWkDkrcIN6eIMpcdmc_aaUZxq5ATAGEvVm-zB5ep1IM3oAuSwFH7AK01NoaBfqYjSTkkEkp8hM2sUV5YNIWp_8MLJyzSde9i0HGWAl6xNy8x3qPKTSRN56nLXHynqoUeorUdb_HLaHjqcXqI8Q37puW94G-OEbHsceELa-amNqm5iEOqE17rDnFYWvijmLqLtmZx7qjyWGO2fNi_jS7z1aPd8vZ7SoLoDRkSpTGYKklVpshYWW8KnIHJIqClHeVMqLMh7ybApwyUElZGo3OKy2sQKnUmF3__Q1EtP5sww7b7_WhMPUDI6Ba8Q</recordid><startdate>201011</startdate><enddate>201011</enddate><creator>Marks, S.</creator><creator>Windsor, J. 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A.</creatorcontrib><creatorcontrib>Wunsche, B.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Marks, S.</au><au>Windsor, J. A.</au><au>Wunsche, B.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments</atitle><btitle>2010 25th International Conference of Image and Vision Computing New Zealand</btitle><stitle>IVCNZ</stitle><date>2010-11</date><risdate>2010</risdate><spage>1</spage><epage>8</epage><pages>1-8</pages><issn>2151-2191</issn><eissn>2151-2205</eissn><isbn>9781424496297</isbn><isbn>1424496292</isbn><eisbn>1424496314</eisbn><eisbn>9781424496310</eisbn><abstract>Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. We have identified two shortcomings of modern VEs: First, nonverbal communication channels are essential for teamwork but are not supported well. Second, view control in VEs is usually done manually, requiring the user to learn the controls before being able to effectively use them. We address those two shortcomings by using an inexpensive webcam to track the user's head. The rotational movement is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. The translational movement is used to control the view of the VE in an intuitive way. Our paper presents the results of a user study designed to investigate how well users were able to use our system's advantages.</abstract><pub>IEEE</pub><doi>10.1109/IVCNZ.2010.6148801</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Correlation Diseases Face Tracking Head Nonverbal Communication Tracking Virtual Environments |
title | Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments |
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