Modeling serious games using AOSE methodologies
Lately, serious games are a useful tool to learn how humans interact with each other and their environment. The best serious games are simulations that have the appearance of a game, but whose events and / or processes are non-game. Usually they include business domains and military operations (many...
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creator | Gomez-Rodriguez, A. Gonzalez-Moreno, J. C. Ramos-Valcarcel, D. Vazquez-Lopez, L. |
description | Lately, serious games are a useful tool to learn how humans interact with each other and their environment. The best serious games are simulations that have the appearance of a game, but whose events and / or processes are non-game. Usually they include business domains and military operations (many games are popular entertainment on the basis of business and military operations, but with simpler rules). On the other hand, one of the purposes of Agent-Oriented Software Engineering is the creation of methodologies and tools that enable inexpensive development and maintenance of agent-based software. The relationship between serious games and Agent-Oriented Software Engineering is also clear given that software agents (perhaps intelligent) are used as virtual players or actors in many computer games and simulations, that the agent paradigm is of great interest in social behavior and interaction among agents (that can be thought of as players in a game), and also that the development process for agents is very close to the process of game development. |
doi_str_mv | 10.1109/ISDA.2011.6121630 |
format | Conference Proceeding |
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C.</creatorcontrib><creatorcontrib>Ramos-Valcarcel, D.</creatorcontrib><creatorcontrib>Vazquez-Lopez, L.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Gomez-Rodriguez, A.</au><au>Gonzalez-Moreno, J. C.</au><au>Ramos-Valcarcel, D.</au><au>Vazquez-Lopez, L.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Modeling serious games using AOSE methodologies</atitle><btitle>2011 11th International Conference on Intelligent Systems Design and Applications</btitle><stitle>ISDA</stitle><date>2011-11</date><risdate>2011</risdate><spage>53</spage><epage>58</epage><pages>53-58</pages><issn>2164-7143</issn><eissn>2164-7151</eissn><eisbn>1457716755</eisbn><eisbn>9781457716751</eisbn><eisbn>9781457716768</eisbn><eisbn>1457716763</eisbn><abstract>Lately, serious games are a useful tool to learn how humans interact with each other and their environment. The best serious games are simulations that have the appearance of a game, but whose events and / or processes are non-game. Usually they include business domains and military operations (many games are popular entertainment on the basis of business and military operations, but with simpler rules). On the other hand, one of the purposes of Agent-Oriented Software Engineering is the creation of methodologies and tools that enable inexpensive development and maintenance of agent-based software. The relationship between serious games and Agent-Oriented Software Engineering is also clear given that software agents (perhaps intelligent) are used as virtual players or actors in many computer games and simulations, that the agent paradigm is of great interest in social behavior and interaction among agents (that can be thought of as players in a game), and also that the development process for agents is very close to the process of game development.</abstract><pub>IEEE</pub><doi>10.1109/ISDA.2011.6121630</doi><tpages>6</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Agent Oriented Software Engineering (AOSE) Electronic mail Games Intelligent systems Multi-agent Systems Multimedia development methodology Organizations Serious Games Software Software engineering Unified modeling language |
title | Modeling serious games using AOSE methodologies |
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