Anytime Algorithms for GPU Architectures

Most algorithms are run-to-completion and provide one answer upon completion and no answer if interrupted before completion. On the other hand, anytime algorithms have a monotonic increasing utility with the length of execution time. Our investigation focuses on the development of time-bounded anyti...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Mangharam, R., Saba, A. A.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!