Managing icon presentation in children software: Interpretation from children perspectives
In this paper we describe a study on children and their ability to design icons based on the tasks given using two activities - (1) drawing icons based on their own interpretation, (2) mix-and-match task on icons and their meaning. A total of nine children participated in the study. The study aimed...
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creator | Yatim, M. H. M. Shariff, A. S. Fathil, N. S. Zaki, N. A. A. Ibharim, L. F. Abdullah, A. Supal, S. N. |
description | In this paper we describe a study on children and their ability to design icons based on the tasks given using two activities - (1) drawing icons based on their own interpretation, (2) mix-and-match task on icons and their meaning. A total of nine children participated in the study. The study aimed to analyze three variables - age, gender and experience - and compared them with icon appropriateness scales. Overall, the results indicate that regardless of age, gender and experience; designers of children software need to be aware of the importance of organizing and managing icons representation and their meanings especially in interface design of children software. |
doi_str_mv | 10.1109/CITA.2011.5998953 |
format | Conference Proceeding |
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subjects | Aging Asia Computers Games Icon Interface Design Interpretation Software Usability Visualization |
title | Managing icon presentation in children software: Interpretation from children perspectives |
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