Integrating digital games based learning environments with eye gaze-based interaction
Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new tec...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 227 |
---|---|
container_issue | |
container_start_page | 222 |
container_title | |
container_volume | 2 |
creator | Zain, N. H. B. M. Jaafar, A. |
description | Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments. |
doi_str_mv | 10.1109/ICPAIR.2011.5976930 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_5976930</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5976930</ieee_id><sourcerecordid>5976930</sourcerecordid><originalsourceid>FETCH-LOGICAL-i90t-e02bc8769ba4b18ee77339a8613b99dc1da6e92982c6eeeb3c6b9aa6af8df1083</originalsourceid><addsrcrecordid>eNpVUM1KxDAYjIigrH2CveQFWpOmJvmOy-JPYUGR9bx8ab_WSJuVJijr01vZvexchmGGYRjGllIUUgq4q9evq_qtKIWUxT0YDUpcsAyMlVqWtqqEFpdn2phrlsX4KWZoDZWpbth7HRL1EyYfet763icceI8jRe4wUssHwin8mxS-_bQPI4UU-Y9PH5wONEd_KT8m_dw0YZP8Ptyyqw6HSNmJF2z7-LBdP-ebl6d6vdrkHkTKSZSusfNwh5WTlsgYpQCtlsoBtI1sUROUYMtGE5FTjXaAqLGzbSeFVQu2PNb62d59TX7E6bA7faH-AARKVLo</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Integrating digital games based learning environments with eye gaze-based interaction</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Zain, N. H. B. M. ; Jaafar, A.</creator><creatorcontrib>Zain, N. H. B. M. ; Jaafar, A.</creatorcontrib><description>Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments.</description><identifier>ISBN: 9781612844077</identifier><identifier>ISBN: 1612844073</identifier><identifier>EISBN: 9781612844060</identifier><identifier>EISBN: 1612844057</identifier><identifier>EISBN: 1612844065</identifier><identifier>EISBN: 9781612844053</identifier><identifier>DOI: 10.1109/ICPAIR.2011.5976930</identifier><language>eng</language><publisher>IEEE</publisher><subject>Atmospheric measurements ; Computers ; digital game-based learning ; eye gaze ; eye tracking ; Eyes ; Games ; gaze based interface ; Mice ; Target tracking</subject><ispartof>2011 International Conference on Pattern Analysis and Intelligence Robotics, 2011, Vol.2, p.222-227</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5976930$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,777,781,786,787,2052,27906,54901</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5976930$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Zain, N. H. B. M.</creatorcontrib><creatorcontrib>Jaafar, A.</creatorcontrib><title>Integrating digital games based learning environments with eye gaze-based interaction</title><title>2011 International Conference on Pattern Analysis and Intelligence Robotics</title><addtitle>ICPAIR</addtitle><description>Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments.</description><subject>Atmospheric measurements</subject><subject>Computers</subject><subject>digital game-based learning</subject><subject>eye gaze</subject><subject>eye tracking</subject><subject>Eyes</subject><subject>Games</subject><subject>gaze based interface</subject><subject>Mice</subject><subject>Target tracking</subject><isbn>9781612844077</isbn><isbn>1612844073</isbn><isbn>9781612844060</isbn><isbn>1612844057</isbn><isbn>1612844065</isbn><isbn>9781612844053</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2011</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpVUM1KxDAYjIigrH2CveQFWpOmJvmOy-JPYUGR9bx8ab_WSJuVJijr01vZvexchmGGYRjGllIUUgq4q9evq_qtKIWUxT0YDUpcsAyMlVqWtqqEFpdn2phrlsX4KWZoDZWpbth7HRL1EyYfet763icceI8jRe4wUssHwin8mxS-_bQPI4UU-Y9PH5wONEd_KT8m_dw0YZP8Ptyyqw6HSNmJF2z7-LBdP-ebl6d6vdrkHkTKSZSusfNwh5WTlsgYpQCtlsoBtI1sUROUYMtGE5FTjXaAqLGzbSeFVQu2PNb62d59TX7E6bA7faH-AARKVLo</recordid><startdate>201106</startdate><enddate>201106</enddate><creator>Zain, N. H. B. M.</creator><creator>Jaafar, A.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201106</creationdate><title>Integrating digital games based learning environments with eye gaze-based interaction</title><author>Zain, N. H. B. M. ; Jaafar, A.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-e02bc8769ba4b18ee77339a8613b99dc1da6e92982c6eeeb3c6b9aa6af8df1083</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Atmospheric measurements</topic><topic>Computers</topic><topic>digital game-based learning</topic><topic>eye gaze</topic><topic>eye tracking</topic><topic>Eyes</topic><topic>Games</topic><topic>gaze based interface</topic><topic>Mice</topic><topic>Target tracking</topic><toplevel>online_resources</toplevel><creatorcontrib>Zain, N. H. B. M.</creatorcontrib><creatorcontrib>Jaafar, A.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Zain, N. H. B. M.</au><au>Jaafar, A.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Integrating digital games based learning environments with eye gaze-based interaction</atitle><btitle>2011 International Conference on Pattern Analysis and Intelligence Robotics</btitle><stitle>ICPAIR</stitle><date>2011-06</date><risdate>2011</risdate><volume>2</volume><spage>222</spage><epage>227</epage><pages>222-227</pages><isbn>9781612844077</isbn><isbn>1612844073</isbn><eisbn>9781612844060</eisbn><eisbn>1612844057</eisbn><eisbn>1612844065</eisbn><eisbn>9781612844053</eisbn><abstract>Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments.</abstract><pub>IEEE</pub><doi>10.1109/ICPAIR.2011.5976930</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 9781612844077 |
ispartof | 2011 International Conference on Pattern Analysis and Intelligence Robotics, 2011, Vol.2, p.222-227 |
issn | |
language | eng |
recordid | cdi_ieee_primary_5976930 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Atmospheric measurements Computers digital game-based learning eye gaze eye tracking Eyes Games gaze based interface Mice Target tracking |
title | Integrating digital games based learning environments with eye gaze-based interaction |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-20T23%3A39%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Integrating%20digital%20games%20based%20learning%20environments%20with%20eye%20gaze-based%20interaction&rft.btitle=2011%20International%20Conference%20on%20Pattern%20Analysis%20and%20Intelligence%20Robotics&rft.au=Zain,%20N.%20H.%20B.%20M.&rft.date=2011-06&rft.volume=2&rft.spage=222&rft.epage=227&rft.pages=222-227&rft.isbn=9781612844077&rft.isbn_list=1612844073&rft_id=info:doi/10.1109/ICPAIR.2011.5976930&rft_dat=%3Cieee_6IE%3E5976930%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=9781612844060&rft.eisbn_list=1612844057&rft.eisbn_list=1612844065&rft.eisbn_list=9781612844053&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5976930&rfr_iscdi=true |