Interactive Social TV on Service Oriented Environments: Challenges and Enablers
Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. I...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 155 |
---|---|
container_issue | |
container_start_page | 152 |
container_title | |
container_volume | |
creator | Kyriazis, D. Kousiouris, G. Menychtas, A. Doulamis, A. Varvarigou, T. |
description | Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. In this paper we present an application scenario, namely Interactive Social TV that highlights the need to separate the concepts of functionality, content and context within the services domain in order to enable stream and event handling. Furthermore and given the need to meet the requirements of future internet applications, we introduce the concept of functional programming models as a means to allow goal-oriented composition of media-rich services with specific QoS requirements. |
doi_str_mv | 10.1109/VS-GAMES.2011.30 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_5962078</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5962078</ieee_id><sourcerecordid>5962078</sourcerecordid><originalsourceid>FETCH-LOGICAL-i1320-4fbd7ee6840e1891be64a29d3c8659be5f47bb7b2dcb11b4a592cf11a38e1dd03</originalsourceid><addsrcrecordid>eNotjM1Kw0AURkdE0NbuBTfzAolz5zfjroRYC5UsUrstM8mNDqSJzJSAb29FVx-Hc_gIeQCWAzD7dGiyzfqtanLOAHLBrsiCGW2VlGDFNVmAVMYwAVrdklVKwTOujdZK2TtSb8czRteew4y0mdrgBro_0GmkDcY5tEjrGPDSdLQa5xCn8XSh9EzLTzcMOH5gom78lc4PGNM9uendkHD1v0vy_lLty9dsV2-25XqXBRCcZbL3nUHUhWQIhQWPWjpuO9EWWlmPqpfGe-N513oAL52yvO0BnCgQuo6JJXn8-w2IePyK4eTi91FZzZkpxA9kH0-c</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Interactive Social TV on Service Oriented Environments: Challenges and Enablers</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Kyriazis, D. ; Kousiouris, G. ; Menychtas, A. ; Doulamis, A. ; Varvarigou, T.</creator><creatorcontrib>Kyriazis, D. ; Kousiouris, G. ; Menychtas, A. ; Doulamis, A. ; Varvarigou, T.</creatorcontrib><description>Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. In this paper we present an application scenario, namely Interactive Social TV that highlights the need to separate the concepts of functionality, content and context within the services domain in order to enable stream and event handling. Furthermore and given the need to meet the requirements of future internet applications, we introduce the concept of functional programming models as a means to allow goal-oriented composition of media-rich services with specific QoS requirements.</description><identifier>ISBN: 1457703165</identifier><identifier>ISBN: 9781457703164</identifier><identifier>EISBN: 0769544193</identifier><identifier>EISBN: 9780769544199</identifier><identifier>DOI: 10.1109/VS-GAMES.2011.30</identifier><language>eng</language><publisher>IEEE</publisher><subject>Broadcasting ; Cameras ; Context ; interactive multimedia ; Internet ; Multimedia communication ; service oriented architecture ; social TV ; Streaming media</subject><ispartof>2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011, p.152-155</ispartof><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5962078$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5962078$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Kyriazis, D.</creatorcontrib><creatorcontrib>Kousiouris, G.</creatorcontrib><creatorcontrib>Menychtas, A.</creatorcontrib><creatorcontrib>Doulamis, A.</creatorcontrib><creatorcontrib>Varvarigou, T.</creatorcontrib><title>Interactive Social TV on Service Oriented Environments: Challenges and Enablers</title><title>2011 Third International Conference on Games and Virtual Worlds for Serious Applications</title><addtitle>vs-games</addtitle><description>Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. In this paper we present an application scenario, namely Interactive Social TV that highlights the need to separate the concepts of functionality, content and context within the services domain in order to enable stream and event handling. Furthermore and given the need to meet the requirements of future internet applications, we introduce the concept of functional programming models as a means to allow goal-oriented composition of media-rich services with specific QoS requirements.</description><subject>Broadcasting</subject><subject>Cameras</subject><subject>Context</subject><subject>interactive multimedia</subject><subject>Internet</subject><subject>Multimedia communication</subject><subject>service oriented architecture</subject><subject>social TV</subject><subject>Streaming media</subject><isbn>1457703165</isbn><isbn>9781457703164</isbn><isbn>0769544193</isbn><isbn>9780769544199</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2011</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjM1Kw0AURkdE0NbuBTfzAolz5zfjroRYC5UsUrstM8mNDqSJzJSAb29FVx-Hc_gIeQCWAzD7dGiyzfqtanLOAHLBrsiCGW2VlGDFNVmAVMYwAVrdklVKwTOujdZK2TtSb8czRteew4y0mdrgBro_0GmkDcY5tEjrGPDSdLQa5xCn8XSh9EzLTzcMOH5gom78lc4PGNM9uendkHD1v0vy_lLty9dsV2-25XqXBRCcZbL3nUHUhWQIhQWPWjpuO9EWWlmPqpfGe-N513oAL52yvO0BnCgQuo6JJXn8-w2IePyK4eTi91FZzZkpxA9kH0-c</recordid><startdate>201105</startdate><enddate>201105</enddate><creator>Kyriazis, D.</creator><creator>Kousiouris, G.</creator><creator>Menychtas, A.</creator><creator>Doulamis, A.</creator><creator>Varvarigou, T.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201105</creationdate><title>Interactive Social TV on Service Oriented Environments: Challenges and Enablers</title><author>Kyriazis, D. ; Kousiouris, G. ; Menychtas, A. ; Doulamis, A. ; Varvarigou, T.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i1320-4fbd7ee6840e1891be64a29d3c8659be5f47bb7b2dcb11b4a592cf11a38e1dd03</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Broadcasting</topic><topic>Cameras</topic><topic>Context</topic><topic>interactive multimedia</topic><topic>Internet</topic><topic>Multimedia communication</topic><topic>service oriented architecture</topic><topic>social TV</topic><topic>Streaming media</topic><toplevel>online_resources</toplevel><creatorcontrib>Kyriazis, D.</creatorcontrib><creatorcontrib>Kousiouris, G.</creatorcontrib><creatorcontrib>Menychtas, A.</creatorcontrib><creatorcontrib>Doulamis, A.</creatorcontrib><creatorcontrib>Varvarigou, T.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Kyriazis, D.</au><au>Kousiouris, G.</au><au>Menychtas, A.</au><au>Doulamis, A.</au><au>Varvarigou, T.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Interactive Social TV on Service Oriented Environments: Challenges and Enablers</atitle><btitle>2011 Third International Conference on Games and Virtual Worlds for Serious Applications</btitle><stitle>vs-games</stitle><date>2011-05</date><risdate>2011</risdate><spage>152</spage><epage>155</epage><pages>152-155</pages><isbn>1457703165</isbn><isbn>9781457703164</isbn><eisbn>0769544193</eisbn><eisbn>9780769544199</eisbn><abstract>Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. In this paper we present an application scenario, namely Interactive Social TV that highlights the need to separate the concepts of functionality, content and context within the services domain in order to enable stream and event handling. Furthermore and given the need to meet the requirements of future internet applications, we introduce the concept of functional programming models as a means to allow goal-oriented composition of media-rich services with specific QoS requirements.</abstract><pub>IEEE</pub><doi>10.1109/VS-GAMES.2011.30</doi><tpages>4</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 1457703165 |
ispartof | 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011, p.152-155 |
issn | |
language | eng |
recordid | cdi_ieee_primary_5962078 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Broadcasting Cameras Context interactive multimedia Internet Multimedia communication service oriented architecture social TV Streaming media |
title | Interactive Social TV on Service Oriented Environments: Challenges and Enablers |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T12%3A58%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Interactive%20Social%20TV%20on%20Service%20Oriented%20Environments:%20Challenges%20and%20Enablers&rft.btitle=2011%20Third%20International%20Conference%20on%20Games%20and%20Virtual%20Worlds%20for%20Serious%20Applications&rft.au=Kyriazis,%20D.&rft.date=2011-05&rft.spage=152&rft.epage=155&rft.pages=152-155&rft.isbn=1457703165&rft.isbn_list=9781457703164&rft_id=info:doi/10.1109/VS-GAMES.2011.30&rft_dat=%3Cieee_6IE%3E5962078%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=0769544193&rft.eisbn_list=9780769544199&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5962078&rfr_iscdi=true |