"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction

Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms i...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Cirio, G, Marchal, M, Le Gentil, Aurélien, Lécuyer, Anatole
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 126
container_issue
container_start_page 123
container_title
container_volume
creator Cirio, G
Marchal, M
Le Gentil, Aurélien
Lécuyer, Anatole
description Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex task. In this paper, we propose the first haptic rendering technique for the simulation and the interaction with multistate media, namely fluids, deformable bodies and rigid bodies, in real-time and with 6DoF haptic feedback. Based on the Smoothed-Particle Hydrodynamics (SPH) physical model for all three types of media, our method avoids the complexity of dealing with different algorithms and their coupling. We achieve high update rates while simulating a physically-based virtual world governed by fluid and elasticity theories, and show how to render interaction forces and torques through a 6DoF haptic device.
doi_str_mv 10.1109/VR.2011.5759449
format Conference Proceeding
fullrecord <record><control><sourceid>hal_6IE</sourceid><recordid>TN_cdi_ieee_primary_5759449</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5759449</ieee_id><sourcerecordid>oai_HAL_hal_00642816v1</sourcerecordid><originalsourceid>FETCH-LOGICAL-h209t-e29b10985374de6111dbfb2c0bd8f5ff6fe60895ab0f2dff7f467d20300bfe533</originalsourceid><addsrcrecordid>eNpVkM1LwzAYxuMXOOfOHryE3QQ736TNR72N6ZwwEGR6LWmTrJGtnWk60b_e6obg6YXn9-OB50XogsCIEEhvXp9HFAgZMcHSJEkP0CAVkiRMCIBYyEPUo7FgEYspP_rHUnqMegSkiCQVcIrOmuYNAATnSQ_54UJtrnHz3hrzZbCqNG6C80McSoO3zodWrfBH7Vf6Fi_qtihdtfxl2llrvKlC56tgGlxbvFYhGN9hX7fLEvO7eopLtQmuwK7qiCqCq6tzdGLVqjGD_e2jl-n9YjKL5k8Pj5PxPCoppCEyNM273ZLFItGGE0J0bnNaQK6lZdZyazjIlKkcLNXWCptwoSnEALk1LI776GrXW6pVtvFurfxnViuXzcbz7CcD4AmVhG9J517uXGeM-ZP3r46_AV54bag</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Cirio, G ; Marchal, M ; Le Gentil, Aurélien ; Lécuyer, Anatole</creator><creatorcontrib>Cirio, G ; Marchal, M ; Le Gentil, Aurélien ; Lécuyer, Anatole</creatorcontrib><description>Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex task. In this paper, we propose the first haptic rendering technique for the simulation and the interaction with multistate media, namely fluids, deformable bodies and rigid bodies, in real-time and with 6DoF haptic feedback. Based on the Smoothed-Particle Hydrodynamics (SPH) physical model for all three types of media, our method avoids the complexity of dealing with different algorithms and their coupling. We achieve high update rates while simulating a physically-based virtual world governed by fluid and elasticity theories, and show how to render interaction forces and torques through a 6DoF haptic device.</description><identifier>ISSN: 1087-8270</identifier><identifier>ISBN: 9781457700392</identifier><identifier>ISBN: 1457700395</identifier><identifier>EISSN: 2375-5326</identifier><identifier>EISBN: 9781457700378</identifier><identifier>EISBN: 1457700379</identifier><identifier>EISBN: 9781457700385</identifier><identifier>EISBN: 1457700387</identifier><identifier>DOI: 10.1109/VR.2011.5759449</identifier><language>eng</language><publisher>IEEE</publisher><subject>Computational modeling ; Computer Science ; Couplings ; Deformable models ; Graphics ; Haptic interfaces ; Media ; Rendering (computer graphics) ; Solid modeling</subject><ispartof>2011 IEEE Virtual Reality Conference, 2011, p.123-126</ispartof><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><orcidid>0000-0002-1409-244X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5759449$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>230,310,311,781,785,790,791,886,2059,27930,54925</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5759449$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://hal.science/hal-00642816$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Cirio, G</creatorcontrib><creatorcontrib>Marchal, M</creatorcontrib><creatorcontrib>Le Gentil, Aurélien</creatorcontrib><creatorcontrib>Lécuyer, Anatole</creatorcontrib><title>"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction</title><title>2011 IEEE Virtual Reality Conference</title><addtitle>VR</addtitle><description>Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex task. In this paper, we propose the first haptic rendering technique for the simulation and the interaction with multistate media, namely fluids, deformable bodies and rigid bodies, in real-time and with 6DoF haptic feedback. Based on the Smoothed-Particle Hydrodynamics (SPH) physical model for all three types of media, our method avoids the complexity of dealing with different algorithms and their coupling. We achieve high update rates while simulating a physically-based virtual world governed by fluid and elasticity theories, and show how to render interaction forces and torques through a 6DoF haptic device.</description><subject>Computational modeling</subject><subject>Computer Science</subject><subject>Couplings</subject><subject>Deformable models</subject><subject>Graphics</subject><subject>Haptic interfaces</subject><subject>Media</subject><subject>Rendering (computer graphics)</subject><subject>Solid modeling</subject><issn>1087-8270</issn><issn>2375-5326</issn><isbn>9781457700392</isbn><isbn>1457700395</isbn><isbn>9781457700378</isbn><isbn>1457700379</isbn><isbn>9781457700385</isbn><isbn>1457700387</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2011</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpVkM1LwzAYxuMXOOfOHryE3QQ736TNR72N6ZwwEGR6LWmTrJGtnWk60b_e6obg6YXn9-OB50XogsCIEEhvXp9HFAgZMcHSJEkP0CAVkiRMCIBYyEPUo7FgEYspP_rHUnqMegSkiCQVcIrOmuYNAATnSQ_54UJtrnHz3hrzZbCqNG6C80McSoO3zodWrfBH7Vf6Fi_qtihdtfxl2llrvKlC56tgGlxbvFYhGN9hX7fLEvO7eopLtQmuwK7qiCqCq6tzdGLVqjGD_e2jl-n9YjKL5k8Pj5PxPCoppCEyNM273ZLFItGGE0J0bnNaQK6lZdZyazjIlKkcLNXWCptwoSnEALk1LI776GrXW6pVtvFurfxnViuXzcbz7CcD4AmVhG9J517uXGeM-ZP3r46_AV54bag</recordid><startdate>201103</startdate><enddate>201103</enddate><creator>Cirio, G</creator><creator>Marchal, M</creator><creator>Le Gentil, Aurélien</creator><creator>Lécuyer, Anatole</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope><scope>1XC</scope><scope>VOOES</scope><orcidid>https://orcid.org/0000-0002-1409-244X</orcidid></search><sort><creationdate>201103</creationdate><title>"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction</title><author>Cirio, G ; Marchal, M ; Le Gentil, Aurélien ; Lécuyer, Anatole</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-h209t-e29b10985374de6111dbfb2c0bd8f5ff6fe60895ab0f2dff7f467d20300bfe533</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Computational modeling</topic><topic>Computer Science</topic><topic>Couplings</topic><topic>Deformable models</topic><topic>Graphics</topic><topic>Haptic interfaces</topic><topic>Media</topic><topic>Rendering (computer graphics)</topic><topic>Solid modeling</topic><toplevel>online_resources</toplevel><creatorcontrib>Cirio, G</creatorcontrib><creatorcontrib>Marchal, M</creatorcontrib><creatorcontrib>Le Gentil, Aurélien</creatorcontrib><creatorcontrib>Lécuyer, Anatole</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection><collection>Hyper Article en Ligne (HAL)</collection><collection>Hyper Article en Ligne (HAL) (Open Access)</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Cirio, G</au><au>Marchal, M</au><au>Le Gentil, Aurélien</au><au>Lécuyer, Anatole</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction</atitle><btitle>2011 IEEE Virtual Reality Conference</btitle><stitle>VR</stitle><date>2011-03</date><risdate>2011</risdate><spage>123</spage><epage>126</epage><pages>123-126</pages><issn>1087-8270</issn><eissn>2375-5326</eissn><isbn>9781457700392</isbn><isbn>1457700395</isbn><eisbn>9781457700378</eisbn><eisbn>1457700379</eisbn><eisbn>9781457700385</eisbn><eisbn>1457700387</eisbn><abstract>Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex task. In this paper, we propose the first haptic rendering technique for the simulation and the interaction with multistate media, namely fluids, deformable bodies and rigid bodies, in real-time and with 6DoF haptic feedback. Based on the Smoothed-Particle Hydrodynamics (SPH) physical model for all three types of media, our method avoids the complexity of dealing with different algorithms and their coupling. We achieve high update rates while simulating a physically-based virtual world governed by fluid and elasticity theories, and show how to render interaction forces and torques through a 6DoF haptic device.</abstract><pub>IEEE</pub><doi>10.1109/VR.2011.5759449</doi><tpages>4</tpages><orcidid>https://orcid.org/0000-0002-1409-244X</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1087-8270
ispartof 2011 IEEE Virtual Reality Conference, 2011, p.123-126
issn 1087-8270
2375-5326
language eng
recordid cdi_ieee_primary_5759449
source IEEE Electronic Library (IEL) Conference Proceedings
subjects Computational modeling
Computer Science
Couplings
Deformable models
Graphics
Haptic interfaces
Media
Rendering (computer graphics)
Solid modeling
title "Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-13T08%3A14%3A06IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-hal_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=%22Tap,%20squeeze%20and%20stir%22%20the%20virtual%20world:%20Touching%20the%20different%20states%20of%20matter%20through%206DoF%20haptic%20interaction&rft.btitle=2011%20IEEE%20Virtual%20Reality%20Conference&rft.au=Cirio,%20G&rft.date=2011-03&rft.spage=123&rft.epage=126&rft.pages=123-126&rft.issn=1087-8270&rft.eissn=2375-5326&rft.isbn=9781457700392&rft.isbn_list=1457700395&rft_id=info:doi/10.1109/VR.2011.5759449&rft_dat=%3Chal_6IE%3Eoai_HAL_hal_00642816v1%3C/hal_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=9781457700378&rft.eisbn_list=1457700379&rft.eisbn_list=9781457700385&rft.eisbn_list=1457700387&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5759449&rfr_iscdi=true