Three-Dimensional Media for Mobile Devices

This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, comb...

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Veröffentlicht in:Proceedings of the IEEE 2011-04, Vol.99 (4), p.708-741
Hauptverfasser: Gotchev, Atanas, Akar, Gozde Bozdagi, Capin, Tolga, Strohmeier, Dominik, Boev, Atanas
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container_issue 4
container_start_page 708
container_title Proceedings of the IEEE
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creator Gotchev, Atanas
Akar, Gozde Bozdagi
Capin, Tolga
Strohmeier, Dominik
Boev, Atanas
description This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content.
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An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. 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An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. 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subjects 3-D visual artifacts
Autostereoscopic displays
Broadcasting
Coding
Displays
graphical user interface
Internet
Media
Mobile communication
Mobile communication systems
Mobile handsets
MPE-FEC
Multimedia communication
multiview coding
Next generation networking
open profiling of quality
Perception
Portability
Three dimensional displays
user-centric design
Visual
Visualization
title Three-Dimensional Media for Mobile Devices
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