Three-Dimensional Media for Mobile Devices
This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, comb...
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Veröffentlicht in: | Proceedings of the IEEE 2011-04, Vol.99 (4), p.708-741 |
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description | This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content. |
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To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content.</description><identifier>ISSN: 0018-9219</identifier><identifier>EISSN: 1558-2256</identifier><identifier>DOI: 10.1109/JPROC.2010.2103290</identifier><identifier>CODEN: IEEPAD</identifier><language>eng</language><publisher>New York: IEEE</publisher><subject>3-D visual artifacts ; Autostereoscopic displays ; Broadcasting ; Coding ; Displays ; graphical user interface ; Internet ; Media ; Mobile communication ; Mobile communication systems ; Mobile handsets ; MPE-FEC ; Multimedia communication ; multiview coding ; Next generation networking ; open profiling of quality ; Perception ; Portability ; Three dimensional displays ; user-centric design ; Visual ; Visualization</subject><ispartof>Proceedings of the IEEE, 2011-04, Vol.99 (4), p.708-741</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Apr 2011</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c370t-e25a5b23ad00e3da361a90e15bad34aea858910176c81e70a8b0acb235772e263</citedby><cites>FETCH-LOGICAL-c370t-e25a5b23ad00e3da361a90e15bad34aea858910176c81e70a8b0acb235772e263</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5725138$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27903,27904,54736</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5725138$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Gotchev, Atanas</creatorcontrib><creatorcontrib>Akar, Gozde Bozdagi</creatorcontrib><creatorcontrib>Capin, Tolga</creatorcontrib><creatorcontrib>Strohmeier, Dominik</creatorcontrib><creatorcontrib>Boev, Atanas</creatorcontrib><title>Three-Dimensional Media for Mobile Devices</title><title>Proceedings of the IEEE</title><addtitle>JPROC</addtitle><description>This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. 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(IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope><scope>F28</scope><scope>FR3</scope></search><sort><creationdate>20110401</creationdate><title>Three-Dimensional Media for Mobile Devices</title><author>Gotchev, Atanas ; Akar, Gozde Bozdagi ; Capin, Tolga ; Strohmeier, Dominik ; Boev, Atanas</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c370t-e25a5b23ad00e3da361a90e15bad34aea858910176c81e70a8b0acb235772e263</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>3-D visual artifacts</topic><topic>Autostereoscopic displays</topic><topic>Broadcasting</topic><topic>Coding</topic><topic>Displays</topic><topic>graphical user interface</topic><topic>Internet</topic><topic>Media</topic><topic>Mobile communication</topic><topic>Mobile communication systems</topic><topic>Mobile handsets</topic><topic>MPE-FEC</topic><topic>Multimedia communication</topic><topic>multiview coding</topic><topic>Next generation networking</topic><topic>open profiling of quality</topic><topic>Perception</topic><topic>Portability</topic><topic>Three dimensional displays</topic><topic>user-centric design</topic><topic>Visual</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Gotchev, Atanas</creatorcontrib><creatorcontrib>Akar, Gozde Bozdagi</creatorcontrib><creatorcontrib>Capin, Tolga</creatorcontrib><creatorcontrib>Strohmeier, Dominik</creatorcontrib><creatorcontrib>Boev, Atanas</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998–Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><jtitle>Proceedings of the IEEE</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Gotchev, Atanas</au><au>Akar, Gozde Bozdagi</au><au>Capin, Tolga</au><au>Strohmeier, Dominik</au><au>Boev, Atanas</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Three-Dimensional Media for Mobile Devices</atitle><jtitle>Proceedings of the IEEE</jtitle><stitle>JPROC</stitle><date>2011-04-01</date><risdate>2011</risdate><volume>99</volume><issue>4</issue><spage>708</spage><epage>741</epage><pages>708-741</pages><issn>0018-9219</issn><eissn>1558-2256</eissn><coden>IEEPAD</coden><abstract>This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content.</abstract><cop>New York</cop><pub>IEEE</pub><doi>10.1109/JPROC.2010.2103290</doi><tpages>34</tpages><oa>free_for_read</oa></addata></record> |
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subjects | 3-D visual artifacts Autostereoscopic displays Broadcasting Coding Displays graphical user interface Internet Media Mobile communication Mobile communication systems Mobile handsets MPE-FEC Multimedia communication multiview coding Next generation networking open profiling of quality Perception Portability Three dimensional displays user-centric design Visual Visualization |
title | Three-Dimensional Media for Mobile Devices |
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