A practical data structure and algorithm research on drawing and editing vector graphics
A practical data structure and algorithm was proposed in this paper. It is mainly used in drawing and editing polyline graphics in topographical maps. In this structure, the point sequence of graphic data is stored by the class (structure) arrays with two member variables. During drawing and editing...
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creator | Yongan Xue Yonghui Ge Jinling Zhao |
description | A practical data structure and algorithm was proposed in this paper. It is mainly used in drawing and editing polyline graphics in topographical maps. In this structure, the point sequence of graphic data is stored by the class (structure) arrays with two member variables. During drawing and editing graphics, reference points were setup to facilitate the graphics editing, such as moving points and sides, round angling and salient angling, etc. Using this algorithm, other operations, such as moving, rotating and zooming of whole graphics, can be derived. This method has such characteristics of high efficiency, strict theory support and clear geometric relationship. It must be efficient and flexible for drawing and editing polyline graphics of buildings, residential areas, pipelines, etc. of topographic map. |
doi_str_mv | 10.1109/YCICT.2010.5713145 |
format | Conference Proceeding |
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It is mainly used in drawing and editing polyline graphics in topographical maps. In this structure, the point sequence of graphic data is stored by the class (structure) arrays with two member variables. During drawing and editing graphics, reference points were setup to facilitate the graphics editing, such as moving points and sides, round angling and salient angling, etc. Using this algorithm, other operations, such as moving, rotating and zooming of whole graphics, can be derived. This method has such characteristics of high efficiency, strict theory support and clear geometric relationship. It must be efficient and flexible for drawing and editing polyline graphics of buildings, residential areas, pipelines, etc. of topographic map.</description><identifier>ISBN: 1424488834</identifier><identifier>ISBN: 9781424488834</identifier><identifier>EISBN: 1424488869</identifier><identifier>EISBN: 9781424488858</identifier><identifier>EISBN: 1424488850</identifier><identifier>EISBN: 9781424488865</identifier><identifier>DOI: 10.1109/YCICT.2010.5713145</identifier><language>eng</language><publisher>IEEE</publisher><subject>algorithm ; Arrays ; data structure ; Geographic Information Systems ; Graphics ; graphics drawing ; graphics editing ; Mathematical model ; Memory ; Presses ; vector map</subject><ispartof>2010 IEEE Youth Conference on Information, Computing and Telecommunications, 2010, p.33-36</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5713145$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2052,27902,54895</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5713145$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Yongan Xue</creatorcontrib><creatorcontrib>Yonghui Ge</creatorcontrib><creatorcontrib>Jinling Zhao</creatorcontrib><title>A practical data structure and algorithm research on drawing and editing vector graphics</title><title>2010 IEEE Youth Conference on Information, Computing and Telecommunications</title><addtitle>YCICT</addtitle><description>A practical data structure and algorithm was proposed in this paper. 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It must be efficient and flexible for drawing and editing polyline graphics of buildings, residential areas, pipelines, etc. of topographic map.</description><subject>algorithm</subject><subject>Arrays</subject><subject>data structure</subject><subject>Geographic Information Systems</subject><subject>Graphics</subject><subject>graphics drawing</subject><subject>graphics editing</subject><subject>Mathematical model</subject><subject>Memory</subject><subject>Presses</subject><subject>vector map</subject><isbn>1424488834</isbn><isbn>9781424488834</isbn><isbn>1424488869</isbn><isbn>9781424488858</isbn><isbn>1424488850</isbn><isbn>9781424488865</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpFkF9LwzAUxSMiqHNfQF_yBTrzt0keR1E3GPjgHvRpZMltG-nakmaK396oAw8X7jlwufw4CN1SsqCUmPu3al1tF4zkLBXlVMgzdE0FE0JrXZrz_8DFJZpP0zvJkkwJXV6h1yUeo3UpONthb5PFU4pHl44RsO09tl0zxJDaA44wgY2uxUOPfbSfoW9-L8CH9OM_wKUh4ibasQ1uukEXte0mmJ_2DL08PmyrVbF5flpXy00RDElFBiSw98LrjGR4LYHVeYh0ILmX1BDGXM32kOFrorxTjihTeqbAaUH4DN39fQ0AsBtjONj4tTv1wL8Bg7BSjw</recordid><startdate>201011</startdate><enddate>201011</enddate><creator>Yongan Xue</creator><creator>Yonghui Ge</creator><creator>Jinling Zhao</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201011</creationdate><title>A practical data structure and algorithm research on drawing and editing vector graphics</title><author>Yongan Xue ; Yonghui Ge ; Jinling Zhao</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-8690ebd4d800593f5e2fe2f05ce53d519022cf2be834f07dc7c0796d27ec8403</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>algorithm</topic><topic>Arrays</topic><topic>data structure</topic><topic>Geographic Information Systems</topic><topic>Graphics</topic><topic>graphics drawing</topic><topic>graphics editing</topic><topic>Mathematical model</topic><topic>Memory</topic><topic>Presses</topic><topic>vector map</topic><toplevel>online_resources</toplevel><creatorcontrib>Yongan Xue</creatorcontrib><creatorcontrib>Yonghui Ge</creatorcontrib><creatorcontrib>Jinling Zhao</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library Online</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Yongan Xue</au><au>Yonghui Ge</au><au>Jinling Zhao</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A practical data structure and algorithm research on drawing and editing vector graphics</atitle><btitle>2010 IEEE Youth Conference on Information, Computing and Telecommunications</btitle><stitle>YCICT</stitle><date>2010-11</date><risdate>2010</risdate><spage>33</spage><epage>36</epage><pages>33-36</pages><isbn>1424488834</isbn><isbn>9781424488834</isbn><eisbn>1424488869</eisbn><eisbn>9781424488858</eisbn><eisbn>1424488850</eisbn><eisbn>9781424488865</eisbn><abstract>A practical data structure and algorithm was proposed in this paper. It is mainly used in drawing and editing polyline graphics in topographical maps. In this structure, the point sequence of graphic data is stored by the class (structure) arrays with two member variables. During drawing and editing graphics, reference points were setup to facilitate the graphics editing, such as moving points and sides, round angling and salient angling, etc. Using this algorithm, other operations, such as moving, rotating and zooming of whole graphics, can be derived. This method has such characteristics of high efficiency, strict theory support and clear geometric relationship. It must be efficient and flexible for drawing and editing polyline graphics of buildings, residential areas, pipelines, etc. of topographic map.</abstract><pub>IEEE</pub><doi>10.1109/YCICT.2010.5713145</doi><tpages>4</tpages></addata></record> |
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subjects | algorithm Arrays data structure Geographic Information Systems Graphics graphics drawing graphics editing Mathematical model Memory Presses vector map |
title | A practical data structure and algorithm research on drawing and editing vector graphics |
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