Computer Generated Caricature: A Survey
Caricature is a pictorial representation of a person or subject in summarizing way by exaggerating the most distinctive features and simplifies the common features in order to make that subject different from others and at the same time, preserve the likeness of the subject. Computer Generated Caric...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 390 |
---|---|
container_issue | |
container_start_page | 383 |
container_title | |
container_volume | |
creator | Sadimon, S B Sunar, M S Mohamad, D Haron, H |
description | Caricature is a pictorial representation of a person or subject in summarizing way by exaggerating the most distinctive features and simplifies the common features in order to make that subject different from others and at the same time, preserve the likeness of the subject. Computer Generated Caricature is developed in order to assist the user in producing caricature automatically or semi-automatically. It is derived from the rapid advance in computer graphics and computer vision and introduced as a part of computer graphics' non-photo realistic rendering technologies as well. Recently, Computer Generated Caricature becomes particularly interesting research topic due to the advantageous features of privacy, security, simplification, amusement and their explosive emergent real-world application such as in magazine, digital entertainment, Internet and mobile application. On the basis of the previous facts, this paper surveys the uses of caricature in variety of applications, theories and rules in the art of drawing caricature, how these theories are simulated in the development of caricature generation system and the current research trend in this field. Computer generated caricature can be divided into two main categories based on their input data type: human centered approach and image processing approach. Next, process of generating caricature from input photo is explained briefly. It also reported the state of the art techniques in generating caricature by classifying it into four approaches: interactive, regularity-based, learning-based and predefined database of caricature illustration. Lastly, this paper will discuss relevant issues, problems and several promising direction of future research. |
doi_str_mv | 10.1109/CW.2010.33 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_5655153</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5655153</ieee_id><sourcerecordid>5655153</sourcerecordid><originalsourceid>FETCH-LOGICAL-c216t-3dcb86d1a9144f7324bb9f256b6236418ca4e87c82933abf1035e5447d41a00c3</originalsourceid><addsrcrecordid>eNotjE1Lw0AQQFdEUGsuXr3k5il1Z2dmP7yVoFUo9FDFY9lsJhCxWjaJ0H9vwb7L412eUreg5wA6PNQfc6OPgXimiuC8djYwGWB3rq6BDJFHDf5SFcPwqY-wcYxwpe7rn91-GiWXS_mWHEdpyzrmPsVxyvJYLsrNlH_lcKMuuvg1SHHyTL0_P73VL9VqvXytF6sqGbBjhW1qvG0hBiDqHBpqmtAZto01aAl8iiTeJW8CYmw60MjCRK4liFonnKm7_28vItt97ncxH7ZsmYER_wCvpD5N</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Computer Generated Caricature: A Survey</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Sadimon, S B ; Sunar, M S ; Mohamad, D ; Haron, H</creator><creatorcontrib>Sadimon, S B ; Sunar, M S ; Mohamad, D ; Haron, H</creatorcontrib><description>Caricature is a pictorial representation of a person or subject in summarizing way by exaggerating the most distinctive features and simplifies the common features in order to make that subject different from others and at the same time, preserve the likeness of the subject. Computer Generated Caricature is developed in order to assist the user in producing caricature automatically or semi-automatically. It is derived from the rapid advance in computer graphics and computer vision and introduced as a part of computer graphics' non-photo realistic rendering technologies as well. Recently, Computer Generated Caricature becomes particularly interesting research topic due to the advantageous features of privacy, security, simplification, amusement and their explosive emergent real-world application such as in magazine, digital entertainment, Internet and mobile application. On the basis of the previous facts, this paper surveys the uses of caricature in variety of applications, theories and rules in the art of drawing caricature, how these theories are simulated in the development of caricature generation system and the current research trend in this field. Computer generated caricature can be divided into two main categories based on their input data type: human centered approach and image processing approach. Next, process of generating caricature from input photo is explained briefly. It also reported the state of the art techniques in generating caricature by classifying it into four approaches: interactive, regularity-based, learning-based and predefined database of caricature illustration. Lastly, this paper will discuss relevant issues, problems and several promising direction of future research.</description><identifier>ISBN: 1424483018</identifier><identifier>ISBN: 9781424483013</identifier><identifier>EISBN: 9780769542157</identifier><identifier>EISBN: 0769542158</identifier><identifier>DOI: 10.1109/CW.2010.33</identifier><language>eng</language><publisher>IEEE</publisher><subject>caricature ; Computers ; exaggeration ; Face ; face image ; Face recognition ; facial feature extraction ; Facial features ; Feature extraction ; Pragmatics ; Visualization</subject><ispartof>2010 International Conference on Cyberworlds, 2010, p.383-390</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c216t-3dcb86d1a9144f7324bb9f256b6236418ca4e87c82933abf1035e5447d41a00c3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5655153$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5655153$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Sadimon, S B</creatorcontrib><creatorcontrib>Sunar, M S</creatorcontrib><creatorcontrib>Mohamad, D</creatorcontrib><creatorcontrib>Haron, H</creatorcontrib><title>Computer Generated Caricature: A Survey</title><title>2010 International Conference on Cyberworlds</title><addtitle>CW</addtitle><description>Caricature is a pictorial representation of a person or subject in summarizing way by exaggerating the most distinctive features and simplifies the common features in order to make that subject different from others and at the same time, preserve the likeness of the subject. Computer Generated Caricature is developed in order to assist the user in producing caricature automatically or semi-automatically. It is derived from the rapid advance in computer graphics and computer vision and introduced as a part of computer graphics' non-photo realistic rendering technologies as well. Recently, Computer Generated Caricature becomes particularly interesting research topic due to the advantageous features of privacy, security, simplification, amusement and their explosive emergent real-world application such as in magazine, digital entertainment, Internet and mobile application. On the basis of the previous facts, this paper surveys the uses of caricature in variety of applications, theories and rules in the art of drawing caricature, how these theories are simulated in the development of caricature generation system and the current research trend in this field. Computer generated caricature can be divided into two main categories based on their input data type: human centered approach and image processing approach. Next, process of generating caricature from input photo is explained briefly. It also reported the state of the art techniques in generating caricature by classifying it into four approaches: interactive, regularity-based, learning-based and predefined database of caricature illustration. Lastly, this paper will discuss relevant issues, problems and several promising direction of future research.</description><subject>caricature</subject><subject>Computers</subject><subject>exaggeration</subject><subject>Face</subject><subject>face image</subject><subject>Face recognition</subject><subject>facial feature extraction</subject><subject>Facial features</subject><subject>Feature extraction</subject><subject>Pragmatics</subject><subject>Visualization</subject><isbn>1424483018</isbn><isbn>9781424483013</isbn><isbn>9780769542157</isbn><isbn>0769542158</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjE1Lw0AQQFdEUGsuXr3k5il1Z2dmP7yVoFUo9FDFY9lsJhCxWjaJ0H9vwb7L412eUreg5wA6PNQfc6OPgXimiuC8djYwGWB3rq6BDJFHDf5SFcPwqY-wcYxwpe7rn91-GiWXS_mWHEdpyzrmPsVxyvJYLsrNlH_lcKMuuvg1SHHyTL0_P73VL9VqvXytF6sqGbBjhW1qvG0hBiDqHBpqmtAZto01aAl8iiTeJW8CYmw60MjCRK4liFonnKm7_28vItt97ncxH7ZsmYER_wCvpD5N</recordid><startdate>201010</startdate><enddate>201010</enddate><creator>Sadimon, S B</creator><creator>Sunar, M S</creator><creator>Mohamad, D</creator><creator>Haron, H</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201010</creationdate><title>Computer Generated Caricature: A Survey</title><author>Sadimon, S B ; Sunar, M S ; Mohamad, D ; Haron, H</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c216t-3dcb86d1a9144f7324bb9f256b6236418ca4e87c82933abf1035e5447d41a00c3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>caricature</topic><topic>Computers</topic><topic>exaggeration</topic><topic>Face</topic><topic>face image</topic><topic>Face recognition</topic><topic>facial feature extraction</topic><topic>Facial features</topic><topic>Feature extraction</topic><topic>Pragmatics</topic><topic>Visualization</topic><toplevel>online_resources</toplevel><creatorcontrib>Sadimon, S B</creatorcontrib><creatorcontrib>Sunar, M S</creatorcontrib><creatorcontrib>Mohamad, D</creatorcontrib><creatorcontrib>Haron, H</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Sadimon, S B</au><au>Sunar, M S</au><au>Mohamad, D</au><au>Haron, H</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Computer Generated Caricature: A Survey</atitle><btitle>2010 International Conference on Cyberworlds</btitle><stitle>CW</stitle><date>2010-10</date><risdate>2010</risdate><spage>383</spage><epage>390</epage><pages>383-390</pages><isbn>1424483018</isbn><isbn>9781424483013</isbn><eisbn>9780769542157</eisbn><eisbn>0769542158</eisbn><abstract>Caricature is a pictorial representation of a person or subject in summarizing way by exaggerating the most distinctive features and simplifies the common features in order to make that subject different from others and at the same time, preserve the likeness of the subject. Computer Generated Caricature is developed in order to assist the user in producing caricature automatically or semi-automatically. It is derived from the rapid advance in computer graphics and computer vision and introduced as a part of computer graphics' non-photo realistic rendering technologies as well. Recently, Computer Generated Caricature becomes particularly interesting research topic due to the advantageous features of privacy, security, simplification, amusement and their explosive emergent real-world application such as in magazine, digital entertainment, Internet and mobile application. On the basis of the previous facts, this paper surveys the uses of caricature in variety of applications, theories and rules in the art of drawing caricature, how these theories are simulated in the development of caricature generation system and the current research trend in this field. Computer generated caricature can be divided into two main categories based on their input data type: human centered approach and image processing approach. Next, process of generating caricature from input photo is explained briefly. It also reported the state of the art techniques in generating caricature by classifying it into four approaches: interactive, regularity-based, learning-based and predefined database of caricature illustration. Lastly, this paper will discuss relevant issues, problems and several promising direction of future research.</abstract><pub>IEEE</pub><doi>10.1109/CW.2010.33</doi><tpages>8</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 1424483018 |
ispartof | 2010 International Conference on Cyberworlds, 2010, p.383-390 |
issn | |
language | eng |
recordid | cdi_ieee_primary_5655153 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | caricature Computers exaggeration Face face image Face recognition facial feature extraction Facial features Feature extraction Pragmatics Visualization |
title | Computer Generated Caricature: A Survey |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-25T11%3A29%3A11IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Computer%20Generated%20Caricature:%20A%20Survey&rft.btitle=2010%20International%20Conference%20on%20Cyberworlds&rft.au=Sadimon,%20S%20B&rft.date=2010-10&rft.spage=383&rft.epage=390&rft.pages=383-390&rft.isbn=1424483018&rft.isbn_list=9781424483013&rft_id=info:doi/10.1109/CW.2010.33&rft_dat=%3Cieee_6IE%3E5655153%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=9780769542157&rft.eisbn_list=0769542158&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5655153&rfr_iscdi=true |