Formation Switching Strategy of Multi-NPC Suitable for MMOG
Considering of the formation switching problem of multi-NPC in MMOG,this paper puts forward a formation control strategy of multi-NPC based on Artificial Potential and Tree Structure. According to the network game's characteristic ,we establishe moving model based on the artificial potential fi...
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creator | Shi Xiang-Bin Luo Ming Bi Jing |
description | Considering of the formation switching problem of multi-NPC in MMOG,this paper puts forward a formation control strategy of multi-NPC based on Artificial Potential and Tree Structure. According to the network game's characteristic ,we establishe moving model based on the artificial potential fiel; It uses the tree structure base on the leader - follower formation control method, and achieves multi-NPC' s formation switching through controlling NPC' s heading and speed with "distance-angle" motion control model. Experimental results show that this strategy enables NPCs to formation switching successfully, and it fulfills the real-time, realistic and challenging demand of the games. |
doi_str_mv | 10.1109/ITAPP.2010.5566599 |
format | Conference Proceeding |
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According to the network game's characteristic ,we establishe moving model based on the artificial potential fiel; It uses the tree structure base on the leader - follower formation control method, and achieves multi-NPC' s formation switching through controlling NPC' s heading and speed with "distance-angle" motion control model. Experimental results show that this strategy enables NPCs to formation switching successfully, and it fulfills the real-time, realistic and challenging demand of the games.</description><identifier>ISBN: 1424451426</identifier><identifier>ISBN: 9781424451425</identifier><identifier>EISBN: 9781424451432</identifier><identifier>EISBN: 1424451434</identifier><identifier>DOI: 10.1109/ITAPP.2010.5566599</identifier><identifier>LCCN: 2009934056</identifier><language>chi ; eng</language><publisher>IEEE</publisher><subject>Conferences ; Games ; Lead ; Mobile robots ; Switches</subject><ispartof>2010 International Conference on Internet Technology and Applications, 2010, p.1-4</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5566599$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2051,27904,54898</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5566599$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Shi Xiang-Bin</creatorcontrib><creatorcontrib>Luo Ming</creatorcontrib><creatorcontrib>Bi Jing</creatorcontrib><title>Formation Switching Strategy of Multi-NPC Suitable for MMOG</title><title>2010 International Conference on Internet Technology and Applications</title><addtitle>ITAPP</addtitle><description>Considering of the formation switching problem of multi-NPC in MMOG,this paper puts forward a formation control strategy of multi-NPC based on Artificial Potential and Tree Structure. 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Experimental results show that this strategy enables NPCs to formation switching successfully, and it fulfills the real-time, realistic and challenging demand of the games.</description><subject>Conferences</subject><subject>Games</subject><subject>Lead</subject><subject>Mobile robots</subject><subject>Switches</subject><isbn>1424451426</isbn><isbn>9781424451425</isbn><isbn>9781424451432</isbn><isbn>1424451434</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1j81Kw0AURkekoK15Ad3MC6Te-Y0XVyXYWmhsINmXSWamjqSNJFOkb2_BejYfZ_PBIeSRwZwxwOd1vSjLOYeLK6W1QrwhCWYvTHIpFZOC35Lpv3A9IVMOgCgkKH1HknH8ggtScYbZPXld9sPBxNAfafUTYvsZjntaxcFEtz_T3tPi1MWQfpQ5rU4hmqZz1PcDLYrt6oFMvOlGl1x3RurlW52_p5vtap0vNmlAiKlm0DID4Lx3GTZGc-2hlRJEa5mw1jvJLNfoMgYcwWnMhG-Z1oarxlgrZuTp7zY453bfQziY4by7totf7pRJ_A</recordid><startdate>201008</startdate><enddate>201008</enddate><creator>Shi Xiang-Bin</creator><creator>Luo Ming</creator><creator>Bi Jing</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201008</creationdate><title>Formation Switching Strategy of Multi-NPC Suitable for MMOG</title><author>Shi Xiang-Bin ; Luo Ming ; Bi Jing</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-610c1a00effe79ba626f0c4403cd13ddfe41d269e710290e6973fc166a25badd3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>chi ; eng</language><creationdate>2010</creationdate><topic>Conferences</topic><topic>Games</topic><topic>Lead</topic><topic>Mobile robots</topic><topic>Switches</topic><toplevel>online_resources</toplevel><creatorcontrib>Shi Xiang-Bin</creatorcontrib><creatorcontrib>Luo Ming</creatorcontrib><creatorcontrib>Bi Jing</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Shi Xiang-Bin</au><au>Luo Ming</au><au>Bi Jing</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Formation Switching Strategy of Multi-NPC Suitable for MMOG</atitle><btitle>2010 International Conference on Internet Technology and Applications</btitle><stitle>ITAPP</stitle><date>2010-08</date><risdate>2010</risdate><spage>1</spage><epage>4</epage><pages>1-4</pages><isbn>1424451426</isbn><isbn>9781424451425</isbn><eisbn>9781424451432</eisbn><eisbn>1424451434</eisbn><abstract>Considering of the formation switching problem of multi-NPC in MMOG,this paper puts forward a formation control strategy of multi-NPC based on Artificial Potential and Tree Structure. According to the network game's characteristic ,we establishe moving model based on the artificial potential fiel; It uses the tree structure base on the leader - follower formation control method, and achieves multi-NPC' s formation switching through controlling NPC' s heading and speed with "distance-angle" motion control model. Experimental results show that this strategy enables NPCs to formation switching successfully, and it fulfills the real-time, realistic and challenging demand of the games.</abstract><pub>IEEE</pub><doi>10.1109/ITAPP.2010.5566599</doi><tpages>4</tpages></addata></record> |
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subjects | Conferences Games Lead Mobile robots Switches |
title | Formation Switching Strategy of Multi-NPC Suitable for MMOG |
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