WiiEMG: A real-time environment for control of the Wii with surface electromyography
We have developed a hardware and software platform, the WiiEMG, for controlling the Wii™ video game console with surface electromyography (EMG). WiiEMG is intended to assist with training and performance assessment of myoelectric control of upper arm prostheses. For this application, a player wears...
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creator | Oppenheim, H Armiger, R S Vogelstein, R J |
description | We have developed a hardware and software platform, the WiiEMG, for controlling the Wii™ video game console with surface electromyography (EMG). WiiEMG is intended to assist with training and performance assessment of myoelectric control of upper arm prostheses. For this application, a player wears skin surface electrodes over myoelectric control sites. A real-time signal analysis system acquires amplified EMG signals and classifies the activity patterns associated with different motions. In addition, the amplitude of this pattern is used as a velocity signal, which is differentiated to give acceleration. Finally, a scaled version of this acceleration value is input as an analog voltage into a modified Wiimote™ in place of the normal accelerometer, and the Wiimote communicates the data to the console. To evaluate the system's performance, six able-bodied subjects were used to test the WiiEMG by playing the game Wii Tennis™ using myoelectric control. Results are reported that show how users develop improved EMG control after only a few brief trials. Improved muscle and EMG control has the potential to benefit myoelectric limb use as well as motor skills rehabilitation. |
doi_str_mv | 10.1109/ISCAS.2010.5537390 |
format | Conference Proceeding |
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WiiEMG is intended to assist with training and performance assessment of myoelectric control of upper arm prostheses. For this application, a player wears skin surface electrodes over myoelectric control sites. A real-time signal analysis system acquires amplified EMG signals and classifies the activity patterns associated with different motions. In addition, the amplitude of this pattern is used as a velocity signal, which is differentiated to give acceleration. Finally, a scaled version of this acceleration value is input as an analog voltage into a modified Wiimote™ in place of the normal accelerometer, and the Wiimote communicates the data to the console. To evaluate the system's performance, six able-bodied subjects were used to test the WiiEMG by playing the game Wii Tennis™ using myoelectric control. Results are reported that show how users develop improved EMG control after only a few brief trials. Improved muscle and EMG control has the potential to benefit myoelectric limb use as well as motor skills rehabilitation.</description><identifier>ISSN: 0271-4302</identifier><identifier>ISBN: 1424453089</identifier><identifier>ISBN: 9781424453085</identifier><identifier>EISSN: 2158-1525</identifier><identifier>EISBN: 9781424453092</identifier><identifier>EISBN: 1424453097</identifier><identifier>DOI: 10.1109/ISCAS.2010.5537390</identifier><identifier>LCCN: 80-646530</identifier><language>eng</language><publisher>IEEE</publisher><subject>Acceleration ; Application software ; Electrodes ; Electromyography ; Games ; Hardware ; Prosthetics ; Real time systems ; Signal analysis ; Skin</subject><ispartof>2010 IEEE International Symposium on Circuits and Systems (ISCAS), 2010, p.957-960</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5537390$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5537390$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Oppenheim, H</creatorcontrib><creatorcontrib>Armiger, R S</creatorcontrib><creatorcontrib>Vogelstein, R J</creatorcontrib><title>WiiEMG: A real-time environment for control of the Wii with surface electromyography</title><title>2010 IEEE International Symposium on Circuits and Systems (ISCAS)</title><addtitle>ISCAS</addtitle><description>We have developed a hardware and software platform, the WiiEMG, for controlling the Wii™ video game console with surface electromyography (EMG). 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Improved muscle and EMG control has the potential to benefit myoelectric limb use as well as motor skills rehabilitation.</description><subject>Acceleration</subject><subject>Application software</subject><subject>Electrodes</subject><subject>Electromyography</subject><subject>Games</subject><subject>Hardware</subject><subject>Prosthetics</subject><subject>Real time systems</subject><subject>Signal analysis</subject><subject>Skin</subject><issn>0271-4302</issn><issn>2158-1525</issn><isbn>1424453089</isbn><isbn>9781424453085</isbn><isbn>9781424453092</isbn><isbn>1424453097</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1kMtOAkEQRdsHiSPyA7rpH2js98MdIYgkGBdgXJK2p0bazIP0jBr-3k7E2txUzqlaXIRuGZ0yRt39ajOfbaac5l0pYYSjZ2jijGWSS6kEdfwcFZwpS5ji6gJd_wPrLlFBuWFECspHqLCUaKkzuUKTvv-keaTiWpgCbd9iXDwvH_AMJ_A1GWIDGNrvmLq2gXbAVZdw6NohdTXuKjzsAecT_BOHPe6_UuVD9msIWWiO3Ufyh_3xBo0qX_cwOeUYvT4utvMnsn5ZruazNYnMqIEE7QNn0gUNlfJBydJSR42y1r4H45zyPJSGgQ60VKX0wVoGpc-mNpWSIMbo7u9vBIDdIcXGp-PuVJb4Bc82V84</recordid><startdate>201005</startdate><enddate>201005</enddate><creator>Oppenheim, H</creator><creator>Armiger, R S</creator><creator>Vogelstein, R J</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>201005</creationdate><title>WiiEMG: A real-time environment for control of the Wii with surface electromyography</title><author>Oppenheim, H ; Armiger, R S ; Vogelstein, R J</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-c6ac2149c6ef5ac54d809075888bc7995a2cd71e6c0d5d4ac881edaac567f54e3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Acceleration</topic><topic>Application software</topic><topic>Electrodes</topic><topic>Electromyography</topic><topic>Games</topic><topic>Hardware</topic><topic>Prosthetics</topic><topic>Real time systems</topic><topic>Signal analysis</topic><topic>Skin</topic><toplevel>online_resources</toplevel><creatorcontrib>Oppenheim, H</creatorcontrib><creatorcontrib>Armiger, R S</creatorcontrib><creatorcontrib>Vogelstein, R J</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Oppenheim, H</au><au>Armiger, R S</au><au>Vogelstein, R J</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>WiiEMG: A real-time environment for control of the Wii with surface electromyography</atitle><btitle>2010 IEEE International Symposium on Circuits and Systems (ISCAS)</btitle><stitle>ISCAS</stitle><date>2010-05</date><risdate>2010</risdate><spage>957</spage><epage>960</epage><pages>957-960</pages><issn>0271-4302</issn><eissn>2158-1525</eissn><isbn>1424453089</isbn><isbn>9781424453085</isbn><eisbn>9781424453092</eisbn><eisbn>1424453097</eisbn><abstract>We have developed a hardware and software platform, the WiiEMG, for controlling the Wii™ video game console with surface electromyography (EMG). WiiEMG is intended to assist with training and performance assessment of myoelectric control of upper arm prostheses. For this application, a player wears skin surface electrodes over myoelectric control sites. A real-time signal analysis system acquires amplified EMG signals and classifies the activity patterns associated with different motions. In addition, the amplitude of this pattern is used as a velocity signal, which is differentiated to give acceleration. Finally, a scaled version of this acceleration value is input as an analog voltage into a modified Wiimote™ in place of the normal accelerometer, and the Wiimote communicates the data to the console. To evaluate the system's performance, six able-bodied subjects were used to test the WiiEMG by playing the game Wii Tennis™ using myoelectric control. Results are reported that show how users develop improved EMG control after only a few brief trials. Improved muscle and EMG control has the potential to benefit myoelectric limb use as well as motor skills rehabilitation.</abstract><pub>IEEE</pub><doi>10.1109/ISCAS.2010.5537390</doi><tpages>4</tpages></addata></record> |
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ispartof | 2010 IEEE International Symposium on Circuits and Systems (ISCAS), 2010, p.957-960 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Acceleration Application software Electrodes Electromyography Games Hardware Prosthetics Real time systems Signal analysis Skin |
title | WiiEMG: A real-time environment for control of the Wii with surface electromyography |
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