Modding Commercial Game for Physics Learning: A Preliminary Study
The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Result...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 227 |
---|---|
container_issue | |
container_start_page | 225 |
container_title | |
container_volume | |
creator | Hang-Zheng Sun Lin Guey-Fa Chiou |
description | The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning. |
doi_str_mv | 10.1109/DIGITEL.2010.41 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_5463776</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5463776</ieee_id><sourcerecordid>5463776</sourcerecordid><originalsourceid>FETCH-LOGICAL-c136t-98adf3d6ae5180aa53e2f60f3e2b37620a0aad58b3a2b67f1bb24fdbcf7c2df53</originalsourceid><addsrcrecordid>eNo1jktLxDAAhCOyoLv27MFL_kDXvNN4K3W3FiouuJ6XpEk00oek66H_3oA6l2E-hmEAuMVoizFS949N3Rx37ZagRBi-AJmSBWaEMcEoQ5dg_R8oXoE1QUgpRpWQVyCb50-UxHii5BqUz5O1YXyH1TQMLnZB97DWg4N-ivDwscyhm2HrdBxT6QGW8BBdH4Yw6rjA1_O3XW7Ayut-dtmfb8DbfnesnvL2pW6qss07TMU5V4W2nlqhHccF0ppTR7xAPpmhUhCkE7S8MFQTI6THxhDmrem87Ij1nG7A3e9ucM6dvmIY0oUTZ4JKKegP3l9M-w</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Modding Commercial Game for Physics Learning: A Preliminary Study</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Hang-Zheng Sun Lin ; Guey-Fa Chiou</creator><creatorcontrib>Hang-Zheng Sun Lin ; Guey-Fa Chiou</creatorcontrib><description>The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning.</description><identifier>ISBN: 1424464331</identifier><identifier>ISBN: 9781424464333</identifier><identifier>EISBN: 9781424464340</identifier><identifier>EISBN: 142446434X</identifier><identifier>DOI: 10.1109/DIGITEL.2010.41</identifier><identifier>LCCN: 2009943967</identifier><language>eng</language><publisher>IEEE</publisher><subject>Animation ; Computer science education ; Educational institutions ; Fires ; game-based learning ; Games ; modding ; Negative feedback ; Physics computing ; Physics education ; physics learning ; Sun ; Testing</subject><ispartof>2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010, p.225-227</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c136t-98adf3d6ae5180aa53e2f60f3e2b37620a0aad58b3a2b67f1bb24fdbcf7c2df53</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5463776$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2056,27924,54919</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5463776$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Hang-Zheng Sun Lin</creatorcontrib><creatorcontrib>Guey-Fa Chiou</creatorcontrib><title>Modding Commercial Game for Physics Learning: A Preliminary Study</title><title>2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning</title><addtitle>DIGITEL</addtitle><description>The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning.</description><subject>Animation</subject><subject>Computer science education</subject><subject>Educational institutions</subject><subject>Fires</subject><subject>game-based learning</subject><subject>Games</subject><subject>modding</subject><subject>Negative feedback</subject><subject>Physics computing</subject><subject>Physics education</subject><subject>physics learning</subject><subject>Sun</subject><subject>Testing</subject><isbn>1424464331</isbn><isbn>9781424464333</isbn><isbn>9781424464340</isbn><isbn>142446434X</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1jktLxDAAhCOyoLv27MFL_kDXvNN4K3W3FiouuJ6XpEk00oek66H_3oA6l2E-hmEAuMVoizFS949N3Rx37ZagRBi-AJmSBWaEMcEoQ5dg_R8oXoE1QUgpRpWQVyCb50-UxHii5BqUz5O1YXyH1TQMLnZB97DWg4N-ivDwscyhm2HrdBxT6QGW8BBdH4Yw6rjA1_O3XW7Ayut-dtmfb8DbfnesnvL2pW6qss07TMU5V4W2nlqhHccF0ppTR7xAPpmhUhCkE7S8MFQTI6THxhDmrem87Ij1nG7A3e9ucM6dvmIY0oUTZ4JKKegP3l9M-w</recordid><startdate>201004</startdate><enddate>201004</enddate><creator>Hang-Zheng Sun Lin</creator><creator>Guey-Fa Chiou</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201004</creationdate><title>Modding Commercial Game for Physics Learning: A Preliminary Study</title><author>Hang-Zheng Sun Lin ; Guey-Fa Chiou</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c136t-98adf3d6ae5180aa53e2f60f3e2b37620a0aad58b3a2b67f1bb24fdbcf7c2df53</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Animation</topic><topic>Computer science education</topic><topic>Educational institutions</topic><topic>Fires</topic><topic>game-based learning</topic><topic>Games</topic><topic>modding</topic><topic>Negative feedback</topic><topic>Physics computing</topic><topic>Physics education</topic><topic>physics learning</topic><topic>Sun</topic><topic>Testing</topic><toplevel>online_resources</toplevel><creatorcontrib>Hang-Zheng Sun Lin</creatorcontrib><creatorcontrib>Guey-Fa Chiou</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Hang-Zheng Sun Lin</au><au>Guey-Fa Chiou</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Modding Commercial Game for Physics Learning: A Preliminary Study</atitle><btitle>2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning</btitle><stitle>DIGITEL</stitle><date>2010-04</date><risdate>2010</risdate><spage>225</spage><epage>227</epage><pages>225-227</pages><isbn>1424464331</isbn><isbn>9781424464333</isbn><eisbn>9781424464340</eisbn><eisbn>142446434X</eisbn><abstract>The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning.</abstract><pub>IEEE</pub><doi>10.1109/DIGITEL.2010.41</doi><tpages>3</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 1424464331 |
ispartof | 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010, p.225-227 |
issn | |
language | eng |
recordid | cdi_ieee_primary_5463776 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Computer science education Educational institutions Fires game-based learning Games modding Negative feedback Physics computing Physics education physics learning Sun Testing |
title | Modding Commercial Game for Physics Learning: A Preliminary Study |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-10T20%3A50%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Modding%20Commercial%20Game%20for%20Physics%20Learning:%20A%20Preliminary%20Study&rft.btitle=2010%20Third%20IEEE%20International%20Conference%20on%20Digital%20Game%20and%20Intelligent%20Toy%20Enhanced%20Learning&rft.au=Hang-Zheng%20Sun%20Lin&rft.date=2010-04&rft.spage=225&rft.epage=227&rft.pages=225-227&rft.isbn=1424464331&rft.isbn_list=9781424464333&rft_id=info:doi/10.1109/DIGITEL.2010.41&rft_dat=%3Cieee_6IE%3E5463776%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=9781424464340&rft.eisbn_list=142446434X&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5463776&rfr_iscdi=true |