Modding Commercial Game for Physics Learning: A Preliminary Study

The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Result...

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Hauptverfasser: Hang-Zheng Sun Lin, Guey-Fa Chiou
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description The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning.
doi_str_mv 10.1109/DIGITEL.2010.41
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ispartof 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010, p.225-227
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Animation
Computer science education
Educational institutions
Fires
game-based learning
Games
modding
Negative feedback
Physics computing
Physics education
physics learning
Sun
Testing
title Modding Commercial Game for Physics Learning: A Preliminary Study
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