Research on the Computer Simulation Technique of Cylindrical Centerless Grinding Process
Animation design for computer simulation technique of cylindrical centerless grinding process is proposed based on analysis on the processing character of centerless grinding and the techniques of computer simulation. 3DS file and model structures are applied to reconstruct the simulation model of t...
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creator | Hua Chunjian Zhang Qiuju Xia Yubing |
description | Animation design for computer simulation technique of cylindrical centerless grinding process is proposed based on analysis on the processing character of centerless grinding and the techniques of computer simulation. 3DS file and model structures are applied to reconstruct the simulation model of the centerless grinding. Two-dimension animated simulation for the grinding process is realized combining OpenGL technology which is used to present three dimensional appearance changing of workpiece during processing. Testing on the system show that the simulation system presented in the paper has good real-time performance, friendly interactivity and ability to simulate two or three dimensional animation in practice. |
doi_str_mv | 10.1109/ETCS.2010.551 |
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Two-dimension animated simulation for the grinding process is realized combining OpenGL technology which is used to present three dimensional appearance changing of workpiece during processing. Testing on the system show that the simulation system presented in the paper has good real-time performance, friendly interactivity and ability to simulate two or three dimensional animation in practice.</description><identifier>ISBN: 1424463882</identifier><identifier>ISBN: 9781424463886</identifier><identifier>EISBN: 1424463890</identifier><identifier>EISBN: 9781424463893</identifier><identifier>DOI: 10.1109/ETCS.2010.551</identifier><identifier>LCCN: 2010900625</identifier><language>eng</language><publisher>IEEE</publisher><subject>Analytical models ; Animation ; Computational modeling ; Computer simulation ; cylindrical centerless grinding ; Grinding machines ; Mathematical model ; OpenGL ; Production ; Real time systems ; Shape ; simulation ; System testing ; workpiece</subject><ispartof>2010 Second International Workshop on Education Technology and Computer Science, 2010, Vol.3, p.431-433</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5458704$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5458704$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Hua Chunjian</creatorcontrib><creatorcontrib>Zhang Qiuju</creatorcontrib><creatorcontrib>Xia Yubing</creatorcontrib><title>Research on the Computer Simulation Technique of Cylindrical Centerless Grinding Process</title><title>2010 Second International Workshop on Education Technology and Computer Science</title><addtitle>ETCS</addtitle><description>Animation design for computer simulation technique of cylindrical centerless grinding process is proposed based on analysis on the processing character of centerless grinding and the techniques of computer simulation. 3DS file and model structures are applied to reconstruct the simulation model of the centerless grinding. Two-dimension animated simulation for the grinding process is realized combining OpenGL technology which is used to present three dimensional appearance changing of workpiece during processing. Testing on the system show that the simulation system presented in the paper has good real-time performance, friendly interactivity and ability to simulate two or three dimensional animation in practice.</description><subject>Analytical models</subject><subject>Animation</subject><subject>Computational modeling</subject><subject>Computer simulation</subject><subject>cylindrical centerless grinding</subject><subject>Grinding machines</subject><subject>Mathematical model</subject><subject>OpenGL</subject><subject>Production</subject><subject>Real time systems</subject><subject>Shape</subject><subject>simulation</subject><subject>System testing</subject><subject>workpiece</subject><isbn>1424463882</isbn><isbn>9781424463886</isbn><isbn>1424463890</isbn><isbn>9781424463893</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpFj09LAzEUxCNS0NYePXnJF2h9ySa7yVEWbYWCYvfgraSbFzeyf2qye-i3N6LgXB7zY3jMEHLLYM0Y6PvHqtyvOSQrJbsgcya4EHmmNFz-G8VnZP4T0gA5l1dkGeMnJAnJc6auyfsbRjShbujQ07FBWg7daRox0L3vptaMPvEK66b3XxPSwdHy3PreBl-blpbYp2iLMdJNSNT3H_Q1DHUCN2TmTBtx-XcXpHpKlber3cvmuXzYrbyGcWVdxjRX3CpjtVTSFpwbZ5lOQKFQ7mi4E45xlktTYM2ONsuNSfMcgAKZLcjd71uPiIdT8J0J54MUUhUgsm_5n1Pz</recordid><startdate>201003</startdate><enddate>201003</enddate><creator>Hua Chunjian</creator><creator>Zhang Qiuju</creator><creator>Xia Yubing</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201003</creationdate><title>Research on the Computer Simulation Technique of Cylindrical Centerless Grinding Process</title><author>Hua Chunjian ; Zhang Qiuju ; Xia Yubing</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-df319282d8ad9585d722afd19d8a8e48fba2f4f12165a7ec1bd36aa142f008053</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Analytical models</topic><topic>Animation</topic><topic>Computational modeling</topic><topic>Computer simulation</topic><topic>cylindrical centerless grinding</topic><topic>Grinding machines</topic><topic>Mathematical model</topic><topic>OpenGL</topic><topic>Production</topic><topic>Real time systems</topic><topic>Shape</topic><topic>simulation</topic><topic>System testing</topic><topic>workpiece</topic><toplevel>online_resources</toplevel><creatorcontrib>Hua Chunjian</creatorcontrib><creatorcontrib>Zhang Qiuju</creatorcontrib><creatorcontrib>Xia Yubing</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Hua Chunjian</au><au>Zhang Qiuju</au><au>Xia Yubing</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Research on the Computer Simulation Technique of Cylindrical Centerless Grinding Process</atitle><btitle>2010 Second International Workshop on Education Technology and Computer Science</btitle><stitle>ETCS</stitle><date>2010-03</date><risdate>2010</risdate><volume>3</volume><spage>431</spage><epage>433</epage><pages>431-433</pages><isbn>1424463882</isbn><isbn>9781424463886</isbn><eisbn>1424463890</eisbn><eisbn>9781424463893</eisbn><abstract>Animation design for computer simulation technique of cylindrical centerless grinding process is proposed based on analysis on the processing character of centerless grinding and the techniques of computer simulation. 3DS file and model structures are applied to reconstruct the simulation model of the centerless grinding. Two-dimension animated simulation for the grinding process is realized combining OpenGL technology which is used to present three dimensional appearance changing of workpiece during processing. Testing on the system show that the simulation system presented in the paper has good real-time performance, friendly interactivity and ability to simulate two or three dimensional animation in practice.</abstract><pub>IEEE</pub><doi>10.1109/ETCS.2010.551</doi><tpages>3</tpages></addata></record> |
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subjects | Analytical models Animation Computational modeling Computer simulation cylindrical centerless grinding Grinding machines Mathematical model OpenGL Production Real time systems Shape simulation System testing workpiece |
title | Research on the Computer Simulation Technique of Cylindrical Centerless Grinding Process |
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