Measurement and analysis of World of Warcraft in mobile WiMAX networks
Online games have been played mainly over wired networks due to high speed links and capable desktop computers. The advances in mobile devices and ever increasing wireless link bandwidth motivate us to study whether players can enjoy online gaming over broadband wireless networks such as mobile WiMA...
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creator | Xiaofei Wang Hyunchul Kim Vasilakos, Athanasios V Kwon, Ted Yanghee Choi Sunghyun Choi Hanyoung Jang |
description | Online games have been played mainly over wired networks due to high speed links and capable desktop computers. The advances in mobile devices and ever increasing wireless link bandwidth motivate us to study whether players can enjoy online gaming over broadband wireless networks such as mobile WiMAX networks. In this paper we carry out the World of Warcraft (WoW) measurements via the mobile WiMAX networks and analysis the performance. We focus on two aspects: (1) application level packet dynamics such as RTT and jitter; (2) WiMAX link level statistics such as wireless link quality and handovers. We measure various scenarios for comprehensive analysis of WoW traffic and WiMAX link-layer characteristics. Finally we discuss how to improve the service quality of WiMAX online gaming. |
doi_str_mv | 10.1109/NETGAMES.2009.5446236 |
format | Conference Proceeding |
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The advances in mobile devices and ever increasing wireless link bandwidth motivate us to study whether players can enjoy online gaming over broadband wireless networks such as mobile WiMAX networks. In this paper we carry out the World of Warcraft (WoW) measurements via the mobile WiMAX networks and analysis the performance. We focus on two aspects: (1) application level packet dynamics such as RTT and jitter; (2) WiMAX link level statistics such as wireless link quality and handovers. We measure various scenarios for comprehensive analysis of WoW traffic and WiMAX link-layer characteristics. Finally we discuss how to improve the service quality of WiMAX online gaming.</abstract><pub>IEEE</pub><doi>10.1109/NETGAMES.2009.5446236</doi><tpages>6</tpages></addata></record> |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | analysis Bandwidth Delay Measurement online game Performance analysis Performance loss Telecommunication computing Telecommunication traffic Web and internet services WiMAX Wireless LAN Wireless networks |
title | Measurement and analysis of World of Warcraft in mobile WiMAX networks |
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