Measurement and analysis of World of Warcraft in mobile WiMAX networks

Online games have been played mainly over wired networks due to high speed links and capable desktop computers. The advances in mobile devices and ever increasing wireless link bandwidth motivate us to study whether players can enjoy online gaming over broadband wireless networks such as mobile WiMA...

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Hauptverfasser: Xiaofei Wang, Hyunchul Kim, Vasilakos, Athanasios V, Kwon, Ted, Yanghee Choi, Sunghyun Choi, Hanyoung Jang
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Hyunchul Kim
Vasilakos, Athanasios V
Kwon, Ted
Yanghee Choi
Sunghyun Choi
Hanyoung Jang
description Online games have been played mainly over wired networks due to high speed links and capable desktop computers. The advances in mobile devices and ever increasing wireless link bandwidth motivate us to study whether players can enjoy online gaming over broadband wireless networks such as mobile WiMAX networks. In this paper we carry out the World of Warcraft (WoW) measurements via the mobile WiMAX networks and analysis the performance. We focus on two aspects: (1) application level packet dynamics such as RTT and jitter; (2) WiMAX link level statistics such as wireless link quality and handovers. We measure various scenarios for comprehensive analysis of WoW traffic and WiMAX link-layer characteristics. Finally we discuss how to improve the service quality of WiMAX online gaming.
doi_str_mv 10.1109/NETGAMES.2009.5446236
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identifier ISSN: 2156-8138
ispartof 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames), 2009, p.1-6
issn 2156-8138
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language eng
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects analysis
Bandwidth
Delay
Measurement
online game
Performance analysis
Performance loss
Telecommunication computing
Telecommunication traffic
Web and internet services
WiMAX
Wireless LAN
Wireless networks
title Measurement and analysis of World of Warcraft in mobile WiMAX networks
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