An Experiment in Rule-Based Crowd Behavior for Intelligent Games

Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator mod...

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Bibliographische Detailangaben
Hauptverfasser: Seongdong Kim, Hoffmann, C., Jae Moon Lee
Format: Tagungsbericht
Sprache:eng
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