An Experiment in Rule-Based Crowd Behavior for Intelligent Games
Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator mod...
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creator | Seongdong Kim Hoffmann, C. Jae Moon Lee |
description | Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games. |
doi_str_mv | 10.1109/ICCIT.2009.239 |
format | Conference Proceeding |
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To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.</description><subject>Animals</subject><subject>Animation</subject><subject>Artificial intelligence</subject><subject>Atmospheric modeling</subject><subject>collective behavior</subject><subject>Computational modeling</subject><subject>Computer simulation</subject><subject>Crowd behavior</subject><subject>Games</subject><subject>Information technology</subject><subject>Intelligent robots</subject><subject>interaction</subject><subject>rule-based behavior</subject><isbn>9781424452446</isbn><isbn>1424452449</isbn><isbn>9780769538969</isbn><isbn>0769538967</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2009</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjs1Lw0AUxFdEUGqvXrzkH0h8b7P7Nu9mG2oNFASp57Ixb3UhTUsSv_5748fhxzAwM4xSVwgZIvBNVZbVNtMAnOmcT9ScXQGO2OYFE5_-ejTaGDtB52o-DLEGTY4ICrhQt4suWX0epY976cYkdsnjWyvp0g_SJGV_-GiSpbz693jokzBRdaO0bXz5Ca_9XoZLdRZ8O8j8X2fq6W61Le_TzcO6KhebNKKzY8qEz1YDsnONNZqFqQlYm4Bs0OYN6-A1IYNYZy3VwZAB8FYXxtQBdT5T13-7UUR2x-mv7792NifHU_8bHzZIbg</recordid><startdate>200911</startdate><enddate>200911</enddate><creator>Seongdong Kim</creator><creator>Hoffmann, C.</creator><creator>Jae Moon Lee</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200911</creationdate><title>An Experiment in Rule-Based Crowd Behavior for Intelligent Games</title><author>Seongdong Kim ; Hoffmann, C. ; Jae Moon Lee</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-961c5201977d5429e96df1b4f194153d92fa26190e57556bf46400a52844bf123</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Animals</topic><topic>Animation</topic><topic>Artificial intelligence</topic><topic>Atmospheric modeling</topic><topic>collective behavior</topic><topic>Computational modeling</topic><topic>Computer simulation</topic><topic>Crowd behavior</topic><topic>Games</topic><topic>Information technology</topic><topic>Intelligent robots</topic><topic>interaction</topic><topic>rule-based behavior</topic><toplevel>online_resources</toplevel><creatorcontrib>Seongdong Kim</creatorcontrib><creatorcontrib>Hoffmann, C.</creatorcontrib><creatorcontrib>Jae Moon Lee</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Xplore</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Seongdong Kim</au><au>Hoffmann, C.</au><au>Jae Moon Lee</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>An Experiment in Rule-Based Crowd Behavior for Intelligent Games</atitle><btitle>2009 Fourth International Conference on Computer Sciences and Convergence Information Technology</btitle><stitle>ICCIT</stitle><date>2009-11</date><risdate>2009</risdate><spage>410</spage><epage>415</epage><pages>410-415</pages><isbn>9781424452446</isbn><isbn>1424452449</isbn><eisbn>9780769538969</eisbn><eisbn>0769538967</eisbn><abstract>Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.</abstract><pub>IEEE</pub><doi>10.1109/ICCIT.2009.239</doi><tpages>6</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animals Animation Artificial intelligence Atmospheric modeling collective behavior Computational modeling Computer simulation Crowd behavior Games Information technology Intelligent robots interaction rule-based behavior |
title | An Experiment in Rule-Based Crowd Behavior for Intelligent Games |
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