An Experiment in Rule-Based Crowd Behavior for Intelligent Games

Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator mod...

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Hauptverfasser: Seongdong Kim, Hoffmann, C., Jae Moon Lee
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Jae Moon Lee
description Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.
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subjects Animals
Animation
Artificial intelligence
Atmospheric modeling
collective behavior
Computational modeling
Computer simulation
Crowd behavior
Games
Information technology
Intelligent robots
interaction
rule-based behavior
title An Experiment in Rule-Based Crowd Behavior for Intelligent Games
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