A real-time subsurface scattering rendering method for dynamic objects

The paper proposes a real-time subsurface scattering rendering method for dynamic objects. Subsurface scattering owned by translucent objects is a complex optical phenomenon. Since the complexity of the property description of translucent materials and their interaction with light, the pre-computing...

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Hauptverfasser: Li Shuai, Hao Ai-min, Wang Zhen, Lian Ren-ming
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Hao Ai-min
Wang Zhen
Lian Ren-ming
description The paper proposes a real-time subsurface scattering rendering method for dynamic objects. Subsurface scattering owned by translucent objects is a complex optical phenomenon. Since the complexity of the property description of translucent materials and their interaction with light, the pre-computing methods are usually used to render subsurface scattering of translucent objects, but these approaches either limit the objects to be non-deformable or limit the translucent materials to be homogeneous. In this paper, a new translucent material describing and decomposed light computing model is set forth, on basis of which image-space approximate computing methods for single scattering and multiple scattering are respectively proposed. The algorithm can fulfill the real-time rendering of dynamic objects by fully exploiting the capability of graphics processing units (GPU).
doi_str_mv 10.1109/ICCSE.2009.5228341
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subjects Biomedical optical imaging
dynamic scene
GPU
image space
Layout
Light scattering
Optical materials
Optical scattering
Particle scattering
Physics computing
real-time rendering
Rendering (computer graphics)
Skin
subsurface scattering
translucent material
Virtual reality
title A real-time subsurface scattering rendering method for dynamic objects
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