Exploiting reality with multicast groups: a network architecture for large-scale virtual environments

Describes a network software architecture for solving the problem of scaling very large distributed simulations. The fundamental idea is to logically partition virtual environments by associating spatial, temporal and functionally-related entity classes with network multicast groups. We exploit the...

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Hauptverfasser: Macedomia, M.R., Zyda, M.J., Pratt, D.R., Brutzman, D.P., Barham, P.T.
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creator Macedomia, M.R.
Zyda, M.J.
Pratt, D.R.
Brutzman, D.P.
Barham, P.T.
description Describes a network software architecture for solving the problem of scaling very large distributed simulations. The fundamental idea is to logically partition virtual environments by associating spatial, temporal and functionally-related entity classes with network multicast groups. We exploit the actual characteristics of the real-world large-scale environments that are simulated by focusing or restricting an entity's processing and network resources to its area of interest via a local 'area of interest manager' (AOIM). Finally, we present an example of how we would implement this concept for ground vehicles. We have begun the design and construction of the AOIM for use with the NPSNET 3D vehicle simulator. NPSNET is currently the only distributed interactive simulation (DIS) protocol compliant simulator using IP multicast communications and is suitable for operation over the Internet.
doi_str_mv 10.1109/VRAIS.1995.512473
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ispartof Proceedings Virtual Reality Annual International Symposium '95, 1995, p.2-10
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subjects Computer architecture
Environmental management
Internet
Land vehicles
Large-scale systems
Multicast communication
Multicast protocols
Resource management
Software architecture
Virtual environment
title Exploiting reality with multicast groups: a network architecture for large-scale virtual environments
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