Generating various levels of detail of architectural objects for image-quality and frame-rate control rendering

This paper presents a method for representing complex models with various levels of detail. It is based on a geometrical simplification algorithm applied to a hierarchical scene described by a rooted-tree structure. In order to control the resulting image quality and the computation time, we use two...

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Hauptverfasser: Belblidia, S., Perrin, J.P., Paul, J.C.
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Perrin, J.P.
Paul, J.C.
description This paper presents a method for representing complex models with various levels of detail. It is based on a geometrical simplification algorithm applied to a hierarchical scene described by a rooted-tree structure. In order to control the resulting image quality and the computation time, we use two algorithms which allow to choose an adequate representation of the scene according to user-specified criteria.
doi_str_mv 10.1109/CGI.1996.511790
format Conference Proceeding
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language eng
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Acceleration
Graphics
Hardware
Image quality
Instruction sets
Layout
Merging
Partitioning algorithms
Rendering (computer graphics)
Surface fitting
title Generating various levels of detail of architectural objects for image-quality and frame-rate control rendering
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