The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff

Much excitement has been generated by the idea of harnessing levels of deep engagement offered by serious games in higher education (HE). However, little is known about academicspsila real views on the use of educational games in HE, yet academics are key to serious game implementation. An in-depth...

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Hauptverfasser: Beggs, R., O'Neill, P., Virapen, K., Alexander, S.
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Alexander, S.
description Much excitement has been generated by the idea of harnessing levels of deep engagement offered by serious games in higher education (HE). However, little is known about academicspsila real views on the use of educational games in HE, yet academics are key to serious game implementation. An in-depth survey of academic staff within the University of Ulster in Northern Ireland was carried out to discover their views of digital gaming, their gaming habits and the possible advantages or barriers to its use in HE. The survey was emailed to 1140 academic members of staff and 480 academic-related staff across four campuses. 190 staff members from six different faculties and central departments completed the survey. Respondents included professors, senior lecturers, lecturers, associate lecturers and academic-related staff.
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identifier ISBN: 9780769535883
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Academic Perceptions
Application software
Barriers in Gaming
Business
Education
Educational technology
Electronic learning
Europe
Games
Helium
Interactivity
Learning
Medical simulation
Motivation
Physics
Serious Games
Student Engagement
Video Games
title The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff
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