ScienceSpace: virtual realities for learning complex and abstract scientific concepts
Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted at high school and beginning college students, these worlds address Newtonian mechanics, electrostatics, and molecular structure...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 252 |
---|---|
container_issue | |
container_start_page | 246 |
container_title | |
container_volume | |
creator | Dede, C. Salzman, M.C. Bowen Loftin, R. |
description | Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted at high school and beginning college students, these worlds address Newtonian mechanics, electrostatics, and molecular structure and dynamics. Data has been collected on usability and learning through questionnaires, pre- and post-tests, in situ prediction and experiment and post-session interviews. The results are not uniformly conclusive but suggest that students can improve their mastery of abstract concepts through the use of virtual environments that have been designed for learning. Moreover, usability studies have identified many significant problems that have been addressed in successive refinements of these worlds. Future work will include collaborative learning studies (both local and distant), use of intelligent agents, and comparison with two-dimensional microworlds. |
doi_str_mv | 10.1109/VRAIS.1996.490534 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_490534</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>490534</ieee_id><sourcerecordid>490534</sourcerecordid><originalsourceid>FETCH-LOGICAL-c220t-9f24c3a22e69a89de7ae2b05d9e9229bd0fdf80b661057cfaab94e8d4b6a9ed63</originalsourceid><addsrcrecordid>eNotz19LwzAUBfCACOrcB9CnfIHOJG3TXt_G8M9gIFgnvo2b5EYiXVeSKPrtrczzch4O_OAwdiXFQkoBN6_Py3W3kAB6UYGoy-qEXYhWtrpRoN_O2DylDzGlqkWty3O27WygwVI3oqVb_hVi_sSeR8I-5ECJ-0PkPWEcwvDO7WE_9vTNcXAcTcoRbebpT8jBBzvtEzXmdMlOPfaJ5v89Y9v7u5fVY7F5elivlpvCKiVyAV5VtkSlSAO24KhBUkbUDgiUAuOEd74VRmsp6sZ6RAMVta4yGoGcLmfs-ugGItqNMewx_uyOx8tf0CtRHg</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>ScienceSpace: virtual realities for learning complex and abstract scientific concepts</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Dede, C. ; Salzman, M.C. ; Bowen Loftin, R.</creator><creatorcontrib>Dede, C. ; Salzman, M.C. ; Bowen Loftin, R.</creatorcontrib><description>Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted at high school and beginning college students, these worlds address Newtonian mechanics, electrostatics, and molecular structure and dynamics. Data has been collected on usability and learning through questionnaires, pre- and post-tests, in situ prediction and experiment and post-session interviews. The results are not uniformly conclusive but suggest that students can improve their mastery of abstract concepts through the use of virtual environments that have been designed for learning. Moreover, usability studies have identified many significant problems that have been addressed in successive refinements of these worlds. Future work will include collaborative learning studies (both local and distant), use of intelligent agents, and comparison with two-dimensional microworlds.</description><identifier>ISBN: 081867296X</identifier><identifier>ISBN: 9780818672965</identifier><identifier>DOI: 10.1109/VRAIS.1996.490534</identifier><language>eng</language><publisher>IEEE</publisher><subject>Collaborative work ; Displays ; Educational institutions ; Electrostatics ; Graphics ; Hardware ; Kinematics ; Usability ; Virtual reality ; Workstations</subject><ispartof>Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, 1996, p.246-252</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c220t-9f24c3a22e69a89de7ae2b05d9e9229bd0fdf80b661057cfaab94e8d4b6a9ed63</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/490534$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,4050,4051,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/490534$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Dede, C.</creatorcontrib><creatorcontrib>Salzman, M.C.</creatorcontrib><creatorcontrib>Bowen Loftin, R.</creatorcontrib><title>ScienceSpace: virtual realities for learning complex and abstract scientific concepts</title><title>Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium</title><addtitle>VRAIS</addtitle><description>Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted at high school and beginning college students, these worlds address Newtonian mechanics, electrostatics, and molecular structure and dynamics. Data has been collected on usability and learning through questionnaires, pre- and post-tests, in situ prediction and experiment and post-session interviews. The results are not uniformly conclusive but suggest that students can improve their mastery of abstract concepts through the use of virtual environments that have been designed for learning. Moreover, usability studies have identified many significant problems that have been addressed in successive refinements of these worlds. Future work will include collaborative learning studies (both local and distant), use of intelligent agents, and comparison with two-dimensional microworlds.</description><subject>Collaborative work</subject><subject>Displays</subject><subject>Educational institutions</subject><subject>Electrostatics</subject><subject>Graphics</subject><subject>Hardware</subject><subject>Kinematics</subject><subject>Usability</subject><subject>Virtual reality</subject><subject>Workstations</subject><isbn>081867296X</isbn><isbn>9780818672965</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1996</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotz19LwzAUBfCACOrcB9CnfIHOJG3TXt_G8M9gIFgnvo2b5EYiXVeSKPrtrczzch4O_OAwdiXFQkoBN6_Py3W3kAB6UYGoy-qEXYhWtrpRoN_O2DylDzGlqkWty3O27WygwVI3oqVb_hVi_sSeR8I-5ECJ-0PkPWEcwvDO7WE_9vTNcXAcTcoRbebpT8jBBzvtEzXmdMlOPfaJ5v89Y9v7u5fVY7F5elivlpvCKiVyAV5VtkSlSAO24KhBUkbUDgiUAuOEd74VRmsp6sZ6RAMVta4yGoGcLmfs-ugGItqNMewx_uyOx8tf0CtRHg</recordid><startdate>1996</startdate><enddate>1996</enddate><creator>Dede, C.</creator><creator>Salzman, M.C.</creator><creator>Bowen Loftin, R.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>1996</creationdate><title>ScienceSpace: virtual realities for learning complex and abstract scientific concepts</title><author>Dede, C. ; Salzman, M.C. ; Bowen Loftin, R.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c220t-9f24c3a22e69a89de7ae2b05d9e9229bd0fdf80b661057cfaab94e8d4b6a9ed63</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1996</creationdate><topic>Collaborative work</topic><topic>Displays</topic><topic>Educational institutions</topic><topic>Electrostatics</topic><topic>Graphics</topic><topic>Hardware</topic><topic>Kinematics</topic><topic>Usability</topic><topic>Virtual reality</topic><topic>Workstations</topic><toplevel>online_resources</toplevel><creatorcontrib>Dede, C.</creatorcontrib><creatorcontrib>Salzman, M.C.</creatorcontrib><creatorcontrib>Bowen Loftin, R.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Dede, C.</au><au>Salzman, M.C.</au><au>Bowen Loftin, R.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>ScienceSpace: virtual realities for learning complex and abstract scientific concepts</atitle><btitle>Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium</btitle><stitle>VRAIS</stitle><date>1996</date><risdate>1996</risdate><spage>246</spage><epage>252</epage><pages>246-252</pages><isbn>081867296X</isbn><isbn>9780818672965</isbn><abstract>Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted at high school and beginning college students, these worlds address Newtonian mechanics, electrostatics, and molecular structure and dynamics. Data has been collected on usability and learning through questionnaires, pre- and post-tests, in situ prediction and experiment and post-session interviews. The results are not uniformly conclusive but suggest that students can improve their mastery of abstract concepts through the use of virtual environments that have been designed for learning. Moreover, usability studies have identified many significant problems that have been addressed in successive refinements of these worlds. Future work will include collaborative learning studies (both local and distant), use of intelligent agents, and comparison with two-dimensional microworlds.</abstract><pub>IEEE</pub><doi>10.1109/VRAIS.1996.490534</doi><tpages>7</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 081867296X |
ispartof | Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, 1996, p.246-252 |
issn | |
language | eng |
recordid | cdi_ieee_primary_490534 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Collaborative work Displays Educational institutions Electrostatics Graphics Hardware Kinematics Usability Virtual reality Workstations |
title | ScienceSpace: virtual realities for learning complex and abstract scientific concepts |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-27T19%3A34%3A57IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=ScienceSpace:%20virtual%20realities%20for%20learning%20complex%20and%20abstract%20scientific%20concepts&rft.btitle=Proceedings%20of%20the%20IEEE%201996%20Virtual%20Reality%20Annual%20International%20Symposium&rft.au=Dede,%20C.&rft.date=1996&rft.spage=246&rft.epage=252&rft.pages=246-252&rft.isbn=081867296X&rft.isbn_list=9780818672965&rft_id=info:doi/10.1109/VRAIS.1996.490534&rft_dat=%3Cieee_6IE%3E490534%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=490534&rfr_iscdi=true |