Efficient Exploration Algorithms for Rough Terrain Modeling Using Triangular Mesh Maps
The objective of this paper is to exploit the potential of considering the information gain in greedy mapping strategies based on a triangular mesh map for automatic modeling of a large rough outdoor environment. An energy cost function is used to represent the travel cost and two methods to estimat...
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creator | Lifang Liu Crowe, T.G. Bakambu, J.N. |
description | The objective of this paper is to exploit the potential of considering the information gain in greedy mapping strategies based on a triangular mesh map for automatic modeling of a large rough outdoor environment. An energy cost function is used to represent the travel cost and two methods to estimate possible new terrain in one spot using a 3D image sensor are described. For the first method, assuming a partly known environment, the information gain is estimated by applying the ray tracing algorithm to the known part of the environment. For the second method, the new information gain is calculated using polygon clipping in an unknown environment. Simulation results in a typical rough agricultural field showed that the exploration strategy, which was incorporated with energy consumption and the information gain estimation with a ray tracing algorithm using a coarse map, had an advantage over other polices in terms of energy consumption and the path length. |
doi_str_mv | 10.1109/RAMECH.2008.4681352 |
format | Conference Proceeding |
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An energy cost function is used to represent the travel cost and two methods to estimate possible new terrain in one spot using a 3D image sensor are described. For the first method, assuming a partly known environment, the information gain is estimated by applying the ray tracing algorithm to the known part of the environment. For the second method, the new information gain is calculated using polygon clipping in an unknown environment. Simulation results in a typical rough agricultural field showed that the exploration strategy, which was incorporated with energy consumption and the information gain estimation with a ray tracing algorithm using a coarse map, had an advantage over other polices in terms of energy consumption and the path length.</description><identifier>ISSN: 2158-2181</identifier><identifier>ISBN: 9781424416752</identifier><identifier>ISBN: 1424416752</identifier><identifier>EISBN: 9781424416769</identifier><identifier>EISBN: 1424416760</identifier><identifier>DOI: 10.1109/RAMECH.2008.4681352</identifier><identifier>LCCN: 2007935890</identifier><language>eng</language><publisher>IEEE</publisher><subject>Agricultural engineering ; Cost function ; coverage path planning ; Dijkstra shortest path ; Energy consumption ; energy cost ; exploration ; Extraterrestrial measurements ; Image sensors ; Path planning ; Power engineering and energy ; Ray tracing ; Robot sensing systems ; rough environment ; Terrain mapping</subject><ispartof>2008 IEEE Conference on Robotics, Automation and Mechatronics, 2008, p.1206-1211</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/4681352$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/4681352$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Lifang Liu</creatorcontrib><creatorcontrib>Crowe, T.G.</creatorcontrib><creatorcontrib>Bakambu, J.N.</creatorcontrib><title>Efficient Exploration Algorithms for Rough Terrain Modeling Using Triangular Mesh Maps</title><title>2008 IEEE Conference on Robotics, Automation and Mechatronics</title><addtitle>RAMECH</addtitle><description>The objective of this paper is to exploit the potential of considering the information gain in greedy mapping strategies based on a triangular mesh map for automatic modeling of a large rough outdoor environment. 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Simulation results in a typical rough agricultural field showed that the exploration strategy, which was incorporated with energy consumption and the information gain estimation with a ray tracing algorithm using a coarse map, had an advantage over other polices in terms of energy consumption and the path length.</description><subject>Agricultural engineering</subject><subject>Cost function</subject><subject>coverage path planning</subject><subject>Dijkstra shortest path</subject><subject>Energy consumption</subject><subject>energy cost</subject><subject>exploration</subject><subject>Extraterrestrial measurements</subject><subject>Image sensors</subject><subject>Path planning</subject><subject>Power engineering and energy</subject><subject>Ray tracing</subject><subject>Robot sensing systems</subject><subject>rough environment</subject><subject>Terrain mapping</subject><issn>2158-2181</issn><isbn>9781424416752</isbn><isbn>1424416752</isbn><isbn>9781424416769</isbn><isbn>1424416760</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2008</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpVkNFKwzAYhSM6cM49wW7yAp35kzbNfzlGdcKKMKq3I02TLtK1I-lA396Ju_HmHL4D51wcQhbAlgAMn3arslhvlpwxtUylApHxGzLHXEHK0xRkLvH2H2f8jkw5ZCrhoGBCHi7VHEWmkN2TeYyfjDEBF2IwJR-Fc95424-0-Dp1Q9CjH3q66toh-PFwjNQNge6Gc3uglQ1B-56WQ2M737f0Pf5qFbzu23OnAy1tPNBSn-IjmTjdRTu_-oxUz0W13iTbt5fX9WqbeGRjYlLV5MZJBAlQy6YG1IrJ3ORCGFOjTDnXiJnLXI2cN2DBobTW1pxp41DMyOJv1l_C_Sn4ow7f--tL4ge1vVfD</recordid><startdate>200809</startdate><enddate>200809</enddate><creator>Lifang Liu</creator><creator>Crowe, T.G.</creator><creator>Bakambu, J.N.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200809</creationdate><title>Efficient Exploration Algorithms for Rough Terrain Modeling Using Triangular Mesh Maps</title><author>Lifang Liu ; Crowe, T.G. ; Bakambu, J.N.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-c48d7cf691611b6db19a8067c733ccb96422a995f5fb922d1e1f96eeeb20acf93</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2008</creationdate><topic>Agricultural engineering</topic><topic>Cost function</topic><topic>coverage path planning</topic><topic>Dijkstra shortest path</topic><topic>Energy consumption</topic><topic>energy cost</topic><topic>exploration</topic><topic>Extraterrestrial measurements</topic><topic>Image sensors</topic><topic>Path planning</topic><topic>Power engineering and energy</topic><topic>Ray tracing</topic><topic>Robot sensing systems</topic><topic>rough environment</topic><topic>Terrain mapping</topic><toplevel>online_resources</toplevel><creatorcontrib>Lifang Liu</creatorcontrib><creatorcontrib>Crowe, T.G.</creatorcontrib><creatorcontrib>Bakambu, J.N.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Lifang Liu</au><au>Crowe, T.G.</au><au>Bakambu, J.N.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Efficient Exploration Algorithms for Rough Terrain Modeling Using Triangular Mesh Maps</atitle><btitle>2008 IEEE Conference on Robotics, Automation and Mechatronics</btitle><stitle>RAMECH</stitle><date>2008-09</date><risdate>2008</risdate><spage>1206</spage><epage>1211</epage><pages>1206-1211</pages><issn>2158-2181</issn><isbn>9781424416752</isbn><isbn>1424416752</isbn><eisbn>9781424416769</eisbn><eisbn>1424416760</eisbn><abstract>The objective of this paper is to exploit the potential of considering the information gain in greedy mapping strategies based on a triangular mesh map for automatic modeling of a large rough outdoor environment. An energy cost function is used to represent the travel cost and two methods to estimate possible new terrain in one spot using a 3D image sensor are described. For the first method, assuming a partly known environment, the information gain is estimated by applying the ray tracing algorithm to the known part of the environment. For the second method, the new information gain is calculated using polygon clipping in an unknown environment. Simulation results in a typical rough agricultural field showed that the exploration strategy, which was incorporated with energy consumption and the information gain estimation with a ray tracing algorithm using a coarse map, had an advantage over other polices in terms of energy consumption and the path length.</abstract><pub>IEEE</pub><doi>10.1109/RAMECH.2008.4681352</doi><tpages>6</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Agricultural engineering Cost function coverage path planning Dijkstra shortest path Energy consumption energy cost exploration Extraterrestrial measurements Image sensors Path planning Power engineering and energy Ray tracing Robot sensing systems rough environment Terrain mapping |
title | Efficient Exploration Algorithms for Rough Terrain Modeling Using Triangular Mesh Maps |
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