Game-theoretic scalable peer-to-peer media streaming
Peer-to-peer media streaming framework has been widely considered as a promising platform for delivering high quality multimedia content on the global scale. A fundamental requirement is that each peer needs to contribute outgoing bandwidth to deliver media packets to its neighbors. Although most ex...
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creator | Yeung, M.K.H. Yu-Kwong Kwok |
description | Peer-to-peer media streaming framework has been widely considered as a promising platform for delivering high quality multimedia content on the global scale. A fundamental requirement is that each peer needs to contribute outgoing bandwidth to deliver media packets to its neighbors. Although most existing protocols mandate such contribution, misbehaving peers may still deliberately limit their outgoing bandwidth to conserve their own resources. This would inevitably lead to performance degradation of other well-behaving peers. It is crucial to have an effective incentive mechanism such that peers are encouraged to contribute. In this paper, we formulate two strategic games to model the interactions between server and its immediate peers and between neighboring peers, respectively. We have devised the equilibrium strategies which relate a peer's streaming performance to its contribution. Simulation results show that the proposed game-theoretical incentive mechanism protects well-behaving peers from being exploited by misbehaving counterparts. |
doi_str_mv | 10.1109/IPDPS.2008.4536231 |
format | Conference Proceeding |
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Simulation results show that the proposed game-theoretical incentive mechanism protects well-behaving peers from being exploited by misbehaving counterparts.</description><subject>Bandwidth</subject><subject>Degradation</subject><subject>Game theory</subject><subject>incentive mechanisms</subject><subject>Incentive schemes</subject><subject>Nash equilibrium strategies</subject><subject>Network servers</subject><subject>Peer to peer computing</subject><subject>peer-to-peer streaming</subject><subject>Protocols</subject><subject>repeated games</subject><subject>Scalability</subject><subject>Streaming media</subject><subject>unstructured networks</subject><subject>Web server</subject><issn>1530-2075</issn><isbn>1424416930</isbn><isbn>9781424416936</isbn><isbn>1424416949</isbn><isbn>9781424416943</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2008</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpFj8FOwzAQRI0AiVL6A3DJDzjs2msnPqICpVIlKpV75SQbMEpoZfvC3xNEJebyNIcZzQhxi1Aigrtfbx-3u1IB1CUZbZXGM3GNpIjQOnLn_0bDhZih0SAVVOZKLFL6hElTTJGeCVr5kWX-4EPkHNoitX7wzcDFkTnKfJC_LEbugi9SjuzH8PV-Iy57PyRenDgXu-ent-WL3Lyu1suHjQwOsuSase0V1kzEzoLhjuqqq5DAcs-dUq5BU9WN4abX2loA0yun_bSshVbPxd1fa2Dm_TGG0cfv_emv_gGvDkZo</recordid><startdate>200804</startdate><enddate>200804</enddate><creator>Yeung, M.K.H.</creator><creator>Yu-Kwong Kwok</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200804</creationdate><title>Game-theoretic scalable peer-to-peer media streaming</title><author>Yeung, M.K.H. ; Yu-Kwong Kwok</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-e8e1cf218e44e9605ed487d71406efed229b1578b5ebf3366005f293a324c0c3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2008</creationdate><topic>Bandwidth</topic><topic>Degradation</topic><topic>Game theory</topic><topic>incentive mechanisms</topic><topic>Incentive schemes</topic><topic>Nash equilibrium strategies</topic><topic>Network servers</topic><topic>Peer to peer computing</topic><topic>peer-to-peer streaming</topic><topic>Protocols</topic><topic>repeated games</topic><topic>Scalability</topic><topic>Streaming media</topic><topic>unstructured networks</topic><topic>Web server</topic><toplevel>online_resources</toplevel><creatorcontrib>Yeung, M.K.H.</creatorcontrib><creatorcontrib>Yu-Kwong Kwok</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Xplore (Online service)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Yeung, M.K.H.</au><au>Yu-Kwong Kwok</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Game-theoretic scalable peer-to-peer media streaming</atitle><btitle>2008 IEEE International Symposium on Parallel and Distributed Processing</btitle><stitle>IPDPS</stitle><date>2008-04</date><risdate>2008</risdate><spage>1</spage><epage>11</epage><pages>1-11</pages><issn>1530-2075</issn><isbn>1424416930</isbn><isbn>9781424416936</isbn><eisbn>1424416949</eisbn><eisbn>9781424416943</eisbn><abstract>Peer-to-peer media streaming framework has been widely considered as a promising platform for delivering high quality multimedia content on the global scale. A fundamental requirement is that each peer needs to contribute outgoing bandwidth to deliver media packets to its neighbors. Although most existing protocols mandate such contribution, misbehaving peers may still deliberately limit their outgoing bandwidth to conserve their own resources. This would inevitably lead to performance degradation of other well-behaving peers. It is crucial to have an effective incentive mechanism such that peers are encouraged to contribute. In this paper, we formulate two strategic games to model the interactions between server and its immediate peers and between neighboring peers, respectively. We have devised the equilibrium strategies which relate a peer's streaming performance to its contribution. Simulation results show that the proposed game-theoretical incentive mechanism protects well-behaving peers from being exploited by misbehaving counterparts.</abstract><pub>IEEE</pub><doi>10.1109/IPDPS.2008.4536231</doi><tpages>11</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Bandwidth Degradation Game theory incentive mechanisms Incentive schemes Nash equilibrium strategies Network servers Peer to peer computing peer-to-peer streaming Protocols repeated games Scalability Streaming media unstructured networks Web server |
title | Game-theoretic scalable peer-to-peer media streaming |
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