TCP-Based Dynamic Media Stream Adaptation in Ubiquitous Environment
More and more media material is consumed in ubiquitous environment where the service can be experienced over different devices, network conditions, network bearers, etc. Unlike in traditional wireless environments where at least changes of the QoS parameters are controlled by the network, ubiquitous...
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description | More and more media material is consumed in ubiquitous environment where the service can be experienced over different devices, network conditions, network bearers, etc. Unlike in traditional wireless environments where at least changes of the QoS parameters are controlled by the network, ubiquitous networks are characterized by abrupt changes. Transition from complete disconnectivity to low- cost, high-bandwidth connection can happen in a relatively short time span. Media consumption over such networks are influenced by two, contradictory user requirements. The first requirement is that the users would not like to see quality changes in the media stream. The second requirement is that the user would like to consume the media with the best available quality. This paper presents an adaptation algorithm that aims to reconcile these requirements. Architecture variants of the media adaptation problem and prototyping experiences are also presented. |
doi_str_mv | 10.1109/MUE.2008.70 |
format | Conference Proceeding |
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Transition from complete disconnectivity to low- cost, high-bandwidth connection can happen in a relatively short time span. Media consumption over such networks are influenced by two, contradictory user requirements. The first requirement is that the users would not like to see quality changes in the media stream. The second requirement is that the user would like to consume the media with the best available quality. This paper presents an adaptation algorithm that aims to reconcile these requirements. 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Transition from complete disconnectivity to low- cost, high-bandwidth connection can happen in a relatively short time span. Media consumption over such networks are influenced by two, contradictory user requirements. The first requirement is that the users would not like to see quality changes in the media stream. The second requirement is that the user would like to consume the media with the best available quality. This paper presents an adaptation algorithm that aims to reconcile these requirements. Architecture variants of the media adaptation problem and prototyping experiences are also presented.</description><subject>application-level adaptation</subject><subject>Bandwidth</subject><subject>dynamic stream adaptation</subject><subject>Fluctuations</subject><subject>Land mobile radio cellular systems</subject><subject>Pervasive computing</subject><subject>Prototypes</subject><subject>Quality of service</subject><subject>Radio broadcasting</subject><subject>Streaming media</subject><subject>ubiquitous computing</subject><subject>User interfaces</subject><subject>Wireless networks</subject><isbn>9780769531342</isbn><isbn>0769531342</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2008</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjk9LwzAYhwMyUGdPHr3kC7S-SZq9yXHW-gc2FFzPI2nfQsRms82EfXsL-rv8Dg88PIzdCiiEAHu_bepCApgC4YJlFg3gymolVCkX7HomaEtlQFyybJo-YZ6yWht9xapd9Z4_uIk6_niObggt31IXHP9II7mBrzt3TC6FQ-Qh8saH71NIh9PE6_gTxkMcKKYbtujd10TZ_y9Z81Tvqpd88_b8Wq03eRCoUy5NWRpryKEEbdpWzpkSyRvjCLt-LiQLM0FPpgfl5j5SHqWBlVc9eLVkd3_eQET74xgGN573pQaNiOoXsdBI9A</recordid><startdate>200804</startdate><enddate>200804</enddate><creator>Homanyi, G.</creator><creator>Paller, G.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200804</creationdate><title>TCP-Based Dynamic Media Stream Adaptation in Ubiquitous Environment</title><author>Homanyi, G. ; Paller, G.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-2844898ea72058cc278027eb88ae7df943e900587be8f03a585e3b72806b3f0b3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2008</creationdate><topic>application-level adaptation</topic><topic>Bandwidth</topic><topic>dynamic stream adaptation</topic><topic>Fluctuations</topic><topic>Land mobile radio cellular systems</topic><topic>Pervasive computing</topic><topic>Prototypes</topic><topic>Quality of service</topic><topic>Radio broadcasting</topic><topic>Streaming media</topic><topic>ubiquitous computing</topic><topic>User interfaces</topic><topic>Wireless networks</topic><toplevel>online_resources</toplevel><creatorcontrib>Homanyi, G.</creatorcontrib><creatorcontrib>Paller, G.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Homanyi, G.</au><au>Paller, G.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>TCP-Based Dynamic Media Stream Adaptation in Ubiquitous Environment</atitle><btitle>2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)</btitle><stitle>MUE</stitle><date>2008-04</date><risdate>2008</risdate><spage>505</spage><epage>510</epage><pages>505-510</pages><isbn>9780769531342</isbn><isbn>0769531342</isbn><abstract>More and more media material is consumed in ubiquitous environment where the service can be experienced over different devices, network conditions, network bearers, etc. Unlike in traditional wireless environments where at least changes of the QoS parameters are controlled by the network, ubiquitous networks are characterized by abrupt changes. Transition from complete disconnectivity to low- cost, high-bandwidth connection can happen in a relatively short time span. Media consumption over such networks are influenced by two, contradictory user requirements. The first requirement is that the users would not like to see quality changes in the media stream. The second requirement is that the user would like to consume the media with the best available quality. This paper presents an adaptation algorithm that aims to reconcile these requirements. Architecture variants of the media adaptation problem and prototyping experiences are also presented.</abstract><pub>IEEE</pub><doi>10.1109/MUE.2008.70</doi><tpages>6</tpages></addata></record> |
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subjects | application-level adaptation Bandwidth dynamic stream adaptation Fluctuations Land mobile radio cellular systems Pervasive computing Prototypes Quality of service Radio broadcasting Streaming media ubiquitous computing User interfaces Wireless networks |
title | TCP-Based Dynamic Media Stream Adaptation in Ubiquitous Environment |
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