Fuzzy control of a carom player
This paper presents the development of a fuzzy carom player who considers the necessary reaction and the path distance necessary to hit a billiard ball and the effect necessary to obtain a carom. The controller is incorporated to a mechanism, also developed in this project, which is the one in charg...
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creator | Ochoa-Luna, Cristobal Alejos-Palomares, Ruben Vazquez-Gonzalez, Jose Luis Navarro-Martinez, Juan Antonio Diaz-Mendez, Alejandro |
description | This paper presents the development of a fuzzy carom player who considers the necessary reaction and the path distance necessary to hit a billiard ball and the effect necessary to obtain a carom. The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. Options to future works are also considered. |
doi_str_mv | 10.1109/MWSCAS.2007.4488704 |
format | Conference Proceeding |
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The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. 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The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. Options to future works are also considered.</description><subject>Astrophysics</subject><subject>Carom</subject><subject>Fires</subject><subject>Fuzzy control</subject><subject>Humans</subject><subject>Mechatronics</subject><subject>Microcontroller</subject><subject>Motion control</subject><subject>Optical computing</subject><subject>Pistons</subject><subject>Pneumatic systems</subject><subject>Robotic assembly</subject><subject>Robotics and automation</subject><subject>Service robots</subject><issn>1548-3746</issn><issn>1558-3899</issn><isbn>1424411750</isbn><isbn>9781424411757</isbn><isbn>1424411769</isbn><isbn>9781424411764</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpFz81KAzEUBeD4B7bVJ-jCvMCM9yY3k2RZBqtCxUULLktMb2Bk6pRMXUyf3koLrs7ig8M5QkwRSkTwj28fy3q2LBWALYmcs0AXYoykiBBt5S_FCI1xhXbeX_2Dges_oCNYqm7FuO-_AJS26EfiYf5zOAwydt_73LWySzLIGHK3lbs2DJzvxE0Kbc_355yI1fxpVb8Ui_fn13q2KBoP-4INKvKOPCvY6ETA5KOtknLuODZsOBllMFKlKEWDGHREFZFtpTVB-NQTMT3VNsy83uVmG_KwPp_Uv9IsP-w</recordid><startdate>200708</startdate><enddate>200708</enddate><creator>Ochoa-Luna, Cristobal</creator><creator>Alejos-Palomares, Ruben</creator><creator>Vazquez-Gonzalez, Jose Luis</creator><creator>Navarro-Martinez, Juan Antonio</creator><creator>Diaz-Mendez, Alejandro</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>200708</creationdate><title>Fuzzy control of a carom player</title><author>Ochoa-Luna, Cristobal ; Alejos-Palomares, Ruben ; Vazquez-Gonzalez, Jose Luis ; Navarro-Martinez, Juan Antonio ; Diaz-Mendez, Alejandro</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-e51249849e20d3f40e49c76f288007adef5251c4624fc511a3c12c1e763340ab3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Astrophysics</topic><topic>Carom</topic><topic>Fires</topic><topic>Fuzzy control</topic><topic>Humans</topic><topic>Mechatronics</topic><topic>Microcontroller</topic><topic>Motion control</topic><topic>Optical computing</topic><topic>Pistons</topic><topic>Pneumatic systems</topic><topic>Robotic assembly</topic><topic>Robotics and automation</topic><topic>Service robots</topic><toplevel>online_resources</toplevel><creatorcontrib>Ochoa-Luna, Cristobal</creatorcontrib><creatorcontrib>Alejos-Palomares, Ruben</creatorcontrib><creatorcontrib>Vazquez-Gonzalez, Jose Luis</creatorcontrib><creatorcontrib>Navarro-Martinez, Juan Antonio</creatorcontrib><creatorcontrib>Diaz-Mendez, Alejandro</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ochoa-Luna, Cristobal</au><au>Alejos-Palomares, Ruben</au><au>Vazquez-Gonzalez, Jose Luis</au><au>Navarro-Martinez, Juan Antonio</au><au>Diaz-Mendez, Alejandro</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Fuzzy control of a carom player</atitle><btitle>2007 50th Midwest Symposium on Circuits and Systems</btitle><stitle>MWSCAS</stitle><date>2007-08</date><risdate>2007</risdate><spage>839</spage><epage>847</epage><pages>839-847</pages><issn>1548-3746</issn><eissn>1558-3899</eissn><isbn>1424411750</isbn><isbn>9781424411757</isbn><eisbn>1424411769</eisbn><eisbn>9781424411764</eisbn><abstract>This paper presents the development of a fuzzy carom player who considers the necessary reaction and the path distance necessary to hit a billiard ball and the effect necessary to obtain a carom. The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. Options to future works are also considered.</abstract><pub>IEEE</pub><doi>10.1109/MWSCAS.2007.4488704</doi><tpages>9</tpages></addata></record> |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Astrophysics Carom Fires Fuzzy control Humans Mechatronics Microcontroller Motion control Optical computing Pistons Pneumatic systems Robotic assembly Robotics and automation Service robots |
title | Fuzzy control of a carom player |
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