Kinematical Access for Realistic Behavior Generation of Artificial Fish
The objects real time rendered in the 3D cyberspace can interact with each others according to the events which are happened when satisfying some conditions. But, to representing the behaviors with these interactions, too many event conditions are considered because each behavior pattern and event m...
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creator | Kim, Chong-Han Shin, Min-Woo Jeong, Seung-Moon Kang, Im-Chul Yeom, Soon-Ja Kim, Byung-Ki |
description | The objects real time rendered in the 3D cyberspace can interact with each others according to the events which are happened when satisfying some conditions. But, to representing the behaviors with these interactions, too many event conditions are considered because each behavior pattern and event must be corresponded in a one-to-one ratio. It leads to problems which increase the system complexity. So, in this paper, we try to physical method based on elasticity force for representing more realistic behaviors of AI fish and present a new method can create the various behavior patterns responding to one evasion event. |
doi_str_mv | 10.1109/ALPIT.2007.64 |
format | Conference Proceeding |
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So, in this paper, we try to physical method based on elasticity force for representing more realistic behaviors of AI fish and present a new method can create the various behavior patterns responding to one evasion event.</description><subject>Animation</subject><subject>Artificial FishVirtual Spaceelasticity momentum</subject><subject>Artificial intelligence</subject><subject>Decision trees</subject><subject>Elasticity</subject><subject>Force sensors</subject><subject>Information technology</subject><subject>Marine animals</subject><subject>Oceans</subject><subject>Physics</subject><subject>Software libraries</subject><isbn>0769529305</isbn><isbn>9780769529301</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj01LAzEYhANS0NYePXnJH9g1X28-jmuxtbigSD2XmH1DI9td2SyC_96IzmXgYWZgCLnhrOacubumfdkfasGYqbW6IEtmtAPhJIMFWf5iJ6y17JKsc_5gRdJJAHNFdk9pwLOfU_A9bULAnGkcJ_qKvk-5YHqPJ_-VCtrhgFNJjgMdI22mOcUUUqltUz5dk0X0fcb1v6_I2_bhsHms2ufdftO0VeIG5ko4EzR27B2M8TxgkFJJo6RgGKUMDlAJ3XkToSu3oPNgubJBa0AdrWZyRW7_dhMiHj-ndPbT91EpzTRo-QNkXUqu</recordid><startdate>200708</startdate><enddate>200708</enddate><creator>Kim, Chong-Han</creator><creator>Shin, Min-Woo</creator><creator>Jeong, Seung-Moon</creator><creator>Kang, Im-Chul</creator><creator>Yeom, Soon-Ja</creator><creator>Kim, Byung-Ki</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200708</creationdate><title>Kinematical Access for Realistic Behavior Generation of Artificial Fish</title><author>Kim, Chong-Han ; Shin, Min-Woo ; Jeong, Seung-Moon ; Kang, Im-Chul ; Yeom, Soon-Ja ; Kim, Byung-Ki</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-297c6ed0b577a1cec334374320ef33c95e426da7f5d1095da58148c665e6f8603</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Animation</topic><topic>Artificial FishVirtual Spaceelasticity momentum</topic><topic>Artificial intelligence</topic><topic>Decision trees</topic><topic>Elasticity</topic><topic>Force sensors</topic><topic>Information technology</topic><topic>Marine animals</topic><topic>Oceans</topic><topic>Physics</topic><topic>Software libraries</topic><toplevel>online_resources</toplevel><creatorcontrib>Kim, Chong-Han</creatorcontrib><creatorcontrib>Shin, Min-Woo</creatorcontrib><creatorcontrib>Jeong, Seung-Moon</creatorcontrib><creatorcontrib>Kang, Im-Chul</creatorcontrib><creatorcontrib>Yeom, Soon-Ja</creatorcontrib><creatorcontrib>Kim, Byung-Ki</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Kim, Chong-Han</au><au>Shin, Min-Woo</au><au>Jeong, Seung-Moon</au><au>Kang, Im-Chul</au><au>Yeom, Soon-Ja</au><au>Kim, Byung-Ki</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Kinematical Access for Realistic Behavior Generation of Artificial Fish</atitle><btitle>Sixth International Conference on Advanced Language Processing and Web Information Technology (ALPIT 2007)</btitle><stitle>ALPIT</stitle><date>2007-08</date><risdate>2007</risdate><spage>293</spage><epage>297</epage><pages>293-297</pages><isbn>0769529305</isbn><isbn>9780769529301</isbn><abstract>The objects real time rendered in the 3D cyberspace can interact with each others according to the events which are happened when satisfying some conditions. But, to representing the behaviors with these interactions, too many event conditions are considered because each behavior pattern and event must be corresponded in a one-to-one ratio. It leads to problems which increase the system complexity. So, in this paper, we try to physical method based on elasticity force for representing more realistic behaviors of AI fish and present a new method can create the various behavior patterns responding to one evasion event.</abstract><pub>IEEE</pub><doi>10.1109/ALPIT.2007.64</doi><tpages>5</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Artificial FishVirtual Spaceelasticity momentum Artificial intelligence Decision trees Elasticity Force sensors Information technology Marine animals Oceans Physics Software libraries |
title | Kinematical Access for Realistic Behavior Generation of Artificial Fish |
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