Kinematical Access for Realistic Behavior Generation of Artificial Fish

The objects real time rendered in the 3D cyberspace can interact with each others according to the events which are happened when satisfying some conditions. But, to representing the behaviors with these interactions, too many event conditions are considered because each behavior pattern and event m...

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Hauptverfasser: Kim, Chong-Han, Shin, Min-Woo, Jeong, Seung-Moon, Kang, Im-Chul, Yeom, Soon-Ja, Kim, Byung-Ki
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creator Kim, Chong-Han
Shin, Min-Woo
Jeong, Seung-Moon
Kang, Im-Chul
Yeom, Soon-Ja
Kim, Byung-Ki
description The objects real time rendered in the 3D cyberspace can interact with each others according to the events which are happened when satisfying some conditions. But, to representing the behaviors with these interactions, too many event conditions are considered because each behavior pattern and event must be corresponded in a one-to-one ratio. It leads to problems which increase the system complexity. So, in this paper, we try to physical method based on elasticity force for representing more realistic behaviors of AI fish and present a new method can create the various behavior patterns responding to one evasion event.
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Animation
Artificial FishVirtual Spaceelasticity momentum
Artificial intelligence
Decision trees
Elasticity
Force sensors
Information technology
Marine animals
Oceans
Physics
Software libraries
title Kinematical Access for Realistic Behavior Generation of Artificial Fish
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