How to Build Your Own Moving Objects Database System

Representing descriptions of movements in databases and querying them is a basic capability required in mobile data management. In this article we present a prototype of a moving objects database system and an environment for building such prototypes called Secondo. The Secondo environment is freely...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Guting, R.H.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 2
container_issue
container_start_page 1
container_title
container_volume
creator Guting, R.H.
description Representing descriptions of movements in databases and querying them is a basic capability required in mobile data management. In this article we present a prototype of a moving objects database system and an environment for building such prototypes called Secondo. The Secondo environment is freely available on the Web. The prototype of a moving objects DBMS is based on the concept of spatio-temporal data types, providing abstractions such as moving point and moving region. These can represent time dependent positions or objects with extent, respectively, such as vehicles or forest fires. Moving point and moving region are offered as data types with suitable operations. We explain the basic idea, the distinction between abstract and discrete model, and the design principles for an abstract model with carefully designed types and operations. The discrete model defines finite representations for all data types and can serve as a blueprint for implementation.
doi_str_mv 10.1109/MDM.2007.9
format Conference Proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_4417116</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>4417116</ieee_id><sourcerecordid>4417116</sourcerecordid><originalsourceid>FETCH-LOGICAL-i90t-1b7fed5fe6e964f5a49f092c07e815c6ad749fb5863f556527ed147cefb556403</originalsourceid><addsrcrecordid>eNotjz1PwzAUAC0-JELpwsriP5DwnuNnxyO0QJEaZaALU-UkzyhV26A6peq_JxJMJ91w0glxj5Ahgnss52WmAGzmLkSicksp5EpfiqmzBWqlNSqN7kokSISpUZpuxG2MG4DcFGAToRf9SQ69fD5221Z-9seDrE57WfY_3f5LVvWGmyHKuR987SPLj3MceHcnroPfRp7-cyJWry-r2SJdVm_vs6dl2jkYUqxt4JYCG3ZGB_LaBXCqAcsFUmN8a0dTU2HyQGRIWW5R24ZHR0ZDPhEPf9mOmdffh27nD-f1-GQRTf4LfQxEUg</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>How to Build Your Own Moving Objects Database System</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Guting, R.H.</creator><creatorcontrib>Guting, R.H.</creatorcontrib><description>Representing descriptions of movements in databases and querying them is a basic capability required in mobile data management. In this article we present a prototype of a moving objects database system and an environment for building such prototypes called Secondo. The Secondo environment is freely available on the Web. The prototype of a moving objects DBMS is based on the concept of spatio-temporal data types, providing abstractions such as moving point and moving region. These can represent time dependent positions or objects with extent, respectively, such as vehicles or forest fires. Moving point and moving region are offered as data types with suitable operations. We explain the basic idea, the distinction between abstract and discrete model, and the design principles for an abstract model with carefully designed types and operations. The discrete model defines finite representations for all data types and can serve as a blueprint for implementation.</description><identifier>ISSN: 1551-6245</identifier><identifier>ISBN: 9781424412419</identifier><identifier>ISBN: 1424412412</identifier><identifier>EISSN: 2375-0324</identifier><identifier>DOI: 10.1109/MDM.2007.9</identifier><language>eng</language><publisher>Conference and Custom Publishing</publisher><subject>Algebra ; Animation ; Buildings ; Costs ; Data models ; Database systems ; Graphical user interfaces ; Kernel ; Prototypes ; Query processing</subject><ispartof>2007 International Conference on Mobile Data Management, 2007, p.1-2</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/4417116$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2056,27924,54919</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/4417116$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Guting, R.H.</creatorcontrib><title>How to Build Your Own Moving Objects Database System</title><title>2007 International Conference on Mobile Data Management</title><addtitle>MDM</addtitle><description>Representing descriptions of movements in databases and querying them is a basic capability required in mobile data management. In this article we present a prototype of a moving objects database system and an environment for building such prototypes called Secondo. The Secondo environment is freely available on the Web. The prototype of a moving objects DBMS is based on the concept of spatio-temporal data types, providing abstractions such as moving point and moving region. These can represent time dependent positions or objects with extent, respectively, such as vehicles or forest fires. Moving point and moving region are offered as data types with suitable operations. We explain the basic idea, the distinction between abstract and discrete model, and the design principles for an abstract model with carefully designed types and operations. The discrete model defines finite representations for all data types and can serve as a blueprint for implementation.</description><subject>Algebra</subject><subject>Animation</subject><subject>Buildings</subject><subject>Costs</subject><subject>Data models</subject><subject>Database systems</subject><subject>Graphical user interfaces</subject><subject>Kernel</subject><subject>Prototypes</subject><subject>Query processing</subject><issn>1551-6245</issn><issn>2375-0324</issn><isbn>9781424412419</isbn><isbn>1424412412</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjz1PwzAUAC0-JELpwsriP5DwnuNnxyO0QJEaZaALU-UkzyhV26A6peq_JxJMJ91w0glxj5Ahgnss52WmAGzmLkSicksp5EpfiqmzBWqlNSqN7kokSISpUZpuxG2MG4DcFGAToRf9SQ69fD5221Z-9seDrE57WfY_3f5LVvWGmyHKuR987SPLj3MceHcnroPfRp7-cyJWry-r2SJdVm_vs6dl2jkYUqxt4JYCG3ZGB_LaBXCqAcsFUmN8a0dTU2HyQGRIWW5R24ZHR0ZDPhEPf9mOmdffh27nD-f1-GQRTf4LfQxEUg</recordid><startdate>200705</startdate><enddate>200705</enddate><creator>Guting, R.H.</creator><general>Conference and Custom Publishing</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200705</creationdate><title>How to Build Your Own Moving Objects Database System</title><author>Guting, R.H.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-1b7fed5fe6e964f5a49f092c07e815c6ad749fb5863f556527ed147cefb556403</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Algebra</topic><topic>Animation</topic><topic>Buildings</topic><topic>Costs</topic><topic>Data models</topic><topic>Database systems</topic><topic>Graphical user interfaces</topic><topic>Kernel</topic><topic>Prototypes</topic><topic>Query processing</topic><toplevel>online_resources</toplevel><creatorcontrib>Guting, R.H.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Guting, R.H.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>How to Build Your Own Moving Objects Database System</atitle><btitle>2007 International Conference on Mobile Data Management</btitle><stitle>MDM</stitle><date>2007-05</date><risdate>2007</risdate><spage>1</spage><epage>2</epage><pages>1-2</pages><issn>1551-6245</issn><eissn>2375-0324</eissn><isbn>9781424412419</isbn><isbn>1424412412</isbn><abstract>Representing descriptions of movements in databases and querying them is a basic capability required in mobile data management. In this article we present a prototype of a moving objects database system and an environment for building such prototypes called Secondo. The Secondo environment is freely available on the Web. The prototype of a moving objects DBMS is based on the concept of spatio-temporal data types, providing abstractions such as moving point and moving region. These can represent time dependent positions or objects with extent, respectively, such as vehicles or forest fires. Moving point and moving region are offered as data types with suitable operations. We explain the basic idea, the distinction between abstract and discrete model, and the design principles for an abstract model with carefully designed types and operations. The discrete model defines finite representations for all data types and can serve as a blueprint for implementation.</abstract><pub>Conference and Custom Publishing</pub><doi>10.1109/MDM.2007.9</doi><tpages>2</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1551-6245
ispartof 2007 International Conference on Mobile Data Management, 2007, p.1-2
issn 1551-6245
2375-0324
language eng
recordid cdi_ieee_primary_4417116
source IEEE Electronic Library (IEL) Conference Proceedings
subjects Algebra
Animation
Buildings
Costs
Data models
Database systems
Graphical user interfaces
Kernel
Prototypes
Query processing
title How to Build Your Own Moving Objects Database System
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-10T10%3A21%3A34IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=How%20to%20Build%20Your%20Own%20Moving%20Objects%20Database%20System&rft.btitle=2007%20International%20Conference%20on%20Mobile%20Data%20Management&rft.au=Guting,%20R.H.&rft.date=2007-05&rft.spage=1&rft.epage=2&rft.pages=1-2&rft.issn=1551-6245&rft.eissn=2375-0324&rft.isbn=9781424412419&rft.isbn_list=1424412412&rft_id=info:doi/10.1109/MDM.2007.9&rft_dat=%3Cieee_6IE%3E4417116%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=4417116&rfr_iscdi=true