Research on Concurrent Assembly in Virtual Environment
Cooperation is a critical and the most difficult task in virtual assembly. Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This...
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creator | Cheng Cheng Guangju Li |
description | Cooperation is a critical and the most difficult task in virtual assembly. Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object's behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. Practice shows that the accurate assembly task is well supported by the concurrent algorithm, and the participants' burden is sharply reduced. |
doi_str_mv | 10.1109/CADCG.2007.4407917 |
format | Conference Proceeding |
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Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object's behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. 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Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object's behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. Practice shows that the accurate assembly task is well supported by the concurrent algorithm, and the participants' burden is sharply reduced.</description><subject>Animation</subject><subject>Assembly systems</subject><subject>Delta modulation</subject><subject>Force feedback</subject><subject>Haptic interfaces</subject><subject>Humans</subject><subject>Process design</subject><subject>Process planning</subject><subject>Solid modeling</subject><subject>Virtual environment</subject><isbn>9781424415786</isbn><isbn>1424415780</isbn><isbn>9781424415793</isbn><isbn>1424415799</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpVj8FKxDAYhCMiKGtfQC95gdY_yZ-kOZa67goLgqjXJe0mGGlTSbrCvr0F9-JpmPlgmCHkjkHFGJiHtnlsNxUH0BUiaMP0BSmMrhlyRCa1EZf_fK2uSZHzFwAwrZaE3xD16rKzqf-kU6TtFPtjSi7OtMnZjd1woiHSj5Dmox3oOv6ENMVx4bfkytshu-KsK_L-tH5rt-XuZfPcNrsyMC3nUvplF1ruO1TGgbcSGVOq5-ilN9yAQitrfrAKFToBtu4O1tRCCI1MqE6syP1fb3DO7b9TGG067c9vxS8WMUaq</recordid><startdate>200710</startdate><enddate>200710</enddate><creator>Cheng Cheng</creator><creator>Guangju Li</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200710</creationdate><title>Research on Concurrent Assembly in Virtual Environment</title><author>Cheng Cheng ; Guangju Li</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-5f4074a2fb469e0fa541166c24f5f929064a582da6464e30a8bda9833374136b3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Animation</topic><topic>Assembly systems</topic><topic>Delta modulation</topic><topic>Force feedback</topic><topic>Haptic interfaces</topic><topic>Humans</topic><topic>Process design</topic><topic>Process planning</topic><topic>Solid modeling</topic><topic>Virtual environment</topic><toplevel>online_resources</toplevel><creatorcontrib>Cheng Cheng</creatorcontrib><creatorcontrib>Guangju Li</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Cheng Cheng</au><au>Guangju Li</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Research on Concurrent Assembly in Virtual Environment</atitle><btitle>2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics</btitle><stitle>CADCG</stitle><date>2007-10</date><risdate>2007</risdate><spage>407</spage><epage>412</epage><pages>407-412</pages><isbn>9781424415786</isbn><isbn>1424415780</isbn><eisbn>9781424415793</eisbn><eisbn>1424415799</eisbn><abstract>Cooperation is a critical and the most difficult task in virtual assembly. Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object's behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. Practice shows that the accurate assembly task is well supported by the concurrent algorithm, and the participants' burden is sharply reduced.</abstract><pub>IEEE</pub><doi>10.1109/CADCG.2007.4407917</doi><tpages>6</tpages></addata></record> |
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subjects | Animation Assembly systems Delta modulation Force feedback Haptic interfaces Humans Process design Process planning Solid modeling Virtual environment |
title | Research on Concurrent Assembly in Virtual Environment |
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