Low Distortion Shell Map Generation

A shell map (Porumbescu et al., 2005) is a bijective mapping between shell space (the space between a base surface and its offset) and texture space. It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm,...

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Bibliographische Detailangaben
Hauptverfasser: Kai Ye, Kun Zhou, Zhigeng Pan, Yiying Tong, Baining Guo
Format: Tagungsbericht
Sprache:eng
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