Low Distortion Shell Map Generation
A shell map (Porumbescu et al., 2005) is a bijective mapping between shell space (the space between a base surface and its offset) and texture space. It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm,...
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creator | Kai Ye Kun Zhou Zhigeng Pan Yiying Tong Baining Guo |
description | A shell map (Porumbescu et al., 2005) is a bijective mapping between shell space (the space between a base surface and its offset) and texture space. It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm, which reduces distortion by construction, for the offset surface generation of triangular meshes. The basic idea is to independently offset each triangle of the base mesh, and then stitch them up by solving a Poisson equation. We then introduce the details for computation of a stretch metric, which measures the distortion of shell maps. Our results show a substantial improvement compared to previous results |
doi_str_mv | 10.1109/VR.2007.352482 |
format | Conference Proceeding |
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It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm, which reduces distortion by construction, for the offset surface generation of triangular meshes. The basic idea is to independently offset each triangle of the base mesh, and then stitch them up by solving a Poisson equation. We then introduce the details for computation of a stretch metric, which measures the distortion of shell maps. Our results show a substantial improvement compared to previous results</abstract><pub>IEEE</pub><doi>10.1109/VR.2007.352482</doi><tpages>6</tpages><oa>free_for_read</oa></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Asia Computer errors Computer graphics Distortion measurement Error correction Geometric Texture Mapping Mesh generation Minimization methods Offset Surface Poisson equations Shape Shell Maps Surface texture Volumetric Texture |
title | Low Distortion Shell Map Generation |
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