A Brief Review of Digital Games and Learning
Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a lea...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 129 |
---|---|
container_issue | |
container_start_page | 124 |
container_title | |
container_volume | |
creator | Hui-Chun Hsiao |
description | Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning. |
doi_str_mv | 10.1109/DIGITEL.2007.3 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_4148842</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>4148842</ieee_id><sourcerecordid>4148842</sourcerecordid><originalsourceid>FETCH-LOGICAL-c220t-c62cfe47847698253c69005f979a69ff0779b455e294105afff593553fd5c9273</originalsourceid><addsrcrecordid>eNotjU1Lw0AQQBdEUGuvXrzsDzBx9mOymWNtawwECqWey7qdKSttlKQo_nsL-i7v9p5SdwZKY4AeF23TbpZdaQFC6S7UDYSK0NZg8EpNx_Edzjjyzrlr9TDTT0Nm0Wv-yvytP0Qv8j6f4kE38cijjv1OdxyHPvf7W3Up8TDy9N8T9fq83Mxfim7VtPNZVyRr4VSkyiZhH2p_HtcWXaoIAIUCxYpEIAR684hsyRvAKCJIDtHJDhPZ4Cbq_q-bmXn7OeRjHH623vi69tb9AgrXPX8</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>A Brief Review of Digital Games and Learning</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Hui-Chun Hsiao</creator><creatorcontrib>Hui-Chun Hsiao</creatorcontrib><description>Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning.</description><identifier>ISBN: 0769528015</identifier><identifier>ISBN: 9780769528014</identifier><identifier>DOI: 10.1109/DIGITEL.2007.3</identifier><language>eng</language><publisher>IEEE</publisher><subject>Computer science ; Computer science education ; Conferences ; Educational institutions ; Environmental economics ; Feedback ; Games ; Social network services ; Space technology</subject><ispartof>2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007, p.124-129</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c220t-c62cfe47847698253c69005f979a69ff0779b455e294105afff593553fd5c9273</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/4148842$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2052,27902,54895</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/4148842$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Hui-Chun Hsiao</creatorcontrib><title>A Brief Review of Digital Games and Learning</title><title>2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)</title><addtitle>DIGITEL</addtitle><description>Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning.</description><subject>Computer science</subject><subject>Computer science education</subject><subject>Conferences</subject><subject>Educational institutions</subject><subject>Environmental economics</subject><subject>Feedback</subject><subject>Games</subject><subject>Social network services</subject><subject>Space technology</subject><isbn>0769528015</isbn><isbn>9780769528014</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjU1Lw0AQQBdEUGuvXrzsDzBx9mOymWNtawwECqWey7qdKSttlKQo_nsL-i7v9p5SdwZKY4AeF23TbpZdaQFC6S7UDYSK0NZg8EpNx_Edzjjyzrlr9TDTT0Nm0Wv-yvytP0Qv8j6f4kE38cijjv1OdxyHPvf7W3Up8TDy9N8T9fq83Mxfim7VtPNZVyRr4VSkyiZhH2p_HtcWXaoIAIUCxYpEIAR684hsyRvAKCJIDtHJDhPZ4Cbq_q-bmXn7OeRjHH623vi69tb9AgrXPX8</recordid><startdate>200703</startdate><enddate>200703</enddate><creator>Hui-Chun Hsiao</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200703</creationdate><title>A Brief Review of Digital Games and Learning</title><author>Hui-Chun Hsiao</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c220t-c62cfe47847698253c69005f979a69ff0779b455e294105afff593553fd5c9273</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Computer science</topic><topic>Computer science education</topic><topic>Conferences</topic><topic>Educational institutions</topic><topic>Environmental economics</topic><topic>Feedback</topic><topic>Games</topic><topic>Social network services</topic><topic>Space technology</topic><toplevel>online_resources</toplevel><creatorcontrib>Hui-Chun Hsiao</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Hui-Chun Hsiao</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A Brief Review of Digital Games and Learning</atitle><btitle>2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)</btitle><stitle>DIGITEL</stitle><date>2007-03</date><risdate>2007</risdate><spage>124</spage><epage>129</epage><pages>124-129</pages><isbn>0769528015</isbn><isbn>9780769528014</isbn><abstract>Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning.</abstract><pub>IEEE</pub><doi>10.1109/DIGITEL.2007.3</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 0769528015 |
ispartof | 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007, p.124-129 |
issn | |
language | eng |
recordid | cdi_ieee_primary_4148842 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Computer science Computer science education Conferences Educational institutions Environmental economics Feedback Games Social network services Space technology |
title | A Brief Review of Digital Games and Learning |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-31T08%3A26%3A58IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=A%20Brief%20Review%20of%20Digital%20Games%20and%20Learning&rft.btitle=2007%20First%20IEEE%20International%20Workshop%20on%20Digital%20Game%20and%20Intelligent%20Toy%20Enhanced%20Learning%20(DIGITEL'07)&rft.au=Hui-Chun%20Hsiao&rft.date=2007-03&rft.spage=124&rft.epage=129&rft.pages=124-129&rft.isbn=0769528015&rft.isbn_list=9780769528014&rft_id=info:doi/10.1109/DIGITEL.2007.3&rft_dat=%3Cieee_6IE%3E4148842%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=4148842&rfr_iscdi=true |