Exploitation of games and virtual environments for e-learning

There has been a significant body of work in recent years in the development of e-learning tools and products. The main focus has been on models that are developed from the constructivist tradition, based on the notion that learners actively construct their own understanding and knowledge from their...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Graven, O.H., MacKinnon, L.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
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