Efficient and simple cloth animation
Physical-based cloth modeling and animation is a hot topic in computer graphics. Recently the semi-implicit integration scheme has been widely employed in cloth animation because of its high stability. In this paper, we propose an efficient and simple iterative scheme to create realistic cloth anima...
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creator | Chuan Zhou Huaibing Zhu Xiaogang Jin Jieqing Feng |
description | Physical-based cloth modeling and animation is a hot topic in computer graphics. Recently the semi-implicit integration scheme has been widely employed in cloth animation because of its high stability. In this paper, we propose an efficient and simple iterative scheme to create realistic cloth animation. The linear system created in the semi-implicit scheme can be solved in approximately linear time complexity in one time-step. This greatly benefits real-time applications. We also improve the traditional mass-spring model by avoiding the shrink of the cloth model. |
doi_str_mv | 10.1109/CAD-CG.2005.37 |
format | Conference Proceeding |
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Recently the semi-implicit integration scheme has been widely employed in cloth animation because of its high stability. In this paper, we propose an efficient and simple iterative scheme to create realistic cloth animation. The linear system created in the semi-implicit scheme can be solved in approximately linear time complexity in one time-step. This greatly benefits real-time applications. We also improve the traditional mass-spring model by avoiding the shrink of the cloth model.</description><identifier>ISBN: 9780769524733</identifier><identifier>ISBN: 0769524737</identifier><identifier>DOI: 10.1109/CAD-CG.2005.37</identifier><language>eng</language><publisher>IEEE</publisher><subject>Animation ; Application software ; Computer graphics ; Deformable models ; Equations ; Iterative methods ; Linear approximation ; Linear systems ; Springs ; Stability</subject><ispartof>Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05), 2005, p.6 pp.</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/1604679$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2052,4036,4037,27902,54895</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/1604679$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Chuan Zhou</creatorcontrib><creatorcontrib>Huaibing Zhu</creatorcontrib><creatorcontrib>Xiaogang Jin</creatorcontrib><creatorcontrib>Jieqing Feng</creatorcontrib><title>Efficient and simple cloth animation</title><title>Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)</title><addtitle>CADCG</addtitle><description>Physical-based cloth modeling and animation is a hot topic in computer graphics. Recently the semi-implicit integration scheme has been widely employed in cloth animation because of its high stability. In this paper, we propose an efficient and simple iterative scheme to create realistic cloth animation. The linear system created in the semi-implicit scheme can be solved in approximately linear time complexity in one time-step. This greatly benefits real-time applications. We also improve the traditional mass-spring model by avoiding the shrink of the cloth model.</description><subject>Animation</subject><subject>Application software</subject><subject>Computer graphics</subject><subject>Deformable models</subject><subject>Equations</subject><subject>Iterative methods</subject><subject>Linear approximation</subject><subject>Linear systems</subject><subject>Springs</subject><subject>Stability</subject><isbn>9780769524733</isbn><isbn>0769524737</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2005</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjTFrwzAQRgWh0JB6zdLFQ1e7J-lOssbgpGkhkCV7kCUdVXGcEHvpv4-h_ZYHb3ifEGsJtZTg3tvNtmr3tQKgWtuFKJxtwBpHCq3Wz6IYxx-YhyQRzFK87ZhzyGmYSj_EcsyXW5_K0F-n71nki5_ydXgRT-z7MRX_XInTx-7UflaH4_6r3RyqLC1NVUcde2cdOFaMrKFptMToDMnoHUcTQJOK4BlNh6SJAiSVgmwsMIJeide_bE4pnW_3-f3-e5YG0FinH72zPHo</recordid><startdate>2005</startdate><enddate>2005</enddate><creator>Chuan Zhou</creator><creator>Huaibing Zhu</creator><creator>Xiaogang Jin</creator><creator>Jieqing Feng</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2005</creationdate><title>Efficient and simple cloth animation</title><author>Chuan Zhou ; Huaibing Zhu ; Xiaogang Jin ; Jieqing Feng</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-b5bfa97909f2f4f3088314d9651da9fd6c0352d0af46b45355c0e2ec1870f403</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Animation</topic><topic>Application software</topic><topic>Computer graphics</topic><topic>Deformable models</topic><topic>Equations</topic><topic>Iterative methods</topic><topic>Linear approximation</topic><topic>Linear systems</topic><topic>Springs</topic><topic>Stability</topic><toplevel>online_resources</toplevel><creatorcontrib>Chuan Zhou</creatorcontrib><creatorcontrib>Huaibing Zhu</creatorcontrib><creatorcontrib>Xiaogang Jin</creatorcontrib><creatorcontrib>Jieqing Feng</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Chuan Zhou</au><au>Huaibing Zhu</au><au>Xiaogang Jin</au><au>Jieqing Feng</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Efficient and simple cloth animation</atitle><btitle>Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)</btitle><stitle>CADCG</stitle><date>2005</date><risdate>2005</risdate><spage>6 pp.</spage><pages>6 pp.-</pages><isbn>9780769524733</isbn><isbn>0769524737</isbn><abstract>Physical-based cloth modeling and animation is a hot topic in computer graphics. Recently the semi-implicit integration scheme has been widely employed in cloth animation because of its high stability. In this paper, we propose an efficient and simple iterative scheme to create realistic cloth animation. The linear system created in the semi-implicit scheme can be solved in approximately linear time complexity in one time-step. This greatly benefits real-time applications. We also improve the traditional mass-spring model by avoiding the shrink of the cloth model.</abstract><pub>IEEE</pub><doi>10.1109/CAD-CG.2005.37</doi></addata></record> |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Application software Computer graphics Deformable models Equations Iterative methods Linear approximation Linear systems Springs Stability |
title | Efficient and simple cloth animation |
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