Evolving swarms that build 3D structures

The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overal...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: von Mammen, S., Jacob, C., Kokai, G.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 1441 Vol. 2
container_issue
container_start_page 1434
container_title
container_volume 2
creator von Mammen, S.
Jacob, C.
Kokai, G.
description The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overall approach to interactively evolve rule-based swarms that create three-dimensional structures in continuous space. The approach comprises the design of the swarm agent, details about the breeding process and first results. A swarm is determined by a set of flocking parameters and a set of instructional rules that allow the agents to change their local structural environment. The center or focus of the swarm's endeavour may be shifted either on a swarm agent or on a fixed point in space. The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm.
doi_str_mv 10.1109/CEC.2005.1554858
format Conference Proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_1554858</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>1554858</ieee_id><sourcerecordid>1554858</sourcerecordid><originalsourceid>FETCH-LOGICAL-i175t-85ef22b9f7e34c37579a773b33e130b45fd9fb7babf5e4ecb5b8ee5fe9f146343</originalsourceid><addsrcrecordid>eNotj01Lw0AQQBc_wLZ6F7zk6CXpTGYnu3uUGD-g0IuCt7KbzmokVckmFf-9gj29w4MHT6lLhAIR3LJu6qIE4AKZtWV7pGboNOYAZXWs5mAskKOK-ORPgHW5MfblTM1TegdAzehm6rrZf_b77uM1S99-2KVsfPNjFqau32Z0m6VxmNpxGiSdq9Po-yQXBy7U813zVD_kq_X9Y32zyjs0POaWJZZlcNEI6ZYMG-eNoUAkSBA0x62LwQQfIouWNnCwIhzFRdQVaVqoq_9uJyKbr6Hb-eFnczikX0SPQl8</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Evolving swarms that build 3D structures</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>von Mammen, S. ; Jacob, C. ; Kokai, G.</creator><creatorcontrib>von Mammen, S. ; Jacob, C. ; Kokai, G.</creatorcontrib><description>The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overall approach to interactively evolve rule-based swarms that create three-dimensional structures in continuous space. The approach comprises the design of the swarm agent, details about the breeding process and first results. A swarm is determined by a set of flocking parameters and a set of instructional rules that allow the agents to change their local structural environment. The center or focus of the swarm's endeavour may be shifted either on a swarm agent or on a fixed point in space. The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm.</description><identifier>ISSN: 1089-778X</identifier><identifier>ISBN: 0780393635</identifier><identifier>ISBN: 9780780393639</identifier><identifier>EISSN: 1941-0026</identifier><identifier>DOI: 10.1109/CEC.2005.1554858</identifier><language>eng</language><publisher>IEEE</publisher><subject>Anthropomorphism ; Buildings ; Computational modeling ; Computer science ; Drives ; Evolutionary computation ; Insects ; Jacobian matrices ; Lattices ; Self-assembly</subject><ispartof>2005 IEEE Congress on Evolutionary Computation, 2005, Vol.2, p.1434-1441 Vol. 2</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/1554858$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,796,2058,4050,4051,27925,54758,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/1554858$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>von Mammen, S.</creatorcontrib><creatorcontrib>Jacob, C.</creatorcontrib><creatorcontrib>Kokai, G.</creatorcontrib><title>Evolving swarms that build 3D structures</title><title>2005 IEEE Congress on Evolutionary Computation</title><addtitle>CEC</addtitle><description>The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overall approach to interactively evolve rule-based swarms that create three-dimensional structures in continuous space. The approach comprises the design of the swarm agent, details about the breeding process and first results. A swarm is determined by a set of flocking parameters and a set of instructional rules that allow the agents to change their local structural environment. The center or focus of the swarm's endeavour may be shifted either on a swarm agent or on a fixed point in space. The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm.</description><subject>Anthropomorphism</subject><subject>Buildings</subject><subject>Computational modeling</subject><subject>Computer science</subject><subject>Drives</subject><subject>Evolutionary computation</subject><subject>Insects</subject><subject>Jacobian matrices</subject><subject>Lattices</subject><subject>Self-assembly</subject><issn>1089-778X</issn><issn>1941-0026</issn><isbn>0780393635</isbn><isbn>9780780393639</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2005</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj01Lw0AQQBc_wLZ6F7zk6CXpTGYnu3uUGD-g0IuCt7KbzmokVckmFf-9gj29w4MHT6lLhAIR3LJu6qIE4AKZtWV7pGboNOYAZXWs5mAskKOK-ORPgHW5MfblTM1TegdAzehm6rrZf_b77uM1S99-2KVsfPNjFqau32Z0m6VxmNpxGiSdq9Po-yQXBy7U813zVD_kq_X9Y32zyjs0POaWJZZlcNEI6ZYMG-eNoUAkSBA0x62LwQQfIouWNnCwIhzFRdQVaVqoq_9uJyKbr6Hb-eFnczikX0SPQl8</recordid><startdate>2005</startdate><enddate>2005</enddate><creator>von Mammen, S.</creator><creator>Jacob, C.</creator><creator>Kokai, G.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2005</creationdate><title>Evolving swarms that build 3D structures</title><author>von Mammen, S. ; Jacob, C. ; Kokai, G.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-85ef22b9f7e34c37579a773b33e130b45fd9fb7babf5e4ecb5b8ee5fe9f146343</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Anthropomorphism</topic><topic>Buildings</topic><topic>Computational modeling</topic><topic>Computer science</topic><topic>Drives</topic><topic>Evolutionary computation</topic><topic>Insects</topic><topic>Jacobian matrices</topic><topic>Lattices</topic><topic>Self-assembly</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>von Mammen, S.</creatorcontrib><creatorcontrib>Jacob, C.</creatorcontrib><creatorcontrib>Kokai, G.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>von Mammen, S.</au><au>Jacob, C.</au><au>Kokai, G.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Evolving swarms that build 3D structures</atitle><btitle>2005 IEEE Congress on Evolutionary Computation</btitle><stitle>CEC</stitle><date>2005</date><risdate>2005</risdate><volume>2</volume><spage>1434</spage><epage>1441 Vol. 2</epage><pages>1434-1441 Vol. 2</pages><issn>1089-778X</issn><eissn>1941-0026</eissn><isbn>0780393635</isbn><isbn>9780780393639</isbn><abstract>The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overall approach to interactively evolve rule-based swarms that create three-dimensional structures in continuous space. The approach comprises the design of the swarm agent, details about the breeding process and first results. A swarm is determined by a set of flocking parameters and a set of instructional rules that allow the agents to change their local structural environment. The center or focus of the swarm's endeavour may be shifted either on a swarm agent or on a fixed point in space. The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm.</abstract><pub>IEEE</pub><doi>10.1109/CEC.2005.1554858</doi></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1089-778X
ispartof 2005 IEEE Congress on Evolutionary Computation, 2005, Vol.2, p.1434-1441 Vol. 2
issn 1089-778X
1941-0026
language eng
recordid cdi_ieee_primary_1554858
source IEEE Electronic Library (IEL) Conference Proceedings
subjects Anthropomorphism
Buildings
Computational modeling
Computer science
Drives
Evolutionary computation
Insects
Jacobian matrices
Lattices
Self-assembly
title Evolving swarms that build 3D structures
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-06T06%3A38%3A14IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Evolving%20swarms%20that%20build%203D%20structures&rft.btitle=2005%20IEEE%20Congress%20on%20Evolutionary%20Computation&rft.au=von%20Mammen,%20S.&rft.date=2005&rft.volume=2&rft.spage=1434&rft.epage=1441%20Vol.%202&rft.pages=1434-1441%20Vol.%202&rft.issn=1089-778X&rft.eissn=1941-0026&rft.isbn=0780393635&rft.isbn_list=9780780393639&rft_id=info:doi/10.1109/CEC.2005.1554858&rft_dat=%3Cieee_6IE%3E1554858%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=1554858&rfr_iscdi=true