Evolving swarms that build 3D structures
The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overal...
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creator | von Mammen, S. Jacob, C. Kokai, G. |
description | The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overall approach to interactively evolve rule-based swarms that create three-dimensional structures in continuous space. The approach comprises the design of the swarm agent, details about the breeding process and first results. A swarm is determined by a set of flocking parameters and a set of instructional rules that allow the agents to change their local structural environment. The center or focus of the swarm's endeavour may be shifted either on a swarm agent or on a fixed point in space. The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm. |
doi_str_mv | 10.1109/CEC.2005.1554858 |
format | Conference Proceeding |
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The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm.</description><subject>Anthropomorphism</subject><subject>Buildings</subject><subject>Computational modeling</subject><subject>Computer science</subject><subject>Drives</subject><subject>Evolutionary computation</subject><subject>Insects</subject><subject>Jacobian matrices</subject><subject>Lattices</subject><subject>Self-assembly</subject><issn>1089-778X</issn><issn>1941-0026</issn><isbn>0780393635</isbn><isbn>9780780393639</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2005</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj01Lw0AQQBc_wLZ6F7zk6CXpTGYnu3uUGD-g0IuCt7KbzmokVckmFf-9gj29w4MHT6lLhAIR3LJu6qIE4AKZtWV7pGboNOYAZXWs5mAskKOK-ORPgHW5MfblTM1TegdAzehm6rrZf_b77uM1S99-2KVsfPNjFqau32Z0m6VxmNpxGiSdq9Po-yQXBy7U813zVD_kq_X9Y32zyjs0POaWJZZlcNEI6ZYMG-eNoUAkSBA0x62LwQQfIouWNnCwIhzFRdQVaVqoq_9uJyKbr6Hb-eFnczikX0SPQl8</recordid><startdate>2005</startdate><enddate>2005</enddate><creator>von Mammen, S.</creator><creator>Jacob, C.</creator><creator>Kokai, G.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2005</creationdate><title>Evolving swarms that build 3D structures</title><author>von Mammen, S. ; Jacob, C. ; Kokai, G.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-85ef22b9f7e34c37579a773b33e130b45fd9fb7babf5e4ecb5b8ee5fe9f146343</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Anthropomorphism</topic><topic>Buildings</topic><topic>Computational modeling</topic><topic>Computer science</topic><topic>Drives</topic><topic>Evolutionary computation</topic><topic>Insects</topic><topic>Jacobian matrices</topic><topic>Lattices</topic><topic>Self-assembly</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>von Mammen, S.</creatorcontrib><creatorcontrib>Jacob, C.</creatorcontrib><creatorcontrib>Kokai, G.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>von Mammen, S.</au><au>Jacob, C.</au><au>Kokai, G.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Evolving swarms that build 3D structures</atitle><btitle>2005 IEEE Congress on Evolutionary Computation</btitle><stitle>CEC</stitle><date>2005</date><risdate>2005</risdate><volume>2</volume><spage>1434</spage><epage>1441 Vol. 2</epage><pages>1434-1441 Vol. 2</pages><issn>1089-778X</issn><eissn>1941-0026</eissn><isbn>0780393635</isbn><isbn>9780780393639</isbn><abstract>The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nest-building, the necessary underlying communication presumably happens indirectly by changing and reacting on the environment. This paper presents an overall approach to interactively evolve rule-based swarms that create three-dimensional structures in continuous space. The approach comprises the design of the swarm agent, details about the breeding process and first results. A swarm is determined by a set of flocking parameters and a set of instructional rules that allow the agents to change their local structural environment. The center or focus of the swarm's endeavour may be shifted either on a swarm agent or on a fixed point in space. The alteration of the supplied 3D structure during the course of evolution enables an external supervisor to interactively guide the development of a swarm.</abstract><pub>IEEE</pub><doi>10.1109/CEC.2005.1554858</doi></addata></record> |
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language | eng |
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subjects | Anthropomorphism Buildings Computational modeling Computer science Drives Evolutionary computation Insects Jacobian matrices Lattices Self-assembly |
title | Evolving swarms that build 3D structures |
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