Inside discrete-event simulation software: how it works and why it matters
This paper provides simulation practitioners and consumers with a grounding in how discrete-event simulation software works. Topics include discrete-event systems; entities, resources, control elements and operations; simulation runs; entity states; entity lists; and entity-list management. The impl...
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creator | Schriber, T.J. Brunner, D.T. |
description | This paper provides simulation practitioners and consumers with a grounding in how discrete-event simulation software works. Topics include discrete-event systems; entities, resources, control elements and operations; simulation runs; entity states; entity lists; and entity-list management. The implementation of these generic ideas in AutoMod, SLX, and Extend is described. The paper concludes with several examples of "why it matters" for modelers to know how their simulation software works, including coverage of SIMAN (Arena), ProModel, and GPSS/H as well as the other three tools. |
doi_str_mv | 10.1109/WSC.2004.1371311 |
format | Conference Proceeding |
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ispartof | Proceedings of the 2004 Winter Simulation Conference, 2004, 2004, Vol.1, p.152 |
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subjects | Data structures Discrete event simulation Flowcharts Manufacturing processes Resource management Space vehicles Terminology Traffic control Virtual manufacturing Visualization |
title | Inside discrete-event simulation software: how it works and why it matters |
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