Image quilting for texture synthesis: a revisit & a variation
The current trends in computer animations, virtual reality and augmented reality applications have resulted in the problem of texture synthesis receiving considerable attention from the computer graphics and image processing research community. In this paper we revisit the well-known texture synthes...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 767 vol.2 |
---|---|
container_issue | |
container_start_page | 763 |
container_title | |
container_volume | 2 |
creator | O'Brien, J.T. Wickramanayake, D.S. Edirisinghe, E.A. Bez, H.E. |
description | The current trends in computer animations, virtual reality and augmented reality applications have resulted in the problem of texture synthesis receiving considerable attention from the computer graphics and image processing research community. In this paper we revisit the well-known texture synthesis method, image quilting, first proposed by Efros and Freeman and propose improvements to its algorithms and implementation. Further, we outline its application within a multiresolution framework, particularly suited for modern imaging applications associated with compressed image data. We provide experimental results to prove the effectiveness of the proposed modifications and variation. |
doi_str_mv | 10.1109/ICICS.2003.1292559 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_1292559</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>1292559</ieee_id><sourcerecordid>1292559</sourcerecordid><originalsourceid>FETCH-LOGICAL-i175t-dc407f9ea7b721a65054bdc642febce1c92cb20ba15bb46dd477cd4cd83b69b93</originalsourceid><addsrcrecordid>eNotj0tLAzEURgMiqLV_QDdZuZvx5jWZCC5k8DFQcNG6LnncqZF2qkla7L-3YL_NOasDHyE3DGrGwNz3Xd_Naw4gasYNV8qckSvQLYiWtaq9INOcv-A4YRTn5pI89hu7Qvqzi-sSxxUdtokW_C27hDQfxvKJOeYHamnCfcyx0Luj722KtsTteE3OB7vOOD1xQj5enhfdWzV7f-27p1kVmValCl6CHgxa7TRntlGgpAu-kXxA55F5w73j4CxTzskmBKm1D9KHVrjGOCMm5Pa_GxFx-Z3ixqbD8vRQ_AFHrUeU</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Image quilting for texture synthesis: a revisit & a variation</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>O'Brien, J.T. ; Wickramanayake, D.S. ; Edirisinghe, E.A. ; Bez, H.E.</creator><creatorcontrib>O'Brien, J.T. ; Wickramanayake, D.S. ; Edirisinghe, E.A. ; Bez, H.E.</creatorcontrib><description>The current trends in computer animations, virtual reality and augmented reality applications have resulted in the problem of texture synthesis receiving considerable attention from the computer graphics and image processing research community. In this paper we revisit the well-known texture synthesis method, image quilting, first proposed by Efros and Freeman and propose improvements to its algorithms and implementation. Further, we outline its application within a multiresolution framework, particularly suited for modern imaging applications associated with compressed image data. We provide experimental results to prove the effectiveness of the proposed modifications and variation.</description><identifier>ISBN: 0780381858</identifier><identifier>ISBN: 9780780381858</identifier><identifier>DOI: 10.1109/ICICS.2003.1292559</identifier><language>eng</language><publisher>IEEE</publisher><subject>Animation ; Application software ; Computational modeling ; Computer graphics ; Image generation ; Image processing ; Markov random fields ; Stochastic processes ; Surface texture ; Virtual reality</subject><ispartof>Fourth International Conference on Information, Communications and Signal Processing, 2003 and the Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint, 2003, Vol.2, p.763-767 vol.2</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/1292559$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2052,4036,4037,27902,54895</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/1292559$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>O'Brien, J.T.</creatorcontrib><creatorcontrib>Wickramanayake, D.S.</creatorcontrib><creatorcontrib>Edirisinghe, E.A.</creatorcontrib><creatorcontrib>Bez, H.E.</creatorcontrib><title>Image quilting for texture synthesis: a revisit & a variation</title><title>Fourth International Conference on Information, Communications and Signal Processing, 2003 and the Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint</title><addtitle>ICICS</addtitle><description>The current trends in computer animations, virtual reality and augmented reality applications have resulted in the problem of texture synthesis receiving considerable attention from the computer graphics and image processing research community. In this paper we revisit the well-known texture synthesis method, image quilting, first proposed by Efros and Freeman and propose improvements to its algorithms and implementation. Further, we outline its application within a multiresolution framework, particularly suited for modern imaging applications associated with compressed image data. We provide experimental results to prove the effectiveness of the proposed modifications and variation.</description><subject>Animation</subject><subject>Application software</subject><subject>Computational modeling</subject><subject>Computer graphics</subject><subject>Image generation</subject><subject>Image processing</subject><subject>Markov random fields</subject><subject>Stochastic processes</subject><subject>Surface texture</subject><subject>Virtual reality</subject><isbn>0780381858</isbn><isbn>9780780381858</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2003</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj0tLAzEURgMiqLV_QDdZuZvx5jWZCC5k8DFQcNG6LnncqZF2qkla7L-3YL_NOasDHyE3DGrGwNz3Xd_Naw4gasYNV8qckSvQLYiWtaq9INOcv-A4YRTn5pI89hu7Qvqzi-sSxxUdtokW_C27hDQfxvKJOeYHamnCfcyx0Luj722KtsTteE3OB7vOOD1xQj5enhfdWzV7f-27p1kVmValCl6CHgxa7TRntlGgpAu-kXxA55F5w73j4CxTzskmBKm1D9KHVrjGOCMm5Pa_GxFx-Z3ixqbD8vRQ_AFHrUeU</recordid><startdate>2003</startdate><enddate>2003</enddate><creator>O'Brien, J.T.</creator><creator>Wickramanayake, D.S.</creator><creator>Edirisinghe, E.A.</creator><creator>Bez, H.E.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2003</creationdate><title>Image quilting for texture synthesis: a revisit & a variation</title><author>O'Brien, J.T. ; Wickramanayake, D.S. ; Edirisinghe, E.A. ; Bez, H.E.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-dc407f9ea7b721a65054bdc642febce1c92cb20ba15bb46dd477cd4cd83b69b93</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2003</creationdate><topic>Animation</topic><topic>Application software</topic><topic>Computational modeling</topic><topic>Computer graphics</topic><topic>Image generation</topic><topic>Image processing</topic><topic>Markov random fields</topic><topic>Stochastic processes</topic><topic>Surface texture</topic><topic>Virtual reality</topic><toplevel>online_resources</toplevel><creatorcontrib>O'Brien, J.T.</creatorcontrib><creatorcontrib>Wickramanayake, D.S.</creatorcontrib><creatorcontrib>Edirisinghe, E.A.</creatorcontrib><creatorcontrib>Bez, H.E.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>O'Brien, J.T.</au><au>Wickramanayake, D.S.</au><au>Edirisinghe, E.A.</au><au>Bez, H.E.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Image quilting for texture synthesis: a revisit & a variation</atitle><btitle>Fourth International Conference on Information, Communications and Signal Processing, 2003 and the Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint</btitle><stitle>ICICS</stitle><date>2003</date><risdate>2003</risdate><volume>2</volume><spage>763</spage><epage>767 vol.2</epage><pages>763-767 vol.2</pages><isbn>0780381858</isbn><isbn>9780780381858</isbn><abstract>The current trends in computer animations, virtual reality and augmented reality applications have resulted in the problem of texture synthesis receiving considerable attention from the computer graphics and image processing research community. In this paper we revisit the well-known texture synthesis method, image quilting, first proposed by Efros and Freeman and propose improvements to its algorithms and implementation. Further, we outline its application within a multiresolution framework, particularly suited for modern imaging applications associated with compressed image data. We provide experimental results to prove the effectiveness of the proposed modifications and variation.</abstract><pub>IEEE</pub><doi>10.1109/ICICS.2003.1292559</doi></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 0780381858 |
ispartof | Fourth International Conference on Information, Communications and Signal Processing, 2003 and the Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint, 2003, Vol.2, p.763-767 vol.2 |
issn | |
language | eng |
recordid | cdi_ieee_primary_1292559 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Application software Computational modeling Computer graphics Image generation Image processing Markov random fields Stochastic processes Surface texture Virtual reality |
title | Image quilting for texture synthesis: a revisit & a variation |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-05T06%3A02%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Image%20quilting%20for%20texture%20synthesis:%20a%20revisit%20&%20a%20variation&rft.btitle=Fourth%20International%20Conference%20on%20Information,%20Communications%20and%20Signal%20Processing,%202003%20and%20the%20Fourth%20Pacific%20Rim%20Conference%20on%20Multimedia.%20Proceedings%20of%20the%202003%20Joint&rft.au=O'Brien,%20J.T.&rft.date=2003&rft.volume=2&rft.spage=763&rft.epage=767%20vol.2&rft.pages=763-767%20vol.2&rft.isbn=0780381858&rft.isbn_list=9780780381858&rft_id=info:doi/10.1109/ICICS.2003.1292559&rft_dat=%3Cieee_6IE%3E1292559%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=1292559&rfr_iscdi=true |